800 lines
28 KiB
Java
800 lines
28 KiB
Java
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/*
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* Copyright 2016 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.graphics.Bitmap;
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import android.graphics.Matrix;
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import android.graphics.SurfaceTexture;
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import android.opengl.GLES20;
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import android.os.Handler;
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import android.os.HandlerThread;
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import android.os.Looper;
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import android.os.Message;
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import androidx.annotation.Nullable;
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import android.view.Surface;
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import java.nio.ByteBuffer;
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import java.text.DecimalFormat;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.concurrent.CountDownLatch;
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import java.util.concurrent.TimeUnit;
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/**
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* Implements VideoSink by displaying the video stream on an EGL Surface. This class is intended to
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* be used as a helper class for rendering on SurfaceViews and TextureViews.
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*/
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public class EglRenderer implements VideoSink {
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private static final String TAG = "EglRenderer";
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private static final long LOG_INTERVAL_SEC = 4;
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private boolean firstFrameRendered;
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public interface FrameListener { void onFrame(Bitmap frame); }
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/** Callback for clients to be notified about errors encountered during rendering. */
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public static interface ErrorCallback {
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/** Called if GLES20.GL_OUT_OF_MEMORY is encountered during rendering. */
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void onGlOutOfMemory();
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}
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private static class FrameListenerAndParams {
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public final FrameListener listener;
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public final float scale;
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public final RendererCommon.GlDrawer drawer;
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public final boolean applyFpsReduction;
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public FrameListenerAndParams(FrameListener listener, float scale,
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RendererCommon.GlDrawer drawer, boolean applyFpsReduction) {
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this.listener = listener;
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this.scale = scale;
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this.drawer = drawer;
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this.applyFpsReduction = applyFpsReduction;
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}
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}
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private class EglSurfaceCreation implements Runnable {
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private Object surface;
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// TODO(bugs.webrtc.org/8491): Remove NoSynchronizedMethodCheck suppression.
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@SuppressWarnings("NoSynchronizedMethodCheck")
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public synchronized void setSurface(Object surface) {
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this.surface = surface;
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}
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@Override
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// TODO(bugs.webrtc.org/8491): Remove NoSynchronizedMethodCheck suppression.
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@SuppressWarnings("NoSynchronizedMethodCheck")
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public synchronized void run() {
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if (surface != null && eglBase != null && !eglBase.hasSurface()) {
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if (surface instanceof Surface) {
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eglBase.createSurface((Surface) surface);
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} else if (surface instanceof SurfaceTexture) {
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eglBase.createSurface((SurfaceTexture) surface);
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} else {
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throw new IllegalStateException("Invalid surface: " + surface);
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}
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eglBase.makeCurrent();
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// Necessary for YUV frames with odd width.
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GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
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}
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}
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}
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/**
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* Handler that triggers a callback when an uncaught exception happens when handling a message.
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*/
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private static class HandlerWithExceptionCallback extends Handler {
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private final Runnable exceptionCallback;
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public HandlerWithExceptionCallback(Looper looper, Runnable exceptionCallback) {
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super(looper);
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this.exceptionCallback = exceptionCallback;
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}
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@Override
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public void dispatchMessage(Message msg) {
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try {
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super.dispatchMessage(msg);
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} catch (Exception e) {
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Logging.e(TAG, "Exception on EglRenderer thread", e);
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exceptionCallback.run();
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throw e;
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}
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}
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}
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protected final String name;
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// |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
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// on |handlerLock|.
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private final Object handlerLock = new Object();
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@Nullable private Handler renderThreadHandler;
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private final ArrayList<FrameListenerAndParams> frameListeners = new ArrayList<>();
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private volatile ErrorCallback errorCallback;
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// Variables for fps reduction.
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private final Object fpsReductionLock = new Object();
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// Time for when next frame should be rendered.
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private long nextFrameTimeNs;
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// Minimum duration between frames when fps reduction is active, or -1 if video is completely
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// paused.
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private long minRenderPeriodNs;
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// EGL and GL resources for drawing YUV/OES textures. After initialization, these are only
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// accessed from the render thread.
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@Nullable private EglBase eglBase;
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private final VideoFrameDrawer frameDrawer;
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@Nullable private RendererCommon.GlDrawer drawer;
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private boolean usePresentationTimeStamp;
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private final Matrix drawMatrix = new Matrix();
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// Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
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private final Object frameLock = new Object();
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@Nullable private VideoFrame pendingFrame;
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// These variables are synchronized on |layoutLock|.
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private final Object layoutLock = new Object();
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private float layoutAspectRatio;
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// If true, mirrors the video stream horizontally.
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private boolean mirrorHorizontally;
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// If true, mirrors the video stream vertically.
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private boolean mirrorVertically;
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// These variables are synchronized on |statisticsLock|.
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private final Object statisticsLock = new Object();
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// Total number of video frames received in renderFrame() call.
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private int framesReceived;
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// Number of video frames dropped by renderFrame() because previous frame has not been rendered
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// yet.
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private int framesDropped;
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// Number of rendered video frames.
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private int framesRendered;
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// Start time for counting these statistics, or 0 if we haven't started measuring yet.
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private long statisticsStartTimeNs;
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// Time in ns spent in renderFrameOnRenderThread() function.
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private long renderTimeNs;
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// Time in ns spent by the render thread in the swapBuffers() function.
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private long renderSwapBufferTimeNs;
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// Used for bitmap capturing.
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private final GlTextureFrameBuffer bitmapTextureFramebuffer =
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new GlTextureFrameBuffer(GLES20.GL_RGBA);
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private final Runnable logStatisticsRunnable = new Runnable() {
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@Override
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public void run() {
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logStatistics();
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synchronized (handlerLock) {
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if (renderThreadHandler != null) {
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renderThreadHandler.removeCallbacks(logStatisticsRunnable);
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renderThreadHandler.postDelayed(
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logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
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}
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}
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}
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};
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private final EglSurfaceCreation eglSurfaceCreationRunnable = new EglSurfaceCreation();
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/**
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* Standard constructor. The name will be used for the render thread name and included when
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* logging. In order to render something, you must first call init() and createEglSurface.
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*/
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public EglRenderer(String name) {
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this(name, new VideoFrameDrawer());
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}
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public EglRenderer(String name, VideoFrameDrawer videoFrameDrawer) {
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this.name = name;
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this.frameDrawer = videoFrameDrawer;
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}
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/**
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* Initialize this class, sharing resources with |sharedContext|. The custom |drawer| will be used
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* for drawing frames on the EGLSurface. This class is responsible for calling release() on
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* |drawer|. It is allowed to call init() to reinitialize the renderer after a previous
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* init()/release() cycle. If usePresentationTimeStamp is true, eglPresentationTimeANDROID will be
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* set with the frame timestamps, which specifies desired presentation time and might be useful
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* for e.g. syncing audio and video.
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*/
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public void init(@Nullable final EglBase.Context sharedContext, final int[] configAttributes,
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RendererCommon.GlDrawer drawer, boolean usePresentationTimeStamp) {
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synchronized (handlerLock) {
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if (renderThreadHandler != null) {
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throw new IllegalStateException(name + "Already initialized");
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}
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logD("Initializing EglRenderer");
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this.drawer = drawer;
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this.usePresentationTimeStamp = usePresentationTimeStamp;
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firstFrameRendered = false;
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final HandlerThread renderThread = new HandlerThread(name + "EglRenderer");
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renderThread.start();
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renderThreadHandler =
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new HandlerWithExceptionCallback(renderThread.getLooper(), new Runnable() {
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@Override
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public void run() {
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synchronized (handlerLock) {
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renderThreadHandler = null;
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}
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}
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});
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// Create EGL context on the newly created render thread. It should be possibly to create the
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// context on this thread and make it current on the render thread, but this causes failure on
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// some Marvel based JB devices. https://bugs.chromium.org/p/webrtc/issues/detail?id=6350.
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ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, () -> {
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// If sharedContext is null, then texture frames are disabled. This is typically for old
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// devices that might not be fully spec compliant, so force EGL 1.0 since EGL 1.4 has
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// caused trouble on some weird devices.
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if (sharedContext == null) {
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logD("EglBase10.create context");
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eglBase = EglBase.createEgl10(configAttributes);
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} else {
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logD("EglBase.create shared context");
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eglBase = EglBase.create(sharedContext, configAttributes);
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}
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});
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renderThreadHandler.post(eglSurfaceCreationRunnable);
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final long currentTimeNs = System.nanoTime();
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resetStatistics(currentTimeNs);
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renderThreadHandler.postDelayed(
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logStatisticsRunnable, TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC));
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}
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}
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/**
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* Same as above with usePresentationTimeStamp set to false.
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*
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* @see #init(EglBase.Context, int[], RendererCommon.GlDrawer, boolean)
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*/
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public void init(@Nullable final EglBase.Context sharedContext, final int[] configAttributes,
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RendererCommon.GlDrawer drawer) {
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init(sharedContext, configAttributes, drawer, /* usePresentationTimeStamp= */ false);
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}
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public void createEglSurface(Surface surface) {
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createEglSurfaceInternal(surface);
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}
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public void createEglSurface(SurfaceTexture surfaceTexture) {
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createEglSurfaceInternal(surfaceTexture);
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}
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private void createEglSurfaceInternal(Object surface) {
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eglSurfaceCreationRunnable.setSurface(surface);
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postToRenderThread(eglSurfaceCreationRunnable);
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}
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/**
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* Block until any pending frame is returned and all GL resources released, even if an interrupt
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* occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function
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* should be called before the Activity is destroyed and the EGLContext is still valid. If you
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* don't call this function, the GL resources might leak.
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*/
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public void release() {
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logD("Releasing.");
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final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
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synchronized (handlerLock) {
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if (renderThreadHandler == null) {
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logD("Already released");
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return;
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}
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renderThreadHandler.removeCallbacks(logStatisticsRunnable);
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// Release EGL and GL resources on render thread.
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renderThreadHandler.postAtFrontOfQueue(() -> {
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// Detach current shader program.
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synchronized (EglBase.lock) {
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GLES20.glUseProgram(/* program= */ 0);
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}
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if (drawer != null) {
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drawer.release();
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drawer = null;
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}
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frameDrawer.release();
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bitmapTextureFramebuffer.release();
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if (eglBase != null) {
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logD("eglBase detach and release.");
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eglBase.detachCurrent();
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eglBase.release();
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eglBase = null;
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}
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frameListeners.clear();
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eglCleanupBarrier.countDown();
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});
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final Looper renderLooper = renderThreadHandler.getLooper();
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// TODO(magjed): Replace this post() with renderLooper.quitSafely() when API support >= 18.
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renderThreadHandler.post(() -> {
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logD("Quitting render thread.");
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renderLooper.quit();
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});
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// Don't accept any more frames or messages to the render thread.
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renderThreadHandler = null;
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}
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// Make sure the EGL/GL cleanup posted above is executed.
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ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
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synchronized (frameLock) {
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if (pendingFrame != null) {
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pendingFrame.release();
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pendingFrame = null;
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}
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}
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logD("Releasing done.");
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}
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/**
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* Reset the statistics logged in logStatistics().
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*/
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private void resetStatistics(long currentTimeNs) {
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synchronized (statisticsLock) {
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statisticsStartTimeNs = currentTimeNs;
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framesReceived = 0;
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framesDropped = 0;
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framesRendered = 0;
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renderTimeNs = 0;
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renderSwapBufferTimeNs = 0;
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}
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}
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public void printStackTrace() {
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synchronized (handlerLock) {
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final Thread renderThread =
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(renderThreadHandler == null) ? null : renderThreadHandler.getLooper().getThread();
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if (renderThread != null) {
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final StackTraceElement[] renderStackTrace = renderThread.getStackTrace();
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if (renderStackTrace.length > 0) {
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logW("EglRenderer stack trace:");
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for (StackTraceElement traceElem : renderStackTrace) {
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logW(traceElem.toString());
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}
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}
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}
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}
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}
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/**
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* Set if the video stream should be mirrored horizontally or not.
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*/
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public void setMirror(final boolean mirror) {
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logD("setMirrorHorizontally: " + mirror);
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synchronized (layoutLock) {
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this.mirrorHorizontally = mirror;
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}
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}
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/**
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* Set if the video stream should be mirrored vertically or not.
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*/
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public void setMirrorVertically(final boolean mirrorVertically) {
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logD("setMirrorVertically: " + mirrorVertically);
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synchronized (layoutLock) {
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this.mirrorVertically = mirrorVertically;
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}
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}
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/**
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* Set layout aspect ratio. This is used to crop frames when rendering to avoid stretched video.
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* Set this to 0 to disable cropping.
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*/
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public void setLayoutAspectRatio(float layoutAspectRatio) {
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logD("setLayoutAspectRatio: " + layoutAspectRatio);
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synchronized (layoutLock) {
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this.layoutAspectRatio = layoutAspectRatio;
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}
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}
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/**
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* Limit render framerate.
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*
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* @param fps Limit render framerate to this value, or use Float.POSITIVE_INFINITY to disable fps
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* reduction.
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*/
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public void setFpsReduction(float fps) {
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logD("setFpsReduction: " + fps);
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synchronized (fpsReductionLock) {
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final long previousRenderPeriodNs = minRenderPeriodNs;
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if (fps <= 0) {
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minRenderPeriodNs = Long.MAX_VALUE;
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} else {
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minRenderPeriodNs = (long) (TimeUnit.SECONDS.toNanos(1) / fps);
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}
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if (minRenderPeriodNs != previousRenderPeriodNs) {
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// Fps reduction changed - reset frame time.
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nextFrameTimeNs = System.nanoTime();
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}
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}
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}
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public void disableFpsReduction() {
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setFpsReduction(Float.POSITIVE_INFINITY /* fps */);
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}
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public void pauseVideo() {
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setFpsReduction(0 /* fps */);
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}
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/**
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* Register a callback to be invoked when a new video frame has been received. This version uses
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* the drawer of the EglRenderer that was passed in init.
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*
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* @param listener The callback to be invoked. The callback will be invoked on the render thread.
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* It should be lightweight and must not call removeFrameListener.
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* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
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* required.
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*/
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public void addFrameListener(final FrameListener listener, final float scale) {
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addFrameListener(listener, scale, null, false /* applyFpsReduction */);
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}
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||
|
|
||
|
/**
|
||
|
* Register a callback to be invoked when a new video frame has been received.
|
||
|
*
|
||
|
* @param listener The callback to be invoked. The callback will be invoked on the render thread.
|
||
|
* It should be lightweight and must not call removeFrameListener.
|
||
|
* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
|
||
|
* required.
|
||
|
* @param drawer Custom drawer to use for this frame listener or null to use the default one.
|
||
|
*/
|
||
|
public void addFrameListener(
|
||
|
final FrameListener listener, final float scale, final RendererCommon.GlDrawer drawerParam) {
|
||
|
addFrameListener(listener, scale, drawerParam, false /* applyFpsReduction */);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Register a callback to be invoked when a new video frame has been received.
|
||
|
*
|
||
|
* @param listener The callback to be invoked. The callback will be invoked on the render thread.
|
||
|
* It should be lightweight and must not call removeFrameListener.
|
||
|
* @param scale The scale of the Bitmap passed to the callback, or 0 if no Bitmap is
|
||
|
* required.
|
||
|
* @param drawer Custom drawer to use for this frame listener or null to use the default one.
|
||
|
* @param applyFpsReduction This callback will not be called for frames that have been dropped by
|
||
|
* FPS reduction.
|
||
|
*/
|
||
|
public void addFrameListener(final FrameListener listener, final float scale,
|
||
|
@Nullable final RendererCommon.GlDrawer drawerParam, final boolean applyFpsReduction) {
|
||
|
postToRenderThread(() -> {
|
||
|
final RendererCommon.GlDrawer listenerDrawer = drawerParam == null ? drawer : drawerParam;
|
||
|
frameListeners.add(
|
||
|
new FrameListenerAndParams(listener, scale, listenerDrawer, applyFpsReduction));
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Remove any pending callback that was added with addFrameListener. If the callback is not in
|
||
|
* the queue, nothing happens. It is ensured that callback won't be called after this method
|
||
|
* returns.
|
||
|
*
|
||
|
* @param runnable The callback to remove.
|
||
|
*/
|
||
|
public void removeFrameListener(final FrameListener listener) {
|
||
|
final CountDownLatch latch = new CountDownLatch(1);
|
||
|
synchronized (handlerLock) {
|
||
|
if (renderThreadHandler == null) {
|
||
|
return;
|
||
|
}
|
||
|
if (Thread.currentThread() == renderThreadHandler.getLooper().getThread()) {
|
||
|
throw new RuntimeException("removeFrameListener must not be called on the render thread.");
|
||
|
}
|
||
|
postToRenderThread(() -> {
|
||
|
latch.countDown();
|
||
|
final Iterator<FrameListenerAndParams> iter = frameListeners.iterator();
|
||
|
while (iter.hasNext()) {
|
||
|
if (iter.next().listener == listener) {
|
||
|
iter.remove();
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
ThreadUtils.awaitUninterruptibly(latch);
|
||
|
}
|
||
|
|
||
|
/** Can be set in order to be notified about errors encountered during rendering. */
|
||
|
public void setErrorCallback(ErrorCallback errorCallback) {
|
||
|
this.errorCallback = errorCallback;
|
||
|
}
|
||
|
|
||
|
// VideoSink interface.
|
||
|
@Override
|
||
|
public void onFrame(VideoFrame frame) {
|
||
|
synchronized (statisticsLock) {
|
||
|
++framesReceived;
|
||
|
}
|
||
|
final boolean dropOldFrame;
|
||
|
synchronized (handlerLock) {
|
||
|
if (renderThreadHandler == null) {
|
||
|
logD("Dropping frame - Not initialized or already released.");
|
||
|
return;
|
||
|
}
|
||
|
synchronized (frameLock) {
|
||
|
dropOldFrame = (pendingFrame != null);
|
||
|
if (dropOldFrame) {
|
||
|
pendingFrame.release();
|
||
|
}
|
||
|
pendingFrame = frame;
|
||
|
pendingFrame.retain();
|
||
|
renderThreadHandler.post(this ::renderFrameOnRenderThread);
|
||
|
}
|
||
|
}
|
||
|
if (dropOldFrame) {
|
||
|
synchronized (statisticsLock) {
|
||
|
++framesDropped;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Release EGL surface. This function will block until the EGL surface is released.
|
||
|
*/
|
||
|
public void releaseEglSurface(final Runnable completionCallback) {
|
||
|
// Ensure that the render thread is no longer touching the Surface before returning from this
|
||
|
// function.
|
||
|
eglSurfaceCreationRunnable.setSurface(null /* surface */);
|
||
|
synchronized (handlerLock) {
|
||
|
if (renderThreadHandler != null) {
|
||
|
renderThreadHandler.removeCallbacks(eglSurfaceCreationRunnable);
|
||
|
renderThreadHandler.postAtFrontOfQueue(() -> {
|
||
|
if (eglBase != null) {
|
||
|
eglBase.detachCurrent();
|
||
|
eglBase.releaseSurface();
|
||
|
}
|
||
|
completionCallback.run();
|
||
|
});
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
completionCallback.run();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Private helper function to post tasks safely.
|
||
|
*/
|
||
|
private void postToRenderThread(Runnable runnable) {
|
||
|
synchronized (handlerLock) {
|
||
|
if (renderThreadHandler != null) {
|
||
|
renderThreadHandler.post(runnable);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void clearSurfaceOnRenderThread(float r, float g, float b, float a) {
|
||
|
if (eglBase != null && eglBase.hasSurface()) {
|
||
|
logD("clearSurface");
|
||
|
GLES20.glClearColor(r, g, b, a);
|
||
|
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||
|
eglBase.swapBuffers();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Post a task to clear the surface to a transparent uniform color.
|
||
|
*/
|
||
|
public void clearImage() {
|
||
|
clearImage(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Post a task to clear the surface to a specific color.
|
||
|
*/
|
||
|
public void clearImage(final float r, final float g, final float b, final float a) {
|
||
|
synchronized (handlerLock) {
|
||
|
if (renderThreadHandler == null) {
|
||
|
return;
|
||
|
}
|
||
|
renderThreadHandler.postAtFrontOfQueue(() -> clearSurfaceOnRenderThread(r, g, b, a));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Renders and releases |pendingFrame|.
|
||
|
*/
|
||
|
private void renderFrameOnRenderThread() {
|
||
|
// Fetch and render |pendingFrame|.
|
||
|
final VideoFrame frame;
|
||
|
synchronized (frameLock) {
|
||
|
if (pendingFrame == null) {
|
||
|
return;
|
||
|
}
|
||
|
frame = pendingFrame;
|
||
|
pendingFrame = null;
|
||
|
}
|
||
|
if (eglBase == null || !eglBase.hasSurface()) {
|
||
|
logD("Dropping frame - No surface");
|
||
|
frame.release();
|
||
|
return;
|
||
|
}
|
||
|
// Check if fps reduction is active.
|
||
|
final boolean shouldRenderFrame;
|
||
|
synchronized (fpsReductionLock) {
|
||
|
if (minRenderPeriodNs == Long.MAX_VALUE) {
|
||
|
// Rendering is paused.
|
||
|
shouldRenderFrame = false;
|
||
|
} else if (minRenderPeriodNs <= 0) {
|
||
|
// FPS reduction is disabled.
|
||
|
shouldRenderFrame = true;
|
||
|
} else {
|
||
|
final long currentTimeNs = System.nanoTime();
|
||
|
if (currentTimeNs < nextFrameTimeNs) {
|
||
|
logD("Skipping frame rendering - fps reduction is active.");
|
||
|
shouldRenderFrame = false;
|
||
|
} else {
|
||
|
nextFrameTimeNs += minRenderPeriodNs;
|
||
|
// The time for the next frame should always be in the future.
|
||
|
nextFrameTimeNs = Math.max(nextFrameTimeNs, currentTimeNs);
|
||
|
shouldRenderFrame = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
final long startTimeNs = System.nanoTime();
|
||
|
|
||
|
final float frameAspectRatio = frame.getRotatedWidth() / (float) frame.getRotatedHeight();
|
||
|
final float drawnAspectRatio;
|
||
|
synchronized (layoutLock) {
|
||
|
drawnAspectRatio = layoutAspectRatio != 0f ? layoutAspectRatio : frameAspectRatio;
|
||
|
}
|
||
|
|
||
|
final float scaleX;
|
||
|
final float scaleY;
|
||
|
|
||
|
if (frameAspectRatio > drawnAspectRatio) {
|
||
|
scaleX = drawnAspectRatio / frameAspectRatio;
|
||
|
scaleY = 1f;
|
||
|
} else {
|
||
|
scaleX = 1f;
|
||
|
scaleY = frameAspectRatio / drawnAspectRatio;
|
||
|
}
|
||
|
|
||
|
drawMatrix.reset();
|
||
|
drawMatrix.preTranslate(0.5f, 0.5f);
|
||
|
drawMatrix.preScale(mirrorHorizontally ? -1f : 1f, mirrorVertically ? -1f : 1f);
|
||
|
drawMatrix.preScale(scaleX, scaleY);
|
||
|
drawMatrix.preTranslate(-0.5f, -0.5f);
|
||
|
|
||
|
try {
|
||
|
if (shouldRenderFrame) {
|
||
|
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||
|
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||
|
frameDrawer.drawFrame(frame, drawer, drawMatrix, 0 /* viewportX */, 0 /* viewportY */,
|
||
|
eglBase.surfaceWidth(), eglBase.surfaceHeight());
|
||
|
|
||
|
final long swapBuffersStartTimeNs = System.nanoTime();
|
||
|
if (usePresentationTimeStamp) {
|
||
|
eglBase.swapBuffers(frame.getTimestampNs());
|
||
|
} else {
|
||
|
eglBase.swapBuffers();
|
||
|
}
|
||
|
|
||
|
if (!firstFrameRendered) {
|
||
|
firstFrameRendered = true;
|
||
|
onFirstFrameRendered();
|
||
|
}
|
||
|
|
||
|
final long currentTimeNs = System.nanoTime();
|
||
|
synchronized (statisticsLock) {
|
||
|
++framesRendered;
|
||
|
renderTimeNs += (currentTimeNs - startTimeNs);
|
||
|
renderSwapBufferTimeNs += (currentTimeNs - swapBuffersStartTimeNs);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
notifyCallbacks(frame, shouldRenderFrame);
|
||
|
} catch (GlUtil.GlOutOfMemoryException e) {
|
||
|
logE("Error while drawing frame", e);
|
||
|
final ErrorCallback errorCallback = this.errorCallback;
|
||
|
if (errorCallback != null) {
|
||
|
errorCallback.onGlOutOfMemory();
|
||
|
}
|
||
|
// Attempt to free up some resources.
|
||
|
drawer.release();
|
||
|
frameDrawer.release();
|
||
|
bitmapTextureFramebuffer.release();
|
||
|
// Continue here on purpose and retry again for next frame. In worst case, this is a continous
|
||
|
// problem and no more frames will be drawn.
|
||
|
} finally {
|
||
|
frame.release();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
protected void onFirstFrameRendered() {
|
||
|
|
||
|
}
|
||
|
|
||
|
private void notifyCallbacks(VideoFrame frame, boolean wasRendered) {
|
||
|
if (frameListeners.isEmpty())
|
||
|
return;
|
||
|
|
||
|
drawMatrix.reset();
|
||
|
drawMatrix.preTranslate(0.5f, 0.5f);
|
||
|
drawMatrix.preScale(mirrorHorizontally ? -1f : 1f, mirrorVertically ? -1f : 1f);
|
||
|
drawMatrix.preScale(1f, -1f); // We want the output to be upside down for Bitmap.
|
||
|
drawMatrix.preTranslate(-0.5f, -0.5f);
|
||
|
|
||
|
Iterator<FrameListenerAndParams> it = frameListeners.iterator();
|
||
|
while (it.hasNext()) {
|
||
|
FrameListenerAndParams listenerAndParams = it.next();
|
||
|
if (!wasRendered && listenerAndParams.applyFpsReduction) {
|
||
|
continue;
|
||
|
}
|
||
|
it.remove();
|
||
|
|
||
|
final int scaledWidth = (int) (listenerAndParams.scale * frame.getRotatedWidth());
|
||
|
final int scaledHeight = (int) (listenerAndParams.scale * frame.getRotatedHeight());
|
||
|
|
||
|
if (scaledWidth == 0 || scaledHeight == 0) {
|
||
|
listenerAndParams.listener.onFrame(null);
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
bitmapTextureFramebuffer.setSize(scaledWidth, scaledHeight);
|
||
|
|
||
|
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, bitmapTextureFramebuffer.getFrameBufferId());
|
||
|
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
|
||
|
GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
|
||
|
|
||
|
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
||
|
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
||
|
frameDrawer.drawFrame(frame, listenerAndParams.drawer, drawMatrix, 0 /* viewportX */,
|
||
|
0 /* viewportY */, scaledWidth, scaledHeight);
|
||
|
|
||
|
final ByteBuffer bitmapBuffer = ByteBuffer.allocateDirect(scaledWidth * scaledHeight * 4);
|
||
|
GLES20.glViewport(0, 0, scaledWidth, scaledHeight);
|
||
|
GLES20.glReadPixels(
|
||
|
0, 0, scaledWidth, scaledHeight, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, bitmapBuffer);
|
||
|
|
||
|
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
|
||
|
GlUtil.checkNoGLES2Error("EglRenderer.notifyCallbacks");
|
||
|
|
||
|
final Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);
|
||
|
bitmap.copyPixelsFromBuffer(bitmapBuffer);
|
||
|
listenerAndParams.listener.onFrame(bitmap);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private String averageTimeAsString(long sumTimeNs, int count) {
|
||
|
return (count <= 0) ? "NA" : TimeUnit.NANOSECONDS.toMicros(sumTimeNs / count) + " us";
|
||
|
}
|
||
|
|
||
|
private void logStatistics() {
|
||
|
final DecimalFormat fpsFormat = new DecimalFormat("#.0");
|
||
|
final long currentTimeNs = System.nanoTime();
|
||
|
synchronized (statisticsLock) {
|
||
|
final long elapsedTimeNs = currentTimeNs - statisticsStartTimeNs;
|
||
|
if (elapsedTimeNs <= 0 || (minRenderPeriodNs == Long.MAX_VALUE && framesReceived == 0)) {
|
||
|
return;
|
||
|
}
|
||
|
final float renderFps = framesRendered * TimeUnit.SECONDS.toNanos(1) / (float) elapsedTimeNs;
|
||
|
logD("Duration: " + TimeUnit.NANOSECONDS.toMillis(elapsedTimeNs) + " ms."
|
||
|
+ " Frames received: " + framesReceived + "."
|
||
|
+ " Dropped: " + framesDropped + "."
|
||
|
+ " Rendered: " + framesRendered + "."
|
||
|
+ " Render fps: " + fpsFormat.format(renderFps) + "."
|
||
|
+ " Average render time: " + averageTimeAsString(renderTimeNs, framesRendered) + "."
|
||
|
+ " Average swapBuffer time: "
|
||
|
+ averageTimeAsString(renderSwapBufferTimeNs, framesRendered) + ".");
|
||
|
resetStatistics(currentTimeNs);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void logE(String string, Throwable e) {
|
||
|
Logging.e(TAG, name + string, e);
|
||
|
}
|
||
|
|
||
|
private void logD(String string) {
|
||
|
Logging.d(TAG, name + string);
|
||
|
}
|
||
|
|
||
|
private void logW(String string) {
|
||
|
Logging.w(TAG, name + string);
|
||
|
}
|
||
|
}
|