272 lines
8.3 KiB
C
272 lines
8.3 KiB
C
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/*
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* Copyright 2016 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef RTC_BASE_WEAK_PTR_H_
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#define RTC_BASE_WEAK_PTR_H_
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#include <memory>
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#include <utility>
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#include "api/scoped_refptr.h"
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#include "rtc_base/ref_count.h"
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#include "rtc_base/ref_counted_object.h"
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#include "rtc_base/synchronization/sequence_checker.h"
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// The implementation is borrowed from chromium except that it does not
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// implement SupportsWeakPtr.
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// Weak pointers are pointers to an object that do not affect its lifetime,
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// and which may be invalidated (i.e. reset to nullptr) by the object, or its
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// owner, at any time, most commonly when the object is about to be deleted.
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// Weak pointers are useful when an object needs to be accessed safely by one
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// or more objects other than its owner, and those callers can cope with the
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// object vanishing and e.g. tasks posted to it being silently dropped.
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// Reference-counting such an object would complicate the ownership graph and
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// make it harder to reason about the object's lifetime.
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// EXAMPLE:
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//
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// class Controller {
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// public:
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// Controller() : weak_factory_(this) {}
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// void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); }
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// void WorkComplete(const Result& result) { ... }
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// private:
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// // Member variables should appear before the WeakPtrFactory, to ensure
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// // that any WeakPtrs to Controller are invalidated before its members
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// // variable's destructors are executed, rendering them invalid.
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// WeakPtrFactory<Controller> weak_factory_;
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// };
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//
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// class Worker {
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// public:
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// static void StartNew(const WeakPtr<Controller>& controller) {
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// Worker* worker = new Worker(controller);
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// // Kick off asynchronous processing...
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// }
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// private:
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// Worker(const WeakPtr<Controller>& controller)
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// : controller_(controller) {}
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// void DidCompleteAsynchronousProcessing(const Result& result) {
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// if (controller_)
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// controller_->WorkComplete(result);
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// }
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// WeakPtr<Controller> controller_;
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// };
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//
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// With this implementation a caller may use SpawnWorker() to dispatch multiple
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// Workers and subsequently delete the Controller, without waiting for all
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// Workers to have completed.
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// ------------------------- IMPORTANT: Thread-safety -------------------------
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// Weak pointers may be passed safely between threads, but must always be
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// dereferenced and invalidated on the same TaskQueue or thread, otherwise
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// checking the pointer would be racey.
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//
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// To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory
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// is dereferenced, the factory and its WeakPtrs become bound to the calling
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// TaskQueue/thread, and cannot be dereferenced or
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// invalidated on any other TaskQueue/thread. Bound WeakPtrs can still be handed
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// off to other TaskQueues, e.g. to use to post tasks back to object on the
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// bound sequence.
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//
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// Thus, at least one WeakPtr object must exist and have been dereferenced on
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// the correct thread to enforce that other WeakPtr objects will enforce they
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// are used on the desired thread.
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namespace rtc {
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namespace internal {
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class WeakReference {
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public:
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// Although Flag is bound to a specific sequence, it may be
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// deleted from another via base::WeakPtr::~WeakPtr().
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class Flag : public RefCountInterface {
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public:
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Flag();
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void Invalidate();
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bool IsValid() const;
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private:
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friend class RefCountedObject<Flag>;
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~Flag() override;
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::webrtc::SequenceChecker checker_;
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bool is_valid_;
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};
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WeakReference();
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explicit WeakReference(const Flag* flag);
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~WeakReference();
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WeakReference(WeakReference&& other);
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WeakReference(const WeakReference& other);
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WeakReference& operator=(WeakReference&& other) = default;
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WeakReference& operator=(const WeakReference& other) = default;
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bool is_valid() const;
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private:
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scoped_refptr<const Flag> flag_;
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};
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class WeakReferenceOwner {
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public:
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WeakReferenceOwner();
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~WeakReferenceOwner();
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WeakReference GetRef() const;
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bool HasRefs() const { return flag_.get() && !flag_->HasOneRef(); }
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void Invalidate();
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private:
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mutable scoped_refptr<RefCountedObject<WeakReference::Flag>> flag_;
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};
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// This class simplifies the implementation of WeakPtr's type conversion
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// constructor by avoiding the need for a public accessor for ref_. A
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// WeakPtr<T> cannot access the private members of WeakPtr<U>, so this
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// base class gives us a way to access ref_ in a protected fashion.
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class WeakPtrBase {
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public:
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WeakPtrBase();
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~WeakPtrBase();
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WeakPtrBase(const WeakPtrBase& other) = default;
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WeakPtrBase(WeakPtrBase&& other) = default;
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WeakPtrBase& operator=(const WeakPtrBase& other) = default;
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WeakPtrBase& operator=(WeakPtrBase&& other) = default;
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protected:
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explicit WeakPtrBase(const WeakReference& ref);
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WeakReference ref_;
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};
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} // namespace internal
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template <typename T>
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class WeakPtrFactory;
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template <typename T>
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class WeakPtr : public internal::WeakPtrBase {
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public:
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WeakPtr() : ptr_(nullptr) {}
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// Allow conversion from U to T provided U "is a" T. Note that this
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// is separate from the (implicit) copy and move constructors.
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template <typename U>
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WeakPtr(const WeakPtr<U>& other)
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: internal::WeakPtrBase(other), ptr_(other.ptr_) {}
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template <typename U>
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WeakPtr(WeakPtr<U>&& other)
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: internal::WeakPtrBase(std::move(other)), ptr_(other.ptr_) {}
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T* get() const { return ref_.is_valid() ? ptr_ : nullptr; }
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T& operator*() const {
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RTC_DCHECK(get() != nullptr);
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return *get();
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}
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T* operator->() const {
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RTC_DCHECK(get() != nullptr);
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return get();
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}
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void reset() {
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ref_ = internal::WeakReference();
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ptr_ = nullptr;
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}
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// Allow conditionals to test validity, e.g. if (weak_ptr) {...};
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explicit operator bool() const { return get() != nullptr; }
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private:
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template <typename U>
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friend class WeakPtr;
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friend class WeakPtrFactory<T>;
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WeakPtr(const internal::WeakReference& ref, T* ptr)
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: internal::WeakPtrBase(ref), ptr_(ptr) {}
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// This pointer is only valid when ref_.is_valid() is true. Otherwise, its
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// value is undefined (as opposed to nullptr).
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T* ptr_;
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};
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// Allow callers to compare WeakPtrs against nullptr to test validity.
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template <class T>
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bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
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return !(weak_ptr == nullptr);
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}
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template <class T>
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bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
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return weak_ptr != nullptr;
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}
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template <class T>
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bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) {
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return weak_ptr.get() == nullptr;
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}
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template <class T>
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bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) {
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return weak_ptr == nullptr;
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}
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// A class may be composed of a WeakPtrFactory and thereby
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// control how it exposes weak pointers to itself. This is helpful if you only
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// need weak pointers within the implementation of a class. This class is also
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// useful when working with primitive types. For example, you could have a
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// WeakPtrFactory<bool> that is used to pass around a weak reference to a bool.
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// Note that GetWeakPtr must be called on one and only one TaskQueue or thread
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// and the WeakPtr must only be dereferenced and invalidated on that same
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// TaskQueue/thread. A WeakPtr instance can be copied and posted to other
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// sequences though as long as it is not dereferenced (WeakPtr<T>::get()).
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template <class T>
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class WeakPtrFactory {
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public:
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explicit WeakPtrFactory(T* ptr) : ptr_(ptr) {}
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~WeakPtrFactory() { ptr_ = nullptr; }
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WeakPtr<T> GetWeakPtr() {
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RTC_DCHECK(ptr_);
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return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_);
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}
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// Call this method to invalidate all existing weak pointers.
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void InvalidateWeakPtrs() {
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RTC_DCHECK(ptr_);
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weak_reference_owner_.Invalidate();
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}
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// Call this method to determine if any weak pointers exist.
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bool HasWeakPtrs() const {
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RTC_DCHECK(ptr_);
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return weak_reference_owner_.HasRefs();
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}
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private:
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internal::WeakReferenceOwner weak_reference_owner_;
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T* ptr_;
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RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory);
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};
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} // namespace rtc
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#endif // RTC_BASE_WEAK_PTR_H_
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