/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_ASYNC_UDP_SOCKET_H_ #define RTC_BASE_ASYNC_UDP_SOCKET_H_ #include #include #include "rtc_base/async_packet_socket.h" #include "rtc_base/async_socket.h" #include "rtc_base/socket.h" #include "rtc_base/socket_address.h" #include "rtc_base/socket_factory.h" namespace rtc { // Provides the ability to receive packets asynchronously. Sends are not // buffered since it is acceptable to drop packets under high load. class AsyncUDPSocket : public AsyncPacketSocket { public: // Binds |socket| and creates AsyncUDPSocket for it. Takes ownership // of |socket|. Returns null if bind() fails (|socket| is destroyed // in that case). static AsyncUDPSocket* Create(AsyncSocket* socket, const SocketAddress& bind_address); // Creates a new socket for sending asynchronous UDP packets using an // asynchronous socket from the given factory. static AsyncUDPSocket* Create(SocketFactory* factory, const SocketAddress& bind_address); explicit AsyncUDPSocket(AsyncSocket* socket); ~AsyncUDPSocket() override; SocketAddress GetLocalAddress() const override; SocketAddress GetRemoteAddress() const override; int Send(const void* pv, size_t cb, const rtc::PacketOptions& options) override; int SendTo(const void* pv, size_t cb, const SocketAddress& addr, const rtc::PacketOptions& options) override; int Close() override; State GetState() const override; int GetOption(Socket::Option opt, int* value) override; int SetOption(Socket::Option opt, int value) override; int GetError() const override; void SetError(int error) override; private: // Called when the underlying socket is ready to be read from. void OnReadEvent(AsyncSocket* socket); // Called when the underlying socket is ready to send. void OnWriteEvent(AsyncSocket* socket); std::unique_ptr socket_; char* buf_; size_t size_; }; } // namespace rtc #endif // RTC_BASE_ASYNC_UDP_SOCKET_H_