// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_ANDROID_APK_ASSETS_H_ #define BASE_ANDROID_APK_ASSETS_H_ #include #include "base/android/jni_android.h" #include "base/files/file_path.h" #include "base/files/memory_mapped_file.h" namespace base { namespace android { // Opens an asset (e.g. a .pak file) from the apk. // Can be used from renderer process. // Fails if the asset is not stored uncompressed within the .apk. // Returns: The File Descriptor of the asset, or -1 upon failure. // Input arguments: // - |file_path|: Path to file within .apk. e.g.: assets/foo.pak // Output arguments: // - |region|: size & offset (in bytes) within the .apk of the asset. BASE_EXPORT int OpenApkAsset( const std::string& file_path, base::MemoryMappedFile::Region* region); // Registers an uncompressed asset from within the apk in the // FileDescriptorStore. // Returns: true in case of success, false otherwise. BASE_EXPORT bool RegisterApkAssetWithFileDescriptorStore( const std::string& key, const base::FilePath& file_path); } // namespace android } // namespace base #endif // BASE_ANDROID_APK_ASSETS_H_