Nagram/TMessagesProj/jni/tgnet/Defines.h

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/*
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* This is the source code of tgnet library v. 1.1
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* It is licensed under GNU GPL v. 2 or later.
* You should have received a copy of the license in this archive (see LICENSE).
*
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* Copyright Nikolai Kudashov, 2015-2018.
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*/
#ifndef DEFINES_H
#define DEFINES_H
#include <functional>
#include <list>
#include <limits.h>
#include <sstream>
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#include <inttypes.h>
#include "ByteArray.h"
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#define USE_DEBUG_SESSION false
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#define READ_BUFFER_SIZE 1024 * 1024 * 2
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//#define DEBUG_VERSION
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#define PFS_ENABLED 1
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#define DEFAULT_DATACENTER_ID INT_MAX
#define DC_UPDATE_TIME 60 * 60
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#define TEMP_AUTH_KEY_EXPIRE_TIME 24 * 60 * 60
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#define PROXY_CONNECTIONS_COUNT 4
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#define DOWNLOAD_CONNECTIONS_COUNT 2
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#define UPLOAD_CONNECTIONS_COUNT 4
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#define CONNECTION_BACKGROUND_KEEP_TIME 10000
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//#define MAX_ACCOUNT_COUNT 16
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#define USE_DELEGATE_HOST_RESOLVE
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#define USE_IPV4_ONLY 0
#define USE_IPV6_ONLY 1
#define USE_IPV4_IPV6_RANDOM 2
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#define NETWORK_TYPE_MOBILE 0
#define NETWORK_TYPE_WIFI 1
#define NETWORK_TYPE_ROAMING 2
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class TLObject;
class TL_error;
class Request;
class TL_message;
class TL_config;
class NativeByteBuffer;
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class Handshake;
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class ConnectionSocket;
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typedef std::function<void(TLObject *response, TL_error *error, int32_t networkType, int64_t responseTime, int64_t msgId, int32_t dcId)> onCompleteFunc;
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typedef std::function<void()> onQuickAckFunc;
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typedef std::function<void()> onWriteToSocketFunc;
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typedef std::function<void()> onRequestClearFunc;
typedef std::function<void()> onRequestCancelDoneFunc;
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typedef std::function<void(int64_t messageId)> fillParamsFunc;
typedef std::function<void(int64_t requestTime)> onRequestTimeFunc;
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typedef std::list<std::unique_ptr<Request>> requestsList;
typedef requestsList::iterator requestsIter;
typedef struct NetworkMessage {
std::unique_ptr<TL_message> message;
bool invokeAfter = false;
bool needQuickAck = false;
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bool forceContainer = false;
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int32_t requestId;
} NetworkMessage;
enum ConnectionType {
ConnectionTypeGeneric = 1,
ConnectionTypeDownload = 2,
ConnectionTypeUpload = 4,
ConnectionTypePush = 8,
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ConnectionTypeTemp = 16,
ConnectionTypeProxy = 32,
ConnectionTypeGenericMedia = 64
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};
enum TcpAddressFlag {
TcpAddressFlagIpv6 = 1,
TcpAddressFlagDownload = 2,
TcpAddressFlagO = 4,
TcpAddressFlagCdn = 8,
TcpAddressFlagStatic = 16,
TcpAddressFlagTemp = 2048
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};
enum ConnectionState {
ConnectionStateConnecting = 1,
ConnectionStateWaitingForNetwork = 2,
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ConnectionStateConnected = 3,
ConnectionStateConnectingViaProxy = 4
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};
enum EventObjectType {
EventObjectTypeConnection,
EventObjectTypeTimer,
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EventObjectTypePipe,
EventObjectTypeEvent
};
enum FileLoadState {
FileLoadStateIdle,
FileLoadStateDownloading,
FileLoadStateFailed,
FileLoadStateFinished
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};
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enum FileLoadFailReason {
FileLoadFailReasonError,
FileLoadFailReasonCanceled,
FileLoadFailReasonRetryLimit
};
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enum HandshakeType {
HandshakeTypePerm,
HandshakeTypeTemp,
HandshakeTypeMediaTemp,
HandshakeTypeCurrent,
HandshakeTypeAll
};
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class TcpAddress {
public:
std::string address;
int32_t flags;
int32_t port;
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std::string secret;
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TcpAddress(std::string addr, int32_t p, int32_t f, std::string s) {
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address = addr;
port = p;
flags = f;
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secret = s;
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}
};
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typedef std::function<void(std::string path)> onFinishedFunc;
typedef std::function<void(FileLoadFailReason reason)> onFailedFunc;
typedef std::function<void(float progress)> onProgressChangedFunc;
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typedef struct ConnectiosManagerDelegate {
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virtual void onUpdate(int32_t instanceNum) = 0;
virtual void onSessionCreated(int32_t instanceNum) = 0;
virtual void onConnectionStateChanged(ConnectionState state, int32_t instanceNum) = 0;
virtual void onUnparsedMessageReceived(int64_t reqMessageId, NativeByteBuffer *buffer, ConnectionType connectionType, int32_t instanceNum) = 0;
virtual void onLogout(int32_t instanceNum) = 0;
virtual void onUpdateConfig(TL_config *config, int32_t instanceNum) = 0;
virtual void onInternalPushReceived(int32_t instanceNum) = 0;
virtual void onBytesSent(int32_t amount, int32_t networkType, int32_t instanceNum) = 0;
virtual void onBytesReceived(int32_t amount, int32_t networkType, int32_t instanceNum) = 0;
virtual void onRequestNewServerIpAndPort(int32_t second, int32_t instanceNum) = 0;
virtual void onProxyError(int32_t instanceNum) = 0;
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virtual void getHostByName(std::string domain, int32_t instanceNum, ConnectionSocket *socket) = 0;
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virtual int32_t getInitFlags(int32_t instanceNum) = 0;
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virtual void onPremiumFloodWait(int32_t instanceNum, int32_t requestToken, bool isUpload) = 0;
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virtual void onIntegrityCheckClassic(int32_t instanceNum, int32_t requestToken, std::string project, std::string nonce) = 0;
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} ConnectiosManagerDelegate;
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typedef struct HandshakeDelegate {
virtual void onHandshakeComplete(Handshake *handshake, int64_t keyId, ByteArray *authKey, int32_t timeDifference) = 0;
} HandshakeDelegate;
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#define AllConnectionTypes ConnectionTypeGeneric | ConnectionTypeDownload | ConnectionTypeUpload
enum RequestFlag {
RequestFlagEnableUnauthorized = 1,
RequestFlagFailOnServerErrors = 2,
RequestFlagCanCompress = 4,
RequestFlagWithoutLogin = 8,
RequestFlagTryDifferentDc = 16,
RequestFlagForceDownload = 32,
RequestFlagInvokeAfter = 64,
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RequestFlagNeedQuickAck = 128,
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RequestFlagUseUnboundKey = 256,
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RequestFlagResendAfter = 512,
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RequestFlagIgnoreFloodWait = 1024,
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RequestFlagListenAfterCancel = 2048,
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RequestFlagIsCancel = 32768,
RequestFlagFailOnServerErrorsExceptFloodWait = 65536
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};
inline std::string to_string_int32(int32_t value) {
char buf[30];
int len = sprintf(buf, "%d", value);
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return std::string(buf, (uint32_t) len);
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}
inline std::string to_string_uint64(uint64_t value) {
char buf[30];
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int len = sprintf(buf, "%" PRIu64, value);
return std::string(buf, (uint32_t) len);
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}
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inline int32_t char2int(char input) {
if (input >= '0' && input <= '9') {
return input - '0';
} else if (input >= 'A' && input <= 'F') {
return (char) (input - 'A' + 10);
} else if (input >= 'a' && input <= 'f') {
return (char) (input - 'a' + 10);
}
return 0;
}
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#endif