/* * Copyright 2004 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef PC_CHANNEL_MANAGER_H_ #define PC_CHANNEL_MANAGER_H_ #include #include #include #include #include "api/audio_options.h" #include "api/crypto/crypto_options.h" #include "call/call.h" #include "media/base/codec.h" #include "media/base/media_channel.h" #include "media/base/media_config.h" #include "media/base/media_engine.h" #include "pc/channel.h" #include "pc/rtp_transport_internal.h" #include "pc/session_description.h" #include "rtc_base/system/file_wrapper.h" #include "rtc_base/thread.h" namespace cricket { // ChannelManager allows the MediaEngine to run on a separate thread, and takes // care of marshalling calls between threads. It also creates and keeps track of // voice and video channels; by doing so, it can temporarily pause all the // channels when a new audio or video device is chosen. The voice and video // channels are stored in separate vectors, to easily allow operations on just // voice or just video channels. // ChannelManager also allows the application to discover what devices it has // using device manager. class ChannelManager final { public: // Construct a ChannelManager with the specified media engine and data engine. ChannelManager(std::unique_ptr media_engine, std::unique_ptr data_engine, rtc::Thread* worker_thread, rtc::Thread* network_thread); ~ChannelManager(); // Accessors for the worker thread, allowing it to be set after construction, // but before Init. set_worker_thread will return false if called after Init. rtc::Thread* worker_thread() const { return worker_thread_; } bool set_worker_thread(rtc::Thread* thread) { if (initialized_) { return false; } worker_thread_ = thread; return true; } rtc::Thread* network_thread() const { return network_thread_; } bool set_network_thread(rtc::Thread* thread) { if (initialized_) { return false; } network_thread_ = thread; return true; } MediaEngineInterface* media_engine() { return media_engine_.get(); } // Retrieves the list of supported audio & video codec types. // Can be called before starting the media engine. void GetSupportedAudioSendCodecs(std::vector* codecs) const; void GetSupportedAudioReceiveCodecs(std::vector* codecs) const; void GetSupportedVideoSendCodecs(std::vector* codecs) const; void GetSupportedVideoReceiveCodecs(std::vector* codecs) const; void GetSupportedDataCodecs(std::vector* codecs) const; RtpHeaderExtensions GetDefaultEnabledAudioRtpHeaderExtensions() const; std::vector GetSupportedAudioRtpHeaderExtensions() const; RtpHeaderExtensions GetDefaultEnabledVideoRtpHeaderExtensions() const; std::vector GetSupportedVideoRtpHeaderExtensions() const; // Indicates whether the media engine is started. bool initialized() const { return initialized_; } // Starts up the media engine. bool Init(); // Shuts down the media engine. void Terminate(); // The operations below all occur on the worker thread. // ChannelManager retains ownership of the created channels, so clients should // call the appropriate Destroy*Channel method when done. // Creates a voice channel, to be associated with the specified session. VoiceChannel* CreateVoiceChannel( webrtc::Call* call, const cricket::MediaConfig& media_config, webrtc::RtpTransportInternal* rtp_transport, rtc::Thread* signaling_thread, const std::string& content_name, bool srtp_required, const webrtc::CryptoOptions& crypto_options, rtc::UniqueRandomIdGenerator* ssrc_generator, const AudioOptions& options); // Destroys a voice channel created by CreateVoiceChannel. void DestroyVoiceChannel(VoiceChannel* voice_channel); // Creates a video channel, synced with the specified voice channel, and // associated with the specified session. // Version of the above that takes PacketTransportInternal. VideoChannel* CreateVideoChannel( webrtc::Call* call, const cricket::MediaConfig& media_config, webrtc::RtpTransportInternal* rtp_transport, rtc::Thread* signaling_thread, const std::string& content_name, bool srtp_required, const webrtc::CryptoOptions& crypto_options, rtc::UniqueRandomIdGenerator* ssrc_generator, const VideoOptions& options, webrtc::VideoBitrateAllocatorFactory* video_bitrate_allocator_factory); // Destroys a video channel created by CreateVideoChannel. void DestroyVideoChannel(VideoChannel* video_channel); RtpDataChannel* CreateRtpDataChannel( const cricket::MediaConfig& media_config, webrtc::RtpTransportInternal* rtp_transport, rtc::Thread* signaling_thread, const std::string& content_name, bool srtp_required, const webrtc::CryptoOptions& crypto_options, rtc::UniqueRandomIdGenerator* ssrc_generator); // Destroys a data channel created by CreateRtpDataChannel. void DestroyRtpDataChannel(RtpDataChannel* data_channel); // Indicates whether any channels exist. bool has_channels() const { return (!voice_channels_.empty() || !video_channels_.empty() || !data_channels_.empty()); } // RTX will be enabled/disabled in engines that support it. The supporting // engines will start offering an RTX codec. Must be called before Init(). bool SetVideoRtxEnabled(bool enable); // Starts/stops the local microphone and enables polling of the input level. bool capturing() const { return capturing_; } // The operations below occur on the main thread. // Starts AEC dump using existing file, with a specified maximum file size in // bytes. When the limit is reached, logging will stop and the file will be // closed. If max_size_bytes is set to <= 0, no limit will be used. bool StartAecDump(webrtc::FileWrapper file, int64_t max_size_bytes); // Stops recording AEC dump. void StopAecDump(); private: std::unique_ptr media_engine_; // Nullable. std::unique_ptr data_engine_; // Non-null. bool initialized_ = false; rtc::Thread* main_thread_; rtc::Thread* worker_thread_; rtc::Thread* network_thread_; // Vector contents are non-null. std::vector> voice_channels_; std::vector> video_channels_; std::vector> data_channels_; bool enable_rtx_ = false; bool capturing_ = false; }; } // namespace cricket #endif // PC_CHANNEL_MANAGER_H_