180 lines
4.5 KiB
Go
180 lines
4.5 KiB
Go
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// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package runner
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import (
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"encoding/binary"
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"fmt"
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"io"
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"net"
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"time"
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)
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// opcodePacket signals a packet, encoded with a 32-bit length prefix, followed
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// by the payload.
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const opcodePacket = byte('P')
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// opcodeTimeout signals a read timeout, encoded by a 64-bit number of
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// nanoseconds. On receipt, the peer should reply with
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// opcodeTimeoutAck. opcodeTimeout may only be sent by the Go side.
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const opcodeTimeout = byte('T')
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// opcodeTimeoutAck acknowledges a read timeout. This opcode has no payload and
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// may only be sent by the C side. Timeout ACKs act as a synchronization point
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// at the timeout, to bracket one flight of messages from C.
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const opcodeTimeoutAck = byte('t')
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type packetAdaptor struct {
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net.Conn
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debug *recordingConn
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}
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// newPacketAdaptor wraps a reliable streaming net.Conn into a reliable
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// packet-based net.Conn. The stream contains packets and control commands,
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// distinguished by a one byte opcode.
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func newPacketAdaptor(conn net.Conn) *packetAdaptor {
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return &packetAdaptor{conn, nil}
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}
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func (p *packetAdaptor) log(message string, data []byte) {
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if p.debug == nil {
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return
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}
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p.debug.LogSpecial(message, data)
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}
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func (p *packetAdaptor) readOpcode() (byte, error) {
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out := make([]byte, 1)
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if _, err := io.ReadFull(p.Conn, out); err != nil {
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return 0, err
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}
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return out[0], nil
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}
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func (p *packetAdaptor) readPacketBody() ([]byte, error) {
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var length uint32
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if err := binary.Read(p.Conn, binary.BigEndian, &length); err != nil {
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return nil, err
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}
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out := make([]byte, length)
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if _, err := io.ReadFull(p.Conn, out); err != nil {
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return nil, err
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}
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return out, nil
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}
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func (p *packetAdaptor) Read(b []byte) (int, error) {
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opcode, err := p.readOpcode()
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if err != nil {
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return 0, err
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}
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if opcode != opcodePacket {
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return 0, fmt.Errorf("unexpected opcode '%d'", opcode)
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}
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out, err := p.readPacketBody()
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if err != nil {
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return 0, err
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}
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return copy(b, out), nil
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}
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func (p *packetAdaptor) Write(b []byte) (int, error) {
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payload := make([]byte, 1+4+len(b))
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payload[0] = opcodePacket
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binary.BigEndian.PutUint32(payload[1:5], uint32(len(b)))
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copy(payload[5:], b)
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if _, err := p.Conn.Write(payload); err != nil {
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return 0, err
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}
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return len(b), nil
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}
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// SendReadTimeout instructs the peer to simulate a read timeout. It then waits
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// for acknowledgement of the timeout, buffering any packets received since
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// then. The packets are then returned.
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func (p *packetAdaptor) SendReadTimeout(d time.Duration) ([][]byte, error) {
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p.log("Simulating read timeout: "+d.String(), nil)
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payload := make([]byte, 1+8)
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payload[0] = opcodeTimeout
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binary.BigEndian.PutUint64(payload[1:], uint64(d.Nanoseconds()))
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if _, err := p.Conn.Write(payload); err != nil {
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return nil, err
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}
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var packets [][]byte
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for {
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opcode, err := p.readOpcode()
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if err != nil {
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return nil, err
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}
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switch opcode {
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case opcodeTimeoutAck:
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p.log("Received timeout ACK", nil)
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// Done! Return the packets buffered and continue.
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return packets, nil
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case opcodePacket:
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// Buffer the packet for the caller to process.
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packet, err := p.readPacketBody()
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if err != nil {
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return nil, err
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}
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p.log("Simulating dropped packet", packet)
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packets = append(packets, packet)
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default:
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return nil, fmt.Errorf("unexpected opcode '%d'", opcode)
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}
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}
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}
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type replayAdaptor struct {
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net.Conn
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prevWrite []byte
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}
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// newReplayAdaptor wraps a packeted net.Conn. It transforms it into
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// one which, after writing a packet, always replays the previous
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// write.
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func newReplayAdaptor(conn net.Conn) net.Conn {
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return &replayAdaptor{Conn: conn}
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}
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func (r *replayAdaptor) Write(b []byte) (int, error) {
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n, err := r.Conn.Write(b)
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// Replay the previous packet and save the current one to
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// replay next.
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if r.prevWrite != nil {
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r.Conn.Write(r.prevWrite)
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}
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r.prevWrite = append(r.prevWrite[:0], b...)
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return n, err
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}
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type damageAdaptor struct {
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net.Conn
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damage bool
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}
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// newDamageAdaptor wraps a packeted net.Conn. It transforms it into one which
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// optionally damages the final byte of every Write() call.
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func newDamageAdaptor(conn net.Conn) *damageAdaptor {
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return &damageAdaptor{Conn: conn}
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}
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func (d *damageAdaptor) setDamage(damage bool) {
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d.damage = damage
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}
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func (d *damageAdaptor) Write(b []byte) (int, error) {
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if d.damage && len(b) > 0 {
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b = append([]byte{}, b...)
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b[len(b)-1]++
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}
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return d.Conn.Write(b)
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}
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