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https://github.com/PaiGramTeam/python-genshin-artifact.git
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51 lines
1.6 KiB
Python
51 lines
1.6 KiB
Python
import json
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from typing import Dict, Tuple
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from genshin_artifact_core import (
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gen_character_meta_as_json,
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gen_weapon_meta_as_json,
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gen_artifact_meta_as_json,
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gen_generate_locale_as_json,
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)
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class Assets:
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_instance: "Assets" = None
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character: Dict[str, dict] = {}
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weapon: Dict[str, dict] = {}
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artifact: Dict[str, dict] = {}
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locale: Dict[str, dict] = {}
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langs: Tuple[str] = ("zh-cn", "en")
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def __new__(cls):
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if cls._instance is None:
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cls._instance = super().__new__(cls)
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cls._instance.reload_assets()
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return cls._instance
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def reload_assets(self) -> None:
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self.__load_assets_data()
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def __load_assets_data(self) -> None:
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character_meta = gen_character_meta_as_json()
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_characters = json.loads(character_meta)
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for _character in _characters:
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name = _character.get("name")
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if name is not None:
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self.character.setdefault(name, _character)
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weapon_meta = gen_weapon_meta_as_json()
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_weapons = json.loads(weapon_meta)
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for _weapon in _weapons:
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name = _weapon.get("name")
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if name is not None:
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self.weapon.setdefault(name, _weapon)
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artifact_meta = gen_artifact_meta_as_json()
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_artifacts = json.loads(artifact_meta)
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for _artifact in _artifacts:
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name = _artifact.get("name")
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if name is not None:
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self.artifact.setdefault(name, _artifact)
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for loc in self.langs:
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locale = gen_generate_locale_as_json(loc)
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self.locale.setdefault(loc, json.loads(locale))
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