137 lines
4.6 KiB
C
137 lines
4.6 KiB
C
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file.
|
||
|
|
||
|
#ifndef BASE_NATIVE_LIBRARY_H_
|
||
|
#define BASE_NATIVE_LIBRARY_H_
|
||
|
|
||
|
// This file defines a cross-platform "NativeLibrary" type which represents
|
||
|
// a loadable module.
|
||
|
|
||
|
#include <string>
|
||
|
|
||
|
#include "base/base_export.h"
|
||
|
#include "base/files/file_path.h"
|
||
|
#include "base/strings/string_piece.h"
|
||
|
#include "build/build_config.h"
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
#include <windows.h>
|
||
|
#elif defined(OS_MACOSX)
|
||
|
#import <CoreFoundation/CoreFoundation.h>
|
||
|
#endif // OS_*
|
||
|
|
||
|
namespace base {
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
using NativeLibrary = HMODULE;
|
||
|
#elif defined(OS_MACOSX)
|
||
|
enum NativeLibraryType {
|
||
|
BUNDLE,
|
||
|
DYNAMIC_LIB
|
||
|
};
|
||
|
enum NativeLibraryObjCStatus {
|
||
|
OBJC_UNKNOWN,
|
||
|
OBJC_PRESENT,
|
||
|
OBJC_NOT_PRESENT,
|
||
|
};
|
||
|
struct NativeLibraryStruct {
|
||
|
NativeLibraryType type;
|
||
|
CFBundleRefNum bundle_resource_ref;
|
||
|
NativeLibraryObjCStatus objc_status;
|
||
|
union {
|
||
|
CFBundleRef bundle;
|
||
|
void* dylib;
|
||
|
};
|
||
|
};
|
||
|
using NativeLibrary = NativeLibraryStruct*;
|
||
|
#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
|
||
|
using NativeLibrary = void*;
|
||
|
#endif // OS_*
|
||
|
|
||
|
struct BASE_EXPORT NativeLibraryLoadError {
|
||
|
#if defined(OS_WIN)
|
||
|
NativeLibraryLoadError() : code(0) {}
|
||
|
#endif // OS_WIN
|
||
|
|
||
|
// Returns a string representation of the load error.
|
||
|
std::string ToString() const;
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
DWORD code;
|
||
|
#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
|
||
|
std::string message;
|
||
|
#endif // OS_WIN
|
||
|
};
|
||
|
|
||
|
struct BASE_EXPORT NativeLibraryOptions {
|
||
|
NativeLibraryOptions() = default;
|
||
|
NativeLibraryOptions(const NativeLibraryOptions& options) = default;
|
||
|
|
||
|
// If |true|, a loaded library is required to prefer local symbol resolution
|
||
|
// before considering global symbols. Note that this is already the default
|
||
|
// behavior on most systems. Setting this to |false| does not guarantee the
|
||
|
// inverse, i.e., it does not force a preference for global symbols over local
|
||
|
// ones.
|
||
|
bool prefer_own_symbols = false;
|
||
|
};
|
||
|
|
||
|
// Loads a native library from disk. Release it with UnloadNativeLibrary when
|
||
|
// you're done. Returns NULL on failure.
|
||
|
// If |error| is not NULL, it may be filled in on load error.
|
||
|
BASE_EXPORT NativeLibrary LoadNativeLibrary(const FilePath& library_path,
|
||
|
NativeLibraryLoadError* error);
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
// Loads a native library from the system directory using the appropriate flags.
|
||
|
// The function first checks to see if the library is already loaded and will
|
||
|
// get a handle if so. This method results in a lock that may block the calling
|
||
|
// thread.
|
||
|
BASE_EXPORT NativeLibrary
|
||
|
LoadSystemLibrary(FilePath::StringPieceType name,
|
||
|
NativeLibraryLoadError* error = nullptr);
|
||
|
|
||
|
// Gets the module handle for the specified system library and pins it to
|
||
|
// ensure it never gets unloaded. If the module is not loaded, it will first
|
||
|
// call LoadSystemLibrary to load it. If the module cannot be pinned, this
|
||
|
// method returns null and includes the error. This method results in a lock
|
||
|
// that may block the calling thread.
|
||
|
BASE_EXPORT NativeLibrary
|
||
|
PinSystemLibrary(FilePath::StringPieceType name,
|
||
|
NativeLibraryLoadError* error = nullptr);
|
||
|
#endif
|
||
|
|
||
|
// Loads a native library from disk. Release it with UnloadNativeLibrary when
|
||
|
// you're done. Returns NULL on failure.
|
||
|
// If |error| is not NULL, it may be filled in on load error.
|
||
|
BASE_EXPORT NativeLibrary LoadNativeLibraryWithOptions(
|
||
|
const FilePath& library_path,
|
||
|
const NativeLibraryOptions& options,
|
||
|
NativeLibraryLoadError* error);
|
||
|
|
||
|
// Unloads a native library.
|
||
|
BASE_EXPORT void UnloadNativeLibrary(NativeLibrary library);
|
||
|
|
||
|
// Gets a function pointer from a native library.
|
||
|
BASE_EXPORT void* GetFunctionPointerFromNativeLibrary(NativeLibrary library,
|
||
|
StringPiece name);
|
||
|
|
||
|
// Returns the full platform-specific name for a native library. |name| must be
|
||
|
// ASCII. This is also the default name for the output of a gn |shared_library|
|
||
|
// target. See tools/gn/docs/reference.md#shared_library.
|
||
|
// For example for "mylib", it returns:
|
||
|
// - "mylib.dll" on Windows
|
||
|
// - "libmylib.so" on Linux
|
||
|
// - "libmylib.dylib" on Mac
|
||
|
BASE_EXPORT std::string GetNativeLibraryName(StringPiece name);
|
||
|
|
||
|
// Returns the full platform-specific name for a gn |loadable_module| target.
|
||
|
// See tools/gn/docs/reference.md#loadable_module
|
||
|
// The returned name is the same as GetNativeLibraryName() on all platforms
|
||
|
// except for Mac where for "mylib" it returns "mylib.so".
|
||
|
BASE_EXPORT std::string GetLoadableModuleName(StringPiece name);
|
||
|
|
||
|
} // namespace base
|
||
|
|
||
|
#endif // BASE_NATIVE_LIBRARY_H_
|