mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-12-18 08:04:30 +00:00
173 lines
3.5 KiB
JavaScript
173 lines
3.5 KiB
JavaScript
import { Data } from '#miao'
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import lodash from 'lodash'
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const MetaStore = {}
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class MetaData {
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constructor (game = 'gs', type = '') {
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this.game = game
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this.type = type
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this.data = {}
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this.alias = {}
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this.alias2 = {}
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this.abbr = {}
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this.cfg = {}
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}
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// 添加数据
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addData (datas, pk = 'id') {
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let { data, alias } = this
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lodash.forEach(datas, (ds, id) => {
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id = ds[pk] || id
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data[id] = ds
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if (ds.name && ds.name !== id) {
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alias[ds.name] = id
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}
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})
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}
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addDataItem (id, ds) {
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let { data, alias } = this
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data[id] = ds
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alias[id] = id
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if (ds.name) {
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alias[ds.name] = id
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}
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}
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// 添加简写
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addAbbr (ds) {
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let { data, alias, alias2 } = this
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lodash.forEach(ds, (txt, id) => {
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id = alias[id] || alias2[id] || id
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alias[txt.toLowerCase()] = id
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if (data[id]) {
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data[id].abbr = txt
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}
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})
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}
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// 添加别名
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addAlias (ds, isPrivate = false) {
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let { alias, alias2 } = this
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lodash.forEach(ds, (txt, id) => {
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lodash.forEach((txt + '').split(','), (t) => {
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(isPrivate ? alias2 : alias)[lodash.trim(t + '').toLowerCase()] = alias[id] || alias2[id] || id
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})
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})
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}
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// 注册别名Fn
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addAliasFn (fn) {
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if (fn) {
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this.aliasFn = fn
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}
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}
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addMeta (cfgMap) {
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let { cfg } = this
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lodash.forEach(cfgMap, (v, k) => {
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cfg[k] = v
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})
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}
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getId (txt) {
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txt = lodash.trim(txt + '').toLowerCase()
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let { data, alias, alias2, aliasFn } = this
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if (data[txt]) {
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return txt
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}
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if (alias[txt] || alias2[txt]) {
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return alias[txt] || alias2[txt]
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}
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if (aliasFn) {
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let id = aliasFn(txt)
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if (alias[id] || alias2[id]) {
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return alias[id] || alias2[id]
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}
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}
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return false
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}
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getData (txt) {
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let id = this.getId(txt)
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let { data } = this
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return data[id] || null
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}
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getMeta (key = '') {
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if (!key) {
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return this.cfg
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}
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return this.cfg[key]
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}
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getIds () {
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return lodash.keys(this.data)
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}
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getAlias () {
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return lodash.keys(this.alias)
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}
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async forEach (fn) {
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for (let id in this.data) {
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let ds = this.data[id]
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let ret = fn(ds, id)
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ret = Data.isPromise(ret) ? await ret : ret
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if (ret === false) {
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break
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}
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}
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}
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}
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const MetaFn = (fnKey) => {
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return (game, type, args = '') => {
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if (!game) {
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game = 'gs'
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}
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let meta = Meta.create(game, type)
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return meta[fnKey](args)
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}
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}
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const Meta = {
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addAliasFn (game, type, fn) {
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let meta = Meta.create(game, type)
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meta.addAliasFn(fn)
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},
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// 获取存储
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create (game, type) {
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let key = `${game}.${type}`
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if (!MetaStore[key]) {
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MetaStore[key] = new MetaData(game, type)
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}
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return MetaStore[key]
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},
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getId: MetaFn('getId'),
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getIds: MetaFn('getIds'),
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getData: MetaFn('getData'),
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getMeta: MetaFn('getMeta'),
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getAlias: MetaFn('getAlias'),
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async forEach (game, type, fn) {
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let meta = Meta.create(game, type)
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meta.forEach(fn)
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},
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// 在各个游戏内匹配,以传入的game优先
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matchGame (game = 'gs', type, txt) {
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txt = lodash.trim(txt + '').toLowerCase()
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let games = (!game || game === 'gs') ? ['gs', 'sr'] : ['sr', 'gs']
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for (let currGame of games) {
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let id = Meta.getId(currGame, type, txt)
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if (id) {
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let data = Meta.getData(currGame, type, id)
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return { game: currGame, id, data }
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}
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}
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return false
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}
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}
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export default Meta
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