// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event.h" #include #include #include #include #include "base/debug/activity_tracker.h" #include "base/logging.h" #include "base/numerics/safe_conversions.h" #include "base/optional.h" #include "base/threading/scoped_blocking_call.h" #include "base/threading/thread_restrictions.h" #include "base/time/time.h" #include "base/time/time_override.h" namespace base { WaitableEvent::WaitableEvent(ResetPolicy reset_policy, InitialState initial_state) : handle_(CreateEvent(nullptr, reset_policy == ResetPolicy::MANUAL, initial_state == InitialState::SIGNALED, nullptr)) { // We're probably going to crash anyways if this is ever NULL, so we might as // well make our stack reports more informative by crashing here. CHECK(handle_.IsValid()); } WaitableEvent::WaitableEvent(win::ScopedHandle handle) : handle_(std::move(handle)) { CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle"; } WaitableEvent::~WaitableEvent() = default; void WaitableEvent::Reset() { ResetEvent(handle_.Get()); } void WaitableEvent::Signal() { SetEvent(handle_.Get()); } bool WaitableEvent::IsSignaled() { DWORD result = WaitForSingleObject(handle_.Get(), 0); DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT) << "Unexpected WaitForSingleObject result " << result; return result == WAIT_OBJECT_0; } void WaitableEvent::Wait() { // Record the event that this thread is blocking upon (for hang diagnosis) and // consider it blocked for scheduling purposes. Ignore this for non-blocking // WaitableEvents. Optional event_activity; Optional scoped_blocking_call; if (waiting_is_blocking_) { event_activity.emplace(this); scoped_blocking_call.emplace(FROM_HERE, BlockingType::MAY_BLOCK); } DWORD result = WaitForSingleObject(handle_.Get(), INFINITE); // It is most unexpected that this should ever fail. Help consumers learn // about it if it should ever fail. DPCHECK(result != WAIT_FAILED); DCHECK_EQ(WAIT_OBJECT_0, result); } bool WaitableEvent::TimedWait(const TimeDelta& wait_delta) { if (wait_delta <= TimeDelta()) return IsSignaled(); // Record the event that this thread is blocking upon (for hang diagnosis) and // consider it blocked for scheduling purposes. Ignore this for non-blocking // WaitableEvents. Optional event_activity; Optional scoped_blocking_call; if (waiting_is_blocking_) { event_activity.emplace(this); scoped_blocking_call.emplace(FROM_HERE, BlockingType::MAY_BLOCK); } // TimeTicks takes care of overflow but we special case is_max() nonetheless // to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily. // WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so // we don't need to worry about is_max() for the increment phase of the loop. const TimeTicks end_time = wait_delta.is_max() ? TimeTicks::Max() : subtle::TimeTicksNowIgnoringOverride() + wait_delta; for (TimeDelta remaining = wait_delta; remaining > TimeDelta(); remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) { // Truncate the timeout to milliseconds, rounded up to avoid spinning // (either by returning too early or because a < 1ms timeout on Windows // tends to return immediately). const DWORD timeout_ms = remaining.is_max() ? INFINITE : saturated_cast(remaining.InMillisecondsRoundedUp()); const DWORD result = WaitForSingleObject(handle_.Get(), timeout_ms); DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT) << "Unexpected WaitForSingleObject result " << result; switch (result) { case WAIT_OBJECT_0: return true; case WAIT_TIMEOUT: // TimedWait can time out earlier than the specified |timeout| on // Windows. To make this consistent with the posix implementation we // should guarantee that TimedWait doesn't return earlier than the // specified |max_time| and wait again for the remaining time. continue; } } return false; } // static size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) { DCHECK(count) << "Cannot wait on no events"; internal::ScopedBlockingCallWithBaseSyncPrimitives scoped_blocking_call( FROM_HERE, BlockingType::MAY_BLOCK); // Record an event (the first) that this thread is blocking upon. debug::ScopedEventWaitActivity event_activity(events[0]); HANDLE handles[MAXIMUM_WAIT_OBJECTS]; CHECK_LE(count, static_cast(MAXIMUM_WAIT_OBJECTS)) << "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany"; for (size_t i = 0; i < count; ++i) handles[i] = events[i]->handle(); // The cast is safe because count is small - see the CHECK above. DWORD result = WaitForMultipleObjects(static_cast(count), handles, FALSE, // don't wait for all the objects INFINITE); // no timeout if (result >= WAIT_OBJECT_0 + count) { DPLOG(FATAL) << "WaitForMultipleObjects failed"; return 0; } return result - WAIT_OBJECT_0; } } // namespace base