/* * Copyright 2013 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_ASYNC_RESOLVER_INTERFACE_H_ #define RTC_BASE_ASYNC_RESOLVER_INTERFACE_H_ #include "rtc_base/socket_address.h" #include "rtc_base/system/rtc_export.h" #include "rtc_base/third_party/sigslot/sigslot.h" namespace rtc { // This interface defines the methods to resolve the address asynchronously. class RTC_EXPORT AsyncResolverInterface { public: AsyncResolverInterface(); virtual ~AsyncResolverInterface(); // Start address resolution of the hostname in `addr`. virtual void Start(const SocketAddress& addr) = 0; // Returns true iff the address from `Start` was successfully resolved. // If the address was successfully resolved, sets `addr` to a copy of the // address from `Start` with the IP address set to the top most resolved // address of `family` (`addr` will have both hostname and the resolved ip). virtual bool GetResolvedAddress(int family, SocketAddress* addr) const = 0; // Returns error from resolver. virtual int GetError() const = 0; // Delete the resolver. virtual void Destroy(bool wait) = 0; // Returns top most resolved IPv4 address if address is resolved successfully. // Otherwise returns address set in SetAddress. SocketAddress address() const { SocketAddress addr; GetResolvedAddress(AF_INET, &addr); return addr; } // This signal is fired when address resolve process is completed. sigslot::signal1 SignalDone; }; } // namespace rtc #endif