125 lines
4.7 KiB
C++
125 lines
4.7 KiB
C++
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/*
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* Copyright 2014 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "rtc_base/async_invoker.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/logging.h"
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namespace rtc {
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AsyncInvoker::AsyncInvoker()
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: pending_invocations_(0),
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invocation_complete_(new RefCountedObject<Event>()),
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destroying_(false) {}
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AsyncInvoker::~AsyncInvoker() {
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destroying_.store(true, std::memory_order_relaxed);
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// Messages for this need to be cleared *before* our destructor is complete.
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ThreadManager::Clear(this);
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// And we need to wait for any invocations that are still in progress on
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// other threads. Using memory_order_acquire for synchronization with
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// AsyncClosure destructors.
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while (pending_invocations_.load(std::memory_order_acquire) > 0) {
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// If the destructor was called while AsyncInvoke was being called by
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// another thread, WITHIN an AsyncInvoked functor, it may do another
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// Thread::Post even after we called ThreadManager::Clear(this). So
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// we need to keep calling Clear to discard these posts.
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Thread::Current()->Clear(this);
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invocation_complete_->Wait(Event::kForever);
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}
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}
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void AsyncInvoker::OnMessage(Message* msg) {
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// Get the AsyncClosure shared ptr from this message's data.
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ScopedMessageData<AsyncClosure>* data =
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static_cast<ScopedMessageData<AsyncClosure>*>(msg->pdata);
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// Execute the closure and trigger the return message if needed.
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data->inner_data().Execute();
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delete data;
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}
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void AsyncInvoker::Flush(Thread* thread, uint32_t id /*= MQID_ANY*/) {
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// If the destructor is waiting for invocations to finish, don't start
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// running even more tasks.
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if (destroying_.load(std::memory_order_relaxed))
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return;
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// Run this on |thread| to reduce the number of context switches.
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if (Thread::Current() != thread) {
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thread->Invoke<void>(RTC_FROM_HERE,
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Bind(&AsyncInvoker::Flush, this, thread, id));
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return;
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}
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MessageList removed;
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thread->Clear(this, id, &removed);
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for (MessageList::iterator it = removed.begin(); it != removed.end(); ++it) {
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// This message was pending on this thread, so run it now.
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thread->Send(it->posted_from, it->phandler, it->message_id, it->pdata);
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}
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}
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void AsyncInvoker::Clear() {
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ThreadManager::Clear(this);
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}
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void AsyncInvoker::DoInvoke(const Location& posted_from,
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Thread* thread,
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std::unique_ptr<AsyncClosure> closure,
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uint32_t id) {
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if (destroying_.load(std::memory_order_relaxed)) {
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// Note that this may be expected, if the application is AsyncInvoking
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// tasks that AsyncInvoke other tasks. But otherwise it indicates a race
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// between a thread destroying the AsyncInvoker and a thread still trying
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// to use it.
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RTC_LOG(LS_WARNING) << "Tried to invoke while destroying the invoker.";
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return;
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}
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thread->Post(posted_from, this, id,
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new ScopedMessageData<AsyncClosure>(std::move(closure)));
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}
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void AsyncInvoker::DoInvokeDelayed(const Location& posted_from,
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Thread* thread,
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std::unique_ptr<AsyncClosure> closure,
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uint32_t delay_ms,
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uint32_t id) {
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if (destroying_.load(std::memory_order_relaxed)) {
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// See above comment.
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RTC_LOG(LS_WARNING) << "Tried to invoke while destroying the invoker.";
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return;
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}
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thread->PostDelayed(posted_from, delay_ms, this, id,
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new ScopedMessageData<AsyncClosure>(std::move(closure)));
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}
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AsyncClosure::AsyncClosure(AsyncInvoker* invoker)
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: invoker_(invoker), invocation_complete_(invoker_->invocation_complete_) {
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invoker_->pending_invocations_.fetch_add(1, std::memory_order_relaxed);
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}
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AsyncClosure::~AsyncClosure() {
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// Using memory_order_release for synchronization with the AsyncInvoker
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// destructor.
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invoker_->pending_invocations_.fetch_sub(1, std::memory_order_release);
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// After |pending_invocations_| is decremented, we may need to signal
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// |invocation_complete_| in case the AsyncInvoker is being destroyed and
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// waiting for pending tasks to complete.
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//
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// It's also possible that the destructor finishes before "Set()" is called,
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// which is safe because the event is reference counted (and in a thread-safe
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// way).
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invocation_complete_->Set();
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}
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} // namespace rtc
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