python-genshin-artifact/python_genshin_artifact/assets.py
洛水居室 3d23ea3b53
🐛 Fix Type
2023-10-23 14:40:51 +08:00

51 lines
1.6 KiB
Python

import json
from typing import Dict, Tuple, List
from genshin_artifact_core import (
gen_character_meta_as_json,
gen_weapon_meta_as_json,
gen_artifact_meta_as_json,
gen_generate_locale_as_json,
)
class Assets:
_instance: "Assets" = None
character: Dict[str, dict] = {}
weapon: Dict[str, dict] = {}
artifact: Dict[str, dict] = {}
locale: Dict[str, List[str]] = {}
langs: Tuple[str] = ("zh-cn", "en")
def __new__(cls):
if cls._instance is None:
cls._instance = super().__new__(cls)
cls._instance.reload_assets()
return cls._instance
def reload_assets(self) -> None:
self.__load_assets_data()
def __load_assets_data(self) -> None:
character_meta = gen_character_meta_as_json()
_characters = json.loads(character_meta)
for _character in _characters:
name = _character.get("name")
if name is not None:
self.character.setdefault(name, _character)
weapon_meta = gen_weapon_meta_as_json()
_weapons = json.loads(weapon_meta)
for _weapon in _weapons:
name = _weapon.get("name")
if name is not None:
self.weapon.setdefault(name, _weapon)
artifact_meta = gen_artifact_meta_as_json()
_artifacts = json.loads(artifact_meta)
for _artifact in _artifacts:
name = _artifact.get("name")
if name is not None:
self.artifact.setdefault(name, _artifact)
for loc in self.langs:
locale = gen_generate_locale_as_json(loc)
self.locale.setdefault(loc, json.loads(locale))