2020-08-14 16:58:22 +00:00
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/*
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* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "common_video/include/incoming_video_stream.h"
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#include <memory>
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#include <utility>
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#include "absl/types/optional.h"
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#include "common_video/video_render_frames.h"
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#include "rtc_base/checks.h"
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#include "rtc_base/trace_event.h"
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namespace webrtc {
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IncomingVideoStream::IncomingVideoStream(
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TaskQueueFactory* task_queue_factory,
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int32_t delay_ms,
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rtc::VideoSinkInterface<VideoFrame>* callback)
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: render_buffers_(delay_ms),
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callback_(callback),
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incoming_render_queue_(task_queue_factory->CreateTaskQueue(
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"IncomingVideoStream",
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TaskQueueFactory::Priority::HIGH)) {}
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IncomingVideoStream::~IncomingVideoStream() {
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RTC_DCHECK(main_thread_checker_.IsCurrent());
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}
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void IncomingVideoStream::OnFrame(const VideoFrame& video_frame) {
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TRACE_EVENT0("webrtc", "IncomingVideoStream::OnFrame");
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RTC_CHECK_RUNS_SERIALIZED(&decoder_race_checker_);
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RTC_DCHECK(!incoming_render_queue_.IsCurrent());
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// TODO(srte): Using video_frame = std::move(video_frame) would move the frame
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// into the lambda instead of copying it, but it doesn't work unless we change
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// OnFrame to take its frame argument by value instead of const reference.
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incoming_render_queue_.PostTask([this, video_frame = video_frame]() mutable {
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2021-06-25 00:43:10 +00:00
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RTC_DCHECK_RUN_ON(&incoming_render_queue_);
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2020-08-14 16:58:22 +00:00
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if (render_buffers_.AddFrame(std::move(video_frame)) == 1)
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Dequeue();
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});
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}
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void IncomingVideoStream::Dequeue() {
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TRACE_EVENT0("webrtc", "IncomingVideoStream::Dequeue");
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2021-06-25 00:43:10 +00:00
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RTC_DCHECK_RUN_ON(&incoming_render_queue_);
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2020-08-14 16:58:22 +00:00
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absl::optional<VideoFrame> frame_to_render = render_buffers_.FrameToRender();
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if (frame_to_render)
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callback_->OnFrame(*frame_to_render);
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if (render_buffers_.HasPendingFrames()) {
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uint32_t wait_time = render_buffers_.TimeToNextFrameRelease();
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incoming_render_queue_.PostDelayedTask([this]() { Dequeue(); }, wait_time);
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}
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}
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} // namespace webrtc
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