179 lines
5.1 KiB
C++
179 lines
5.1 KiB
C++
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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/simple_thread.h"
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#include "base/logging.h"
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#include "base/strings/string_number_conversions.h"
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#include "base/threading/platform_thread.h"
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#include "base/threading/thread_restrictions.h"
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namespace base {
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SimpleThread::SimpleThread(const std::string& name)
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: SimpleThread(name, Options()) {}
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SimpleThread::SimpleThread(const std::string& name, const Options& options)
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: name_(name),
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options_(options),
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event_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED) {}
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SimpleThread::~SimpleThread() {
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DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
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DCHECK(!options_.joinable || HasBeenJoined())
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<< "Joinable SimpleThread destroyed without being Join()ed.";
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}
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void SimpleThread::Start() {
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StartAsync();
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ScopedAllowBaseSyncPrimitives allow_wait;
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event_.Wait(); // Wait for the thread to complete initialization.
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}
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void SimpleThread::Join() {
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DCHECK(options_.joinable) << "A non-joinable thread can't be joined.";
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DCHECK(HasStartBeenAttempted()) << "Tried to Join a never-started thread.";
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DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
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BeforeJoin();
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PlatformThread::Join(thread_);
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thread_ = PlatformThreadHandle();
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joined_ = true;
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}
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void SimpleThread::StartAsync() {
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DCHECK(!HasStartBeenAttempted()) << "Tried to Start a thread multiple times.";
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start_called_ = true;
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BeforeStart();
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bool success =
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options_.joinable
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? PlatformThread::CreateWithPriority(options_.stack_size, this,
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&thread_, options_.priority)
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: PlatformThread::CreateNonJoinableWithPriority(
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options_.stack_size, this, options_.priority);
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CHECK(success);
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}
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PlatformThreadId SimpleThread::tid() {
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DCHECK(HasBeenStarted());
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return tid_;
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}
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bool SimpleThread::HasBeenStarted() {
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return event_.IsSignaled();
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}
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void SimpleThread::ThreadMain() {
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tid_ = PlatformThread::CurrentId();
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PlatformThread::SetName(name_);
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// We've initialized our new thread, signal that we're done to Start().
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event_.Signal();
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BeforeRun();
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Run();
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}
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DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
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const std::string& name)
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: DelegateSimpleThread(delegate, name, Options()) {}
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DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
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const std::string& name,
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const Options& options)
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: SimpleThread(name, options), delegate_(delegate) {
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DCHECK(delegate_);
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}
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DelegateSimpleThread::~DelegateSimpleThread() = default;
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void DelegateSimpleThread::Run() {
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DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
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// Non-joinable DelegateSimpleThreads are allowed to be deleted during Run().
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// Member state must not be accessed after invoking Run().
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Delegate* delegate = delegate_;
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delegate_ = nullptr;
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delegate->Run();
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}
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DelegateSimpleThreadPool::DelegateSimpleThreadPool(
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const std::string& name_prefix,
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int num_threads)
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: name_prefix_(name_prefix),
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num_threads_(num_threads),
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dry_(WaitableEvent::ResetPolicy::MANUAL,
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WaitableEvent::InitialState::NOT_SIGNALED) {}
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DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
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DCHECK(threads_.empty());
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DCHECK(delegates_.empty());
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DCHECK(!dry_.IsSignaled());
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}
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void DelegateSimpleThreadPool::Start() {
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DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
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for (int i = 0; i < num_threads_; ++i) {
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std::string name(name_prefix_);
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name.push_back('/');
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name.append(NumberToString(i));
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DelegateSimpleThread* thread = new DelegateSimpleThread(this, name);
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thread->Start();
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threads_.push_back(thread);
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}
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}
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void DelegateSimpleThreadPool::JoinAll() {
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DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
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// Tell all our threads to quit their worker loop.
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AddWork(nullptr, num_threads_);
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// Join and destroy all the worker threads.
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for (int i = 0; i < num_threads_; ++i) {
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threads_[i]->Join();
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delete threads_[i];
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}
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threads_.clear();
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DCHECK(delegates_.empty());
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}
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void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
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AutoLock locked(lock_);
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for (int i = 0; i < repeat_count; ++i)
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delegates_.push(delegate);
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// If we were empty, signal that we have work now.
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if (!dry_.IsSignaled())
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dry_.Signal();
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}
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void DelegateSimpleThreadPool::Run() {
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Delegate* work = nullptr;
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while (true) {
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dry_.Wait();
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{
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AutoLock locked(lock_);
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if (!dry_.IsSignaled())
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continue;
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DCHECK(!delegates_.empty());
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work = delegates_.front();
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delegates_.pop();
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// Signal to any other threads that we're currently out of work.
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if (delegates_.empty())
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dry_.Reset();
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}
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// A NULL delegate pointer signals us to quit.
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if (!work)
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break;
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work->Run();
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}
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}
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} // namespace base
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