mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-12-19 00:20:50 +00:00
a43e4b66e0
* feature: 添加老婆 在原来的基础上添加而非直接设置为此次指定的老婆(们) * fix issue #761 (pr #754 中万叶通用评分标准未生效) 修复万叶默认评分标准被自定义通用标准覆盖的问题 * fix: 可能会找不到模块导入失败 * 枫原万叶这里原来的 import from 可能报错找不到模块,明明之前还可以突然就不行了(
195 lines
5.8 KiB
JavaScript
195 lines
5.8 KiB
JavaScript
// #老婆
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import lodash from 'lodash'
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import { Common } from '#miao'
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import { Character, MysApi, Player } from '#miao.models'
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import Avatar from './AvatarCard.js'
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const relationMap = {
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wife: {
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keyword: '老婆,媳妇,妻子,娘子,宝贝'.split(','),
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type: 0
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},
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husband: {
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keyword: '老公,丈夫,夫君,郎君,死鬼'.split(','),
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type: 1
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},
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gf: {
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keyword: '女朋友,女友,女神,女王,女票'.split(','),
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type: 0
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},
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bf: {
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keyword: '男朋友,男友,男神,男票'.split(','),
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type: 1
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},
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daughter: {
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keyword: '女儿,闺女,小宝贝'.split(','),
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type: 2
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},
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son: {
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keyword: '儿子,犬子'.split(','),
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type: 3
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}
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}
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const relation = lodash.flatMap(relationMap, (d) => d.keyword)
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const wifeReg = `^#?\\s*(${relation.join('|')})\\s*(设置|选择|指定|添加|列表|查询|列表|是|是谁|照片|相片|图片|写真|图像)?\\s*([^\\d]*)\\s*(\\d*)$`
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async function getAvatarList (player, type) {
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await player.refreshMysDetail()
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let list = []
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player.forEachAvatar((avatar) => {
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if (type !== false) {
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if (!avatar.char.checkWifeType(type)) {
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return true
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}
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}
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list.push(avatar)
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})
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if (list.length <= 0) {
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return false
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}
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let sortKey = 'level,fetter,weapon_level,rarity,weapon_rarity,cons,weapon_affix_level'
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list = lodash.orderBy(list, sortKey, lodash.repeat('desc,', sortKey.length).split(','))
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return list
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}
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const Wife = {
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reg: wifeReg,
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async render (e) {
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let msg = e.msg || ''
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if (!msg && !e.isPoke) return false
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if (e.isPoke) {
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if (!Common.cfg('avatarPoke')) {
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return false
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}
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} else if (!Common.cfg('avatarCard')) {
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return false
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}
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let msgRet = (new RegExp(wifeReg)).exec(msg)
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if (e.isPoke) {
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msgRet = []
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} else if (!msgRet) {
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return false
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}
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let target = msgRet[1]
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let action = msgRet[2] || '卡片'
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let actionParam = msgRet[3] || ''
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if (!'设置,选择,挑选,指定,添加'.split(',').includes(action) && actionParam) {
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return false
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}
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let targetCfg = lodash.find(relationMap, (cfg, key) => {
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cfg.key = key
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return cfg.keyword.includes(target)
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})
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if (!targetCfg && !e.isPoke) return true
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let avatarList = []
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let avatar = {}
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let wifeList = []
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let mys = await MysApi.init(e)
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if (!mys || !mys.uid) {
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return true
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}
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let player = Player.create(e)
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let selfUser = mys.selfUser
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let isSelf = true
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let renderType = (action === '卡片' ? 'card' : 'photo')
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let addRet = []
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switch (action) {
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case '照片':
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case '相片':
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case '图片':
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case '写真':
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case '卡片':
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// 展示老婆卡片
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// 如果选择过,则进行展示
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if (!e.isPoke) {
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wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, [])
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// 存在设置
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if (wifeList && wifeList.length > 0 && isSelf && !e.isPoke) {
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if (wifeList[0] === '随机') {
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// 如果选择为全部,则从列表中随机选择一个
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avatarList = await getAvatarList(player, targetCfg.type, mys)
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let avatar = lodash.sample(avatarList)
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return Avatar.renderAvatar(e, avatar, renderType)
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} else {
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// 如果指定过,则展示指定角色
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return Avatar.renderAvatar(e, lodash.sample(wifeList), renderType)
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}
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}
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}
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// 如果未指定过,则从列表中排序并随机选择
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avatarList = await getAvatarList(player, e.isPoke ? false : targetCfg.type, mys)
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if (avatarList && avatarList.length > 0) {
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avatar = lodash.sample(avatarList)
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return await Avatar.renderAvatar(e, avatar, renderType)
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}
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e.reply('在当前米游社公开展示的角色中未能找到适合展示的角色..')
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return true
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case '设置':
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case '选择':
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case '挑选':
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case '指定':
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case '添加':
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if (!isSelf) {
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e.reply('只能指定自己的哦~')
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return true
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}
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let existingWife = []
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if (action === '添加') {
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existingWife = await selfUser.getCfg(`wife.${targetCfg.key}`, [])
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}
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// 选择老婆
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actionParam = actionParam.replace(/(,|、|;|;)/g, ',')
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wifeList = actionParam.split(',')
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if (lodash.intersection(['全部', '任意', '随机', '全都要'], wifeList).length > 0) {
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addRet = ['随机']
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} else {
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wifeList = lodash.map(wifeList, (name) => {
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let char = Character.get(name)
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if (char && char.checkWifeType(targetCfg.type)) {
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return char.name
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}
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})
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wifeList = wifeList.concat(existingWife)
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wifeList = lodash.filter(lodash.uniq(wifeList), (d) => !!d)
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addRet = wifeList
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if (addRet.length === 0) {
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e.reply(`在可选的${targetCfg.keyword[0]}列表中未能找到 ${actionParam} ~`)
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return true
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}
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}
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await selfUser.setCfg(`wife.${targetCfg.key}`, addRet)
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e.reply(`${targetCfg.keyword[0]}已经设置:${addRet.join(',')}`)
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return true
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case '列表':
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case '是':
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case '是谁':
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// 查看当前选择老婆
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if (!isSelf) {
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e.reply('只能查看自己的哦~')
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return true
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}
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wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, [])
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if (wifeList && wifeList.length > 0) {
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e.reply(`你的${targetCfg.keyword[0]}是:${wifeList.join(',')}`)
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} else {
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e.reply(`尚未设置,回复#${targetCfg.keyword[0]}设置+角色名 来设置,如果设置多位请用逗号间隔`)
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}
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break
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}
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return true
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},
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async poke (e) {
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return await Wife.render(e)
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}
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}
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export default Wife
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