So, if those two classes were in separate files and you tried to import the classes in each other's file directly, it would result in a **circular import**. 🔄
And that circular reference is what we are expressing with these **relationship attributes**, that:
* A hero can have a team
* That team can have a list of heroes
* Each of those heroes can have a team
* ...and so on.
Let's see different strategies to **structure the code** accounting for this.
## Single Module for Models
This is the simplest way. ✨
In this solution we are still using **multiple files**, for the `models`, for the `database`, and for the `app`.
And we could have any **other files** necessary.
But in this first case, all the models would live in a **single file**.
The file structure of the project could be:
```
.
├── project
├── __init__.py
├── app.py
├── database.py
└── models.py
```
We have 3 <abbrtitle="Python files that can be imported or run">**Python modules**</abbr> (or files):
*`app`
*`database`
*`models`
And we also have an empty `__init__.py` file to make this project a "**Python package**" (a collection of Python modules). This way we can use **relative imports** in the `app.py` file/module, like:
```Python
from .models import Hero, Team
from .database import engine
```
We can use these relative imports because, for example, in the file `app.py` (the `app` module) Python knows that it is **part of our Python package** because it is in the same directory as the file `__init__.py`. And all the Python files on the same directory are part of the same Python package too.
### Models File
You could put all the database Models in a single Python module (a single Python file), for example `models.py`:
This way, you wouldn't have to deal with circular imports for other models.
And then you could import the models from this file/module in any other file/module in your application.
### Database File
Then you could put the code creating the **engine** and the function to create all the tables (if you are not using migrations) in another file `database.py`:
Here we import the models, the engine, and the function to create all the tables and then we can use them all internally.
### Order Matters
Remember that [Order Matters](create-db-and-table.md#sqlmodel-metadata-order-matters){.internal-link target=_blank} when calling `SQLModel.metadata.create_all()`?
The point of that section in the docs is that you have to import the module that has the models **before** calling `SQLModel.metadata.create_all()`.
We are doing that here, we import the models in `app.py` and **after** that we create the database and tables, so we are fine and everything works correctly. 👌
### Run It in the Command Line
Because now this is a larger project with a **Python package** and not a single Python file, we **cannot** call it just passing a single file name as we did before with:
```console
$ python app.py
```
Now we have to tell Python that we want it to execute a *module* that is part of a package:
```console
$ python -m project.app
```
The `-m` is to tell Python to call a *module*. And the next thing we pass is a string with `project.app`, that is the same format we would use in an **import**:
```Python
import project.app
```
Then Python will execute that module *inside* of that package, and because Python is executing it directly, the same trick with the **main block** that we have in `app.py` will still work:
```Python
if __name__ == '__main__':
main()
```
So, the output would be:
<divclass="termy">
```console
$ python -m project.app
Created hero: id=1 secret_name='Dive Wilson' team_id=1 name='Deadpond' age=None
Let's say that for some reason you hate the idea of having all the database models together in a single file, and you really want to have **separate files** a `hero_model.py` file and a `team_model.py` file.
You can also do it. 😎 There's a couple of things to keep in mind. 🤓
!!! warning
This is a bit more advanced.
If the solution above already worked for you, that might be enough for you, and you can continue in the next chapter. 🤓
Let's assume that now the file structure is:
```
.
├── project
├── __init__.py
├── app.py
├── database.py
├── hero_model.py
└── team_model.py
```
### Circular Imports and Type Annotations
The problem with circular imports is that Python can't resolve them at <abbrtitle="While it is executing the program, as oposed to the code as just text in a file stored on disk.">*runtime*</abbr>.
And the files with those classes might **also need to import** more things from the first files.
And this ends up *requiring* the same **circular imports** that are not supported in Python at *runtime*.
### Type Annotations and Runtime
But these **type annotations** we want to declare are not needed at *runtime*.
In fact, remember that we used `List["Hero"]`, with a `"Hero"` in a string?
For Python, at runtime, that is **just a string**.
So, if we could add the type annotations we need using the **string versions**, Python wouldn't have a problem.
But if we just put strings in the type annotations, without importing anything, the editor wouldn't know what we mean, and wouldn't be able to help us with **autocompletion** and **inline errors**.
So, if there was a way to "import" some things that act as "imported" only while editing the code but not at <abbrtitle="When Python is executing the code.">*runtime*</abbr>, that would solve it... And it exists! Exactly that. 🎉
### Import Only While Editing with `TYPE_CHECKING`
To solve it, there's a special trick with a special <abbrtitle="Technically it's a constant, it doesn't vary in the code 🤷">variable</abbr>`TYPE_CHECKING` in the `typing` module.
It has a value of `True` for editors and tools that analyze the code with the type annotations.
But when Python is executing, its value is `False`.
So, we can us it in an `if` block and import things inside the `if` block. And they will be "imported" only for editors, but not at runtime.
### Hero Model File
Using that trick of `TYPE_CHECKING` we can "import" the `Team` in `hero_model.py`:
For the **simplest cases** (for most of the cases) you can just keep all the models in a single file, and structure the rest of the application (including setting up the **engine**) in as many files as you want.
And for the **complex cases** that really need separating all the models in different files, you can use the `TYPE_CHECKING` to make it all work and still have the best developer experience with the best editor support. ✨