Fix: reset port in recreate socket
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@ -508,6 +508,8 @@ void ConnectionSocket::openConnectionInternal(bool ipv6) {
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return;
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}
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if(LOGS_ENABLED) DEBUG_D("connection(%p) socketAddress6, port: %d, family:%d", this, socketAddress6.sin6_port, socketAddress6.sin6_family);
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if (connect(socketFd, (ipv6 ? (sockaddr *) &socketAddress6 : (sockaddr *) &socketAddress), (socklen_t) (ipv6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in))) == -1 && errno != EINPROGRESS) {
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closeSocket(1, -1);
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} else {
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@ -1042,6 +1044,8 @@ void ConnectionSocket::onHostNameResolved(std::string host, std::string ip, bool
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closeSocket(1, -1);
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return;
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}
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socketAddress6.sin6_port = htons(ConnectionsManager::getInstance(instanceNum).proxyPort);
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socketAddress6.sin6_family = AF_INET6;
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}
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openConnectionInternal(ipv6);
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}
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