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version = 1
[[analyzers]]
name = "rust"
[analyzers.meta]
msrv = "stable"
[[analyzers]]
name = "python"
[analyzers.meta]
runtime_version = "3.x.x"
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# Python
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
.idea/
# Rust
# Generated by Cargo
# will have compiled files and executables
debug/
# target/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
# These are backup files generated by rustfmt
**/*.rs.bk
# MSVC Windows builds of rustc generate these, which store debugging information
*.pdb

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[submodule "genshin_artifact"]
path = genshin_artifact
url = https://github.com/wormtql/genshin_artifact.git

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LICENSE Normal file
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MIT License
Copyright (c) 2023 PaiGram
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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README.md Normal file
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# Python-Genshin-Aartifact
A Python library that binds to
[Genshin Artifact](https://github.com/wormtql/genshin_artifact)
damage calculation and analysis engine.

1
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View File

@ -0,0 +1,15 @@
[package]
name = "genshin_artifact_function"
version = "0.1.0"
edition = "2021"
[lib]
name = "genshin_artifact_function"
crate-type = ["cdylib"]
[dependencies]
pyo3 = { version = "0.18.3", features = ["extension-module"] }
mona_wasm = { path = "../genshin_artifact/mona_wasm" }
mona = { path = "../genshin_artifact/mona_core" }
serde="1.0"
serde_json = "1.0"

View File

@ -0,0 +1,161 @@
use mona::artifacts::{Artifact, ArtifactList};
use mona::artifacts::effect_config::ArtifactEffectConfig;
use mona::attribute::{AttributeUtils, ComplicatedAttributeGraph, SimpleAttributeGraph2};
use mona::buffs::{Buff, BuffConfig};
use mona::character::{Character, CharacterName};
use mona::character::characters::damage;
use mona::character::skill_config::CharacterSkillConfig;
use mona::common::Element;
use mona::damage::{ComplicatedDamageBuilder, DamageAnalysis, DamageContext, SimpleDamageBuilder};
use mona::damage::transformative_damage::TransformativeDamage;
use mona::enemies::Enemy;
use mona::utils;
use mona::weapon::Weapon;
use mona_wasm::applications::common::{BuffInterface, CharacterInterface, EnemyInterface, SkillInterface, WeaponInterface};
use mona_wasm::CalculatorInterface;
use pyo3::prelude::*;
use serde::{Deserialize, Serialize, Serializer};
use serde_json::Value;
#[derive(Serialize, Deserialize)]
pub struct CalculatorConfigInterface {
pub character: CharacterInterface,
pub weapon: WeaponInterface,
pub buffs: Vec<BuffInterface>,
pub artifacts: Vec<Artifact>,
pub artifact_config: Option<ArtifactEffectConfig>,
pub skill: SkillInterface,
pub enemy: Option<EnemyInterface>,
}
#[derive(Serialize, Deserialize)]
struct TransformativeDamageBridge {
swirl_cryo: f64,
swirl_hydro: f64,
swirl_pyro: f64,
swirl_electro: f64,
overload: f64,
electro_charged: f64,
shatter: f64,
superconduct: f64,
bloom: f64,
hyperbloom: f64,
burgeon: f64,
burning: f64,
crystallize: f64,
}
impl From<TransformativeDamage> for TransformativeDamageBridge {
fn from(damage: TransformativeDamage) -> Self {
Self {
swirl_cryo: damage.swirl_cryo,
swirl_hydro: damage.swirl_hydro,
swirl_pyro: damage.swirl_pyro,
swirl_electro: damage.swirl_electro,
overload: damage.overload,
electro_charged: damage.electro_charged,
shatter: damage.shatter,
superconduct: damage.superconduct,
bloom: damage.bloom,
hyperbloom: damage.hyperbloom,
burgeon: damage.burgeon,
burning: damage.burning,
crystallize: damage.crystallize,
}
}
}
#[pyfunction]
pub fn get_damage_analysis(value_str: String) -> PyResult<String> {
let input: CalculatorConfigInterface = serde_json::from_str(&*value_str).unwrap();
let character: Character<ComplicatedAttributeGraph> = input.character.to_character();
let weapon = input.weapon.to_weapon(&character);
let buffs: Vec<Box<dyn Buff<ComplicatedAttributeGraph>>> = input.buffs.iter().map(|x| x.to_buff()).collect();
let artifacts: Vec<&Artifact> = input.artifacts.iter().collect();
let artifact_config = match input.artifact_config {
Some(x) => x,
None => Default::default()
};
let enemy = if let Some(x) = input.enemy {
x.to_enemy()
} else {
Default::default()
};
let result = CalculatorInterface::get_damage_analysis_internal(
&character,
&weapon,
&buffs,
artifacts,
&artifact_config,
input.skill.index,
&input.skill.config,
&enemy,
None,
);
let result_str = serde_json::to_string(&result).unwrap();
Ok(result_str)
}
#[pyfunction]
pub fn get_transformative_damage(value_str: String) -> PyResult<String> {
utils::set_panic_hook();
let input: CalculatorConfigInterface = serde_json::from_str(&*value_str).unwrap();
let character: Character<SimpleAttributeGraph2> = input.character.to_character();
let weapon = input.weapon.to_weapon(&character);
let buffs: Vec<_> = input.buffs.iter().map(|x| x.to_buff()).collect();
let artifacts: Vec<&Artifact> = input.artifacts.iter().collect();
let artifact_config = match input.artifact_config {
Some(x) => x,
None => Default::default()
};
let enemy = if let Some(x) = input.enemy {
x.to_enemy()
} else {
Default::default()
};
let attribute = AttributeUtils::create_attribute_from_big_config(
&ArtifactList {
artifacts: &artifacts
},
&artifact_config,
&character,
&weapon,
&buffs,
);
let context: DamageContext<'_, SimpleAttributeGraph2> = DamageContext {
character_common_data: &character.common_data,
enemy: &enemy,
attribute: &attribute,
};
let result = context.transformative();
let bridge = TransformativeDamageBridge::from(result);
let result_str = serde_json::to_string(&bridge).unwrap();
Ok(result_str)
}
#[pymodule]
fn genshin_artifact_function(py: Python<'_>, m: &PyModule) -> PyResult<()> {
m.add_function(wrap_pyfunction!(get_damage_analysis, m)?)?;
m.add_function(wrap_pyfunction!(get_transformative_damage, m)?)?;
Ok(())
}

29
pyproject.toml Normal file
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@ -0,0 +1,29 @@
[tool.poetry]
name = "Python-Genshin-Aartifact"
version = "0.1.0"
description = "A Python library that binds to Genshin Artifact damage calculation and analysis engine."
authors = ["luoshuijs"]
license = "MIT license"
readme = "README.md"
[tool.poetry.dependencies]
python = "^3.8"
pydantic = "^1.10.7"
[build-system]
requires = ["poetry-core"]
build-backend = "poetry.core.masonry.api"
[tool.pytest.ini_options]
asyncio_mode = "auto"
log_cli = true
log_cli_level = "INFO"
log_cli_format = "%(message)s"
log_cli_date_format = "%Y-%m-%d %H:%M:%S"
[tool.black]
include = '\.pyi?$'
line-length = 120
target-version = ['py38']

View File

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@ -0,0 +1,9 @@
from genshin_artifact_function import get_damage_analysis as _get_damage_analysis
from python_genshin_artifact.models.characterInfo import CharacterInfo
from python_genshin_artifact.models.damage.analysis import DamageAnalysis
def get_damage_analysis(value: CharacterInfo) -> DamageAnalysis:
ret = _get_damage_analysis(value=value.json())
return DamageAnalysis.parse_raw(ret)

View File

@ -0,0 +1,12 @@
from typing import List, Tuple
from pydantic import BaseModel
class ArtifactInfo(BaseModel):
set_name: str
slot: str
level: int
sub_stats: List[Tuple[str, float]]
main_stat: Tuple[str, float]
id: int

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from pydantic import BaseModel
class BuffInfo(BaseModel):
name: str
config: str
star:int

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from typing import List, Optional
from pydantic import BaseModel
from python_genshin_artifact.models.artifact import ArtifactInfo
from python_genshin_artifact.models.buff import BuffInfo
from python_genshin_artifact.models.characterInfo import CharacterInfo
from python_genshin_artifact.models.enemy import EnemyInfo
from python_genshin_artifact.models.skill import SkillInfo
from python_genshin_artifact.models.weapon import WeaponInfo
class CalculatorConfig(BaseModel):
character: CharacterInfo
weapon: WeaponInfo
buffs: List[BuffInfo] = []
artifact: List[ArtifactInfo] = []
artifact_config: Optional[str] = None
skill: SkillInfo
enemy: Optional[EnemyInfo] = None

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from pydantic import BaseModel
class CharacterInfo(BaseModel):
name: str
level: int
ascend: bool
constellation: int
skill1: int
skill2: int
skill3: int
params: str = "NoConfig"

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from typing import Dict, Optional
from pydantic import BaseModel, Field
from python_genshin_artifact.models.damage.result import DamageResult
class DamageAnalysis(BaseModel):
atk: Dict[str, float]
atk_ratio: Dict[str, float]
hp: Dict[str, float]
hp_ratio: Dict[str, float]
def_: Dict[str, float] = Field(alias='def')
def_ratio: Dict[str, float]
em: Dict[str, float]
em_ratio: Dict[str, float]
extra_damage: Dict[str, float]
bonus: Dict[str, float]
critical: Dict[str, float]
critical_damage: Dict[str, float]
melt_enhance: Dict[str, float]
vaporize_enhance: Dict[str, float]
healing_bonus: Dict[str, float]
shield_strength: Dict[str, float]
spread_compose: Dict[str, float]
aggravate_compose: Dict[str, float]
def_minus: Dict[str, float]
def_penetration: Dict[str, float]
res_minus: Dict[str, float]
element: str
is_heal: bool
is_shield: bool
normal: DamageResult
melt: Optional[DamageResult]
vaporize: Optional[DamageResult]
spread: Optional[DamageResult]
aggravate: Optional[DamageResult]

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from pydantic import BaseModel
class DamageResult(BaseModel):
critical: float
non_critical: float
expectation: float
is_heal: bool
is_shield: bool

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from pydantic import BaseModel
class EnemyInfo(BaseModel):
level: int
electro_res: float
pyro_res: float
hydro_res: float
cryo_res: float
geo_res: float
anemo_res: float
dendro_res: float
physical_res: float

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from pydantic import BaseModel
class SkillInfo(BaseModel):
index: str
config: str = "NoConfig"

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from pydantic import BaseModel
class WeaponInfo(BaseModel):
name: str
level: int
ascend: bool
refine: int
params: str