2020-08-14 16:58:22 +00:00
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// Copyright 2017 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef ABSL_RANDOM_INTERNAL_GENERATE_REAL_H_
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#define ABSL_RANDOM_INTERNAL_GENERATE_REAL_H_
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// This file contains some implementation details which are used by one or more
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// of the absl random number distributions.
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#include <cstdint>
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#include <cstring>
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#include <limits>
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#include <type_traits>
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#include "absl/meta/type_traits.h"
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2022-03-11 16:49:54 +00:00
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#include "absl/numeric/bits.h"
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2020-08-14 16:58:22 +00:00
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#include "absl/random/internal/fastmath.h"
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#include "absl/random/internal/traits.h"
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namespace absl {
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ABSL_NAMESPACE_BEGIN
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namespace random_internal {
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// Tristate tag types controlling the output of GenerateRealFromBits.
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struct GeneratePositiveTag {};
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struct GenerateNegativeTag {};
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struct GenerateSignedTag {};
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// GenerateRealFromBits generates a single real value from a single 64-bit
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// `bits` with template fields controlling the output.
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//
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// The `SignedTag` parameter controls whether positive, negative,
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// or either signed/unsigned may be returned.
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// When SignedTag == GeneratePositiveTag, range is U(0, 1)
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// When SignedTag == GenerateNegativeTag, range is U(-1, 0)
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// When SignedTag == GenerateSignedTag, range is U(-1, 1)
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//
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// When the `IncludeZero` parameter is true, the function may return 0 for some
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// inputs, otherwise it never returns 0.
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//
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// When a value in U(0,1) is required, use:
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// Uniform64ToReal<double, PositiveValueT, true>;
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//
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// When a value in U(-1,1) is required, use:
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// Uniform64ToReal<double, SignedValueT, false>;
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//
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// This generates more distinct values than the mathematical equivalent
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// `U(0, 1) * 2.0 - 1.0`.
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//
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// Scaling the result by powers of 2 (and avoiding a multiply) is also possible:
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// GenerateRealFromBits<double>(..., -1); => U(0, 0.5)
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// GenerateRealFromBits<double>(..., 1); => U(0, 2)
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//
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template <typename RealType, // Real type, either float or double.
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typename SignedTag = GeneratePositiveTag, // Whether a positive,
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// negative, or signed
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// value is generated.
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bool IncludeZero = true>
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inline RealType GenerateRealFromBits(uint64_t bits, int exp_bias = 0) {
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using real_type = RealType;
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using uint_type = absl::conditional_t<std::is_same<real_type, float>::value,
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uint32_t, uint64_t>;
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static_assert(
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(std::is_same<double, real_type>::value ||
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std::is_same<float, real_type>::value),
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"GenerateRealFromBits must be parameterized by either float or double.");
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static_assert(sizeof(uint_type) == sizeof(real_type),
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"Mismatched unsinged and real types.");
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static_assert((std::numeric_limits<real_type>::is_iec559 &&
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std::numeric_limits<real_type>::radix == 2),
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"RealType representation is not IEEE 754 binary.");
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static_assert((std::is_same<SignedTag, GeneratePositiveTag>::value ||
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std::is_same<SignedTag, GenerateNegativeTag>::value ||
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std::is_same<SignedTag, GenerateSignedTag>::value),
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"");
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static constexpr int kExp = std::numeric_limits<real_type>::digits - 1;
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static constexpr uint_type kMask = (static_cast<uint_type>(1) << kExp) - 1u;
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static constexpr int kUintBits = sizeof(uint_type) * 8;
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int exp = exp_bias + int{std::numeric_limits<real_type>::max_exponent - 2};
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// Determine the sign bit.
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// Depending on the SignedTag, this may use the left-most bit
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// or it may be a constant value.
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uint_type sign = std::is_same<SignedTag, GenerateNegativeTag>::value
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? (static_cast<uint_type>(1) << (kUintBits - 1))
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: 0;
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if (std::is_same<SignedTag, GenerateSignedTag>::value) {
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if (std::is_same<uint_type, uint64_t>::value) {
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sign = bits & uint64_t{0x8000000000000000};
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}
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if (std::is_same<uint_type, uint32_t>::value) {
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const uint64_t tmp = bits & uint64_t{0x8000000000000000};
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sign = static_cast<uint32_t>(tmp >> 32);
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}
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// adjust the bits and the exponent to account for removing
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// the leading bit.
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bits = bits & uint64_t{0x7FFFFFFFFFFFFFFF};
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exp++;
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}
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if (IncludeZero) {
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if (bits == 0u) return 0;
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}
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// Number of leading zeros is mapped to the exponent: 2^-clz
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// bits is 0..01xxxxxx. After shifting, we're left with 1xxx...0..0
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int clz = countl_zero(bits);
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bits <<= (IncludeZero ? clz : (clz & 63)); // remove 0-bits.
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exp -= clz; // set the exponent.
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bits >>= (63 - kExp);
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// Construct the 32-bit or 64-bit IEEE 754 floating-point value from
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// the individual fields: sign, exp, mantissa(bits).
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uint_type val = sign | (static_cast<uint_type>(exp) << kExp) |
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(static_cast<uint_type>(bits) & kMask);
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2020-08-14 16:58:22 +00:00
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// bit_cast to the output-type
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real_type result;
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memcpy(static_cast<void*>(&result), static_cast<const void*>(&val),
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sizeof(result));
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return result;
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}
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} // namespace random_internal
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ABSL_NAMESPACE_END
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} // namespace absl
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#endif // ABSL_RANDOM_INTERNAL_GENERATE_REAL_H_
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