mirror of
https://github.com/PaiGramTeam/python-genshin-artifact.git
synced 2024-11-21 22:48:08 +00:00
6847ba685a
Co-authored-by: kotoriのねこ <minamiktr@outlook.com>
235 lines
5.5 KiB
Python
235 lines
5.5 KiB
Python
import sys
|
|
from typing import List, Optional, Tuple, TYPE_CHECKING, Dict, final
|
|
|
|
if sys.version_info < (3, 11):
|
|
from typing_extensions import Literal
|
|
else:
|
|
from typing import Literal
|
|
|
|
if TYPE_CHECKING:
|
|
StatName = Literal[
|
|
"ATKFixed",
|
|
"ATKPercentage",
|
|
"HealingBonus",
|
|
"HPFixed",
|
|
"HPPercentage",
|
|
"DEFFixed",
|
|
"DEFPercentage",
|
|
"CriticalRate",
|
|
"CriticalDamage",
|
|
"ElementalMastery",
|
|
"Recharge",
|
|
"ElectroBonus",
|
|
"PyroBonus",
|
|
"HydroBonus",
|
|
"CryoBonus",
|
|
"AnemoBonus",
|
|
"GeoBonus",
|
|
"DendroBonus",
|
|
"PhysicalBonus",
|
|
]
|
|
else:
|
|
StatName = str
|
|
|
|
def get_damage_analysis(calculator_config: "CalculatorConfig") -> "DamageAnalysis": ...
|
|
def get_transformative_damage(calculator_config: "CalculatorConfig") -> "TransformativeDamage": ...
|
|
def gen_character_meta_as_json() -> str: ...
|
|
def gen_weapon_meta_as_json() -> str: ...
|
|
def gen_artifact_meta_as_json() -> str: ...
|
|
def gen_generate_locale_as_json(loc: str) -> str: ...
|
|
@final
|
|
class TransformativeDamage:
|
|
swirl_cryo: float
|
|
swirl_hydro: float
|
|
swirl_pyro: float
|
|
swirl_electro: float
|
|
overload: float
|
|
electro_charged: float
|
|
shatter: float
|
|
super_conduct: float
|
|
bloom: float
|
|
hyper_bloom: float
|
|
burgeon: float
|
|
burning: float
|
|
crystallize: float
|
|
|
|
def __new__(
|
|
cls,
|
|
swirl_cryo: float,
|
|
swirl_hydro: float,
|
|
swirl_pyro: float,
|
|
swirl_electro: float,
|
|
overload: float,
|
|
electro_charged: float,
|
|
shatter: float,
|
|
super_conduct: float,
|
|
bloom: float,
|
|
hyper_bloom: float,
|
|
burgeon: float,
|
|
burning: float,
|
|
crystallize: float,
|
|
) -> "TransformativeDamage": ...
|
|
|
|
@final
|
|
class DamageResult:
|
|
critical: float
|
|
non_critical: float
|
|
expectation: float
|
|
is_heal: bool
|
|
is_shield: bool
|
|
|
|
def __new__(
|
|
cls, critical: float, non_critical: float, expectation: float, is_heal: bool, is_shield: bool
|
|
) -> "DamageResult": ...
|
|
|
|
@final
|
|
class DamageAnalysis:
|
|
atk: Dict[str, float]
|
|
atk_ratio: Dict[str, float]
|
|
hp: Dict[str, float]
|
|
hp_ratio: Dict[str, float]
|
|
defense: Dict[str, float]
|
|
def_ratio: Dict[str, float]
|
|
em: Dict[str, float]
|
|
em_ratio: Dict[str, float]
|
|
extra_damage: Dict[str, float]
|
|
bonus: Dict[str, float]
|
|
critical: Dict[str, float]
|
|
critical_damage: Dict[str, float]
|
|
melt_enhance: Dict[str, float]
|
|
vaporize_enhance: Dict[str, float]
|
|
healing_bonus: Dict[str, float]
|
|
shield_strength: Dict[str, float]
|
|
spread_compose: Dict[str, float]
|
|
aggravate_compose: Dict[str, float]
|
|
|
|
def_minus: Dict[str, float]
|
|
def_penetration: Dict[str, float]
|
|
res_minus: Dict[str, float]
|
|
|
|
element: str
|
|
is_heal: bool
|
|
is_shield: bool
|
|
|
|
normal: DamageResult
|
|
melt: Optional[DamageResult]
|
|
vaporize: Optional[DamageResult]
|
|
spread: Optional[DamageResult]
|
|
aggravate: Optional[DamageResult]
|
|
|
|
@final
|
|
class CharacterInterface:
|
|
name: str
|
|
level: int
|
|
ascend: bool
|
|
constellation: int
|
|
skill1: int
|
|
skill2: int
|
|
skill3: int
|
|
params: Optional[dict] = None
|
|
|
|
def __new__(
|
|
cls,
|
|
name: str,
|
|
level: int,
|
|
ascend: bool,
|
|
constellation: int,
|
|
skill1: int,
|
|
skill2: int,
|
|
skill3: int,
|
|
params: Optional[dict] = None,
|
|
) -> "CharacterInterface": ...
|
|
|
|
@final
|
|
class WeaponInterface:
|
|
name: str
|
|
level: int
|
|
ascend: bool
|
|
refine: int
|
|
params: Optional[dict] = None
|
|
|
|
def __new__(
|
|
cls, name: str, level: int, ascend: bool, refine: int, params: Optional[dict] = None
|
|
) -> "WeaponInterface": ...
|
|
|
|
@final
|
|
class BuffInterface:
|
|
name: str
|
|
config: Optional[dict] = None
|
|
|
|
def __new__(cls, name: str, config: Optional[dict] = None) -> "BuffInterface": ...
|
|
|
|
@final
|
|
class Artifact:
|
|
set_name: str
|
|
slot: str
|
|
level: int
|
|
star: int
|
|
sub_stats: List[Tuple[StatName, float]]
|
|
main_stat: Tuple[StatName, float]
|
|
id: int
|
|
|
|
def __new__(
|
|
cls,
|
|
set_name: str,
|
|
slot: str,
|
|
level: int,
|
|
star: int,
|
|
sub_stats: List[Tuple[StatName, float]],
|
|
main_stat: Tuple[StatName, float],
|
|
id: int,
|
|
) -> "Artifact": ...
|
|
|
|
@final
|
|
class SkillInterface:
|
|
index: int
|
|
config: Optional[dict] = None
|
|
|
|
def __new__(cls, index: int, config: Optional[dict] = None) -> "SkillInterface": ...
|
|
|
|
@final
|
|
class EnemyInterface:
|
|
level: int
|
|
electro_res: float
|
|
pyro_res: float
|
|
hydro_res: float
|
|
cryo_res: float
|
|
geo_res: float
|
|
anemo_res: float
|
|
dendro_res: float
|
|
physical_res: float
|
|
|
|
def __new__(
|
|
cls,
|
|
level: int,
|
|
electro_res: float,
|
|
pyro_res: float,
|
|
hydro_res: float,
|
|
cryo_res: float,
|
|
geo_res: float,
|
|
anemo_res: float,
|
|
dendro_res: float,
|
|
physical_res: float,
|
|
) -> "EnemyInterface": ...
|
|
|
|
@final
|
|
class CalculatorConfig:
|
|
character: CharacterInterface
|
|
weapon: WeaponInterface
|
|
buffs: List[BuffInterface] = []
|
|
artifacts: List[Artifact] = []
|
|
artifact_config: Optional[dict] = None
|
|
skill: SkillInterface
|
|
enemy: Optional[EnemyInterface] = None
|
|
|
|
def __new__(
|
|
cls,
|
|
character: CharacterInterface,
|
|
weapon: WeaponInterface,
|
|
skill: SkillInterface,
|
|
buffs: Optional[List[BuffInterface]] = None,
|
|
artifacts: Optional[List[Artifact]] = None,
|
|
artifact_config: Optional[dict] = None,
|
|
enemy: Optional[EnemyInterface] = None,
|
|
) -> "CalculatorConfig": ...
|