269 lines
8.9 KiB
C++
269 lines
8.9 KiB
C++
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/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/video_coding/utility/frame_dropper.h"
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#include <algorithm>
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namespace webrtc {
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namespace {
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const float kDefaultFrameSizeAlpha = 0.9f;
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const float kDefaultKeyFrameRatioAlpha = 0.99f;
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// 1 key frame every 10th second in 30 fps.
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const float kDefaultKeyFrameRatioValue = 1 / 300.0f;
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const float kDefaultDropRatioAlpha = 0.9f;
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const float kDefaultDropRatioValue = 0.96f;
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// Maximum duration over which frames are continuously dropped.
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const float kDefaultMaxDropDurationSecs = 4.0f;
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// Default target bitrate.
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// TODO(isheriff): Should this be higher to avoid dropping too many packets when
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// the bandwidth is unknown at the start ?
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const float kDefaultTargetBitrateKbps = 300.0f;
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const float kDefaultIncomingFrameRate = 30;
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const float kLeakyBucketSizeSeconds = 0.5f;
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// A delta frame that is bigger than |kLargeDeltaFactor| times the average
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// delta frame is a large frame that is spread out for accumulation.
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const int kLargeDeltaFactor = 3;
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// Cap on the frame size accumulator to prevent excessive drops.
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const float kAccumulatorCapBufferSizeSecs = 3.0f;
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} // namespace
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FrameDropper::FrameDropper()
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: key_frame_ratio_(kDefaultKeyFrameRatioAlpha),
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delta_frame_size_avg_kbits_(kDefaultFrameSizeAlpha),
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drop_ratio_(kDefaultDropRatioAlpha, kDefaultDropRatioValue),
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enabled_(true),
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max_drop_duration_secs_(kDefaultMaxDropDurationSecs) {
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Reset();
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}
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FrameDropper::~FrameDropper() = default;
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void FrameDropper::Reset() {
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key_frame_ratio_.Reset(kDefaultKeyFrameRatioAlpha);
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key_frame_ratio_.Apply(1.0f, kDefaultKeyFrameRatioValue);
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delta_frame_size_avg_kbits_.Reset(kDefaultFrameSizeAlpha);
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accumulator_ = 0.0f;
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accumulator_max_ = kDefaultTargetBitrateKbps / 2;
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target_bitrate_ = kDefaultTargetBitrateKbps;
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incoming_frame_rate_ = kDefaultIncomingFrameRate;
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large_frame_accumulation_count_ = 0;
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large_frame_accumulation_chunk_size_ = 0;
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large_frame_accumulation_spread_ = 0.5 * kDefaultIncomingFrameRate;
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drop_next_ = false;
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drop_ratio_.Reset(0.9f);
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drop_ratio_.Apply(0.0f, 0.0f);
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drop_count_ = 0;
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was_below_max_ = true;
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}
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void FrameDropper::Enable(bool enable) {
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enabled_ = enable;
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}
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void FrameDropper::Fill(size_t framesize_bytes, bool delta_frame) {
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if (!enabled_) {
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return;
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}
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float framesize_kbits = 8.0f * static_cast<float>(framesize_bytes) / 1000.0f;
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if (!delta_frame) {
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key_frame_ratio_.Apply(1.0, 1.0);
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// Do not spread if we are already doing it (or we risk dropping bits that
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// need accumulation). Given we compute the key frame ratio and spread
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// based on that, this should not normally happen.
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if (large_frame_accumulation_count_ == 0) {
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if (key_frame_ratio_.filtered() > 1e-5 &&
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1 / key_frame_ratio_.filtered() < large_frame_accumulation_spread_) {
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large_frame_accumulation_count_ =
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static_cast<int32_t>(1 / key_frame_ratio_.filtered() + 0.5);
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} else {
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large_frame_accumulation_count_ =
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static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5);
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}
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large_frame_accumulation_chunk_size_ =
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framesize_kbits / large_frame_accumulation_count_;
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framesize_kbits = 0;
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}
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} else {
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// Identify if it is an unusually large delta frame and spread accumulation
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// if that is the case.
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if (delta_frame_size_avg_kbits_.filtered() != -1 &&
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(framesize_kbits >
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kLargeDeltaFactor * delta_frame_size_avg_kbits_.filtered()) &&
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large_frame_accumulation_count_ == 0) {
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large_frame_accumulation_count_ =
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static_cast<int32_t>(large_frame_accumulation_spread_ + 0.5);
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large_frame_accumulation_chunk_size_ =
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framesize_kbits / large_frame_accumulation_count_;
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framesize_kbits = 0;
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} else {
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delta_frame_size_avg_kbits_.Apply(1, framesize_kbits);
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}
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key_frame_ratio_.Apply(1.0, 0.0);
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}
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// Change the level of the accumulator (bucket)
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accumulator_ += framesize_kbits;
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CapAccumulator();
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}
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void FrameDropper::Leak(uint32_t input_framerate) {
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if (!enabled_) {
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return;
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}
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if (input_framerate < 1) {
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return;
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}
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if (target_bitrate_ < 0.0f) {
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return;
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}
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// Add lower bound for large frame accumulation spread.
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large_frame_accumulation_spread_ = std::max(0.5 * input_framerate, 5.0);
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// Expected bits per frame based on current input frame rate.
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float expected_bits_per_frame = target_bitrate_ / input_framerate;
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if (large_frame_accumulation_count_ > 0) {
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expected_bits_per_frame -= large_frame_accumulation_chunk_size_;
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--large_frame_accumulation_count_;
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}
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accumulator_ -= expected_bits_per_frame;
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if (accumulator_ < 0.0f) {
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accumulator_ = 0.0f;
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}
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UpdateRatio();
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}
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void FrameDropper::UpdateRatio() {
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if (accumulator_ > 1.3f * accumulator_max_) {
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// Too far above accumulator max, react faster.
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drop_ratio_.UpdateBase(0.8f);
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} else {
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// Go back to normal reaction.
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drop_ratio_.UpdateBase(0.9f);
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}
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if (accumulator_ > accumulator_max_) {
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// We are above accumulator max, and should ideally drop a frame. Increase
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// the drop_ratio_ and drop the frame later.
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if (was_below_max_) {
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drop_next_ = true;
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}
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drop_ratio_.Apply(1.0f, 1.0f);
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drop_ratio_.UpdateBase(0.9f);
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} else {
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drop_ratio_.Apply(1.0f, 0.0f);
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}
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was_below_max_ = accumulator_ < accumulator_max_;
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}
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// This function signals when to drop frames to the caller. It makes use of the
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// drop_ratio_ to smooth out the drops over time.
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bool FrameDropper::DropFrame() {
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if (!enabled_) {
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return false;
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}
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if (drop_next_) {
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drop_next_ = false;
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drop_count_ = 0;
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}
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if (drop_ratio_.filtered() >= 0.5f) { // Drops per keep
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// Limit is the number of frames we should drop between each kept frame
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// to keep our drop ratio. limit is positive in this case.
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float denom = 1.0f - drop_ratio_.filtered();
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if (denom < 1e-5) {
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denom = 1e-5f;
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}
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int32_t limit = static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f);
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// Put a bound on the max amount of dropped frames between each kept
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// frame, in terms of frame rate and window size (secs).
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int max_limit =
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static_cast<int>(incoming_frame_rate_ * max_drop_duration_secs_);
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if (limit > max_limit) {
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limit = max_limit;
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}
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if (drop_count_ < 0) {
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// Reset the drop_count_ since it was negative and should be positive.
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drop_count_ = -drop_count_;
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}
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if (drop_count_ < limit) {
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// As long we are below the limit we should drop frames.
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drop_count_++;
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return true;
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} else {
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// Only when we reset drop_count_ a frame should be kept.
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drop_count_ = 0;
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return false;
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}
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} else if (drop_ratio_.filtered() > 0.0f &&
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drop_ratio_.filtered() < 0.5f) { // Keeps per drop
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// Limit is the number of frames we should keep between each drop
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// in order to keep the drop ratio. limit is negative in this case,
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// and the drop_count_ is also negative.
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float denom = drop_ratio_.filtered();
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if (denom < 1e-5) {
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denom = 1e-5f;
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}
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int32_t limit = -static_cast<int32_t>(1.0f / denom - 1.0f + 0.5f);
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if (drop_count_ > 0) {
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// Reset the drop_count_ since we have a positive
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// drop_count_, and it should be negative.
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drop_count_ = -drop_count_;
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}
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if (drop_count_ > limit) {
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if (drop_count_ == 0) {
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// Drop frames when we reset drop_count_.
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drop_count_--;
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return true;
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} else {
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// Keep frames as long as we haven't reached limit.
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drop_count_--;
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return false;
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}
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} else {
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drop_count_ = 0;
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return false;
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}
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}
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drop_count_ = 0;
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return false;
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}
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void FrameDropper::SetRates(float bitrate, float incoming_frame_rate) {
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// Bit rate of -1 means infinite bandwidth.
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accumulator_max_ = bitrate * kLeakyBucketSizeSeconds;
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if (target_bitrate_ > 0.0f && bitrate < target_bitrate_ &&
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accumulator_ > accumulator_max_) {
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// Rescale the accumulator level if the accumulator max decreases
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accumulator_ = bitrate / target_bitrate_ * accumulator_;
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}
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target_bitrate_ = bitrate;
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CapAccumulator();
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incoming_frame_rate_ = incoming_frame_rate;
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}
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// Put a cap on the accumulator, i.e., don't let it grow beyond some level.
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// This is a temporary fix for screencasting where very large frames from
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// encoder will cause very slow response (too many frame drops).
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// TODO(isheriff): Remove this now that large delta frames are also spread out ?
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void FrameDropper::CapAccumulator() {
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float max_accumulator = target_bitrate_ * kAccumulatorCapBufferSizeSecs;
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if (accumulator_ > max_accumulator) {
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accumulator_ = max_accumulator;
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}
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}
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} // namespace webrtc
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