/* * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_ #define MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_ #include #include #include #include "modules/audio_device/android/audio_common.h" #include "modules/audio_device/android/audio_manager.h" #include "modules/audio_device/android/opensles_common.h" #include "modules/audio_device/audio_device_generic.h" #include "modules/audio_device/include/audio_device_defines.h" #include "modules/utility/include/helpers_android.h" #include "rtc_base/thread_checker.h" namespace webrtc { class FineAudioBuffer; // Implements 16-bit mono PCM audio output support for Android using the // C based OpenSL ES API. No calls from C/C++ to Java using JNI is done. // // An instance must be created and destroyed on one and the same thread. // All public methods must also be called on the same thread. A thread checker // will RTC_DCHECK if any method is called on an invalid thread. Decoded audio // buffers are requested on a dedicated internal thread managed by the OpenSL // ES layer. // // The existing design forces the user to call InitPlayout() after Stoplayout() // to be able to call StartPlayout() again. This is inline with how the Java- // based implementation works. // // OpenSL ES is a native C API which have no Dalvik-related overhead such as // garbage collection pauses and it supports reduced audio output latency. // If the device doesn't claim this feature but supports API level 9 (Android // platform version 2.3) or later, then we can still use the OpenSL ES APIs but // the output latency may be higher. class OpenSLESPlayer { public: // Beginning with API level 17 (Android 4.2), a buffer count of 2 or more is // required for lower latency. Beginning with API level 18 (Android 4.3), a // buffer count of 1 is sufficient for lower latency. In addition, the buffer // size and sample rate must be compatible with the device's native output // configuration provided via the audio manager at construction. // TODO(henrika): perhaps set this value dynamically based on OS version. static const int kNumOfOpenSLESBuffers = 2; explicit OpenSLESPlayer(AudioManager* audio_manager); ~OpenSLESPlayer(); int Init(); int Terminate(); int InitPlayout(); bool PlayoutIsInitialized() const { return initialized_; } int StartPlayout(); int StopPlayout(); bool Playing() const { return playing_; } int SpeakerVolumeIsAvailable(bool& available); int SetSpeakerVolume(uint32_t volume); int SpeakerVolume(uint32_t& volume) const; int MaxSpeakerVolume(uint32_t& maxVolume) const; int MinSpeakerVolume(uint32_t& minVolume) const; void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer); private: // These callback methods are called when data is required for playout. // They are both called from an internal "OpenSL ES thread" which is not // attached to the Dalvik VM. static void SimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf caller, void* context); void FillBufferQueue(); // Reads audio data in PCM format using the AudioDeviceBuffer. // Can be called both on the main thread (during Start()) and from the // internal audio thread while output streaming is active. // If the |silence| flag is set, the audio is filled with zeros instead of // asking the WebRTC layer for real audio data. This procedure is also known // as audio priming. void EnqueuePlayoutData(bool silence); // Allocate memory for audio buffers which will be used to render audio // via the SLAndroidSimpleBufferQueueItf interface. void AllocateDataBuffers(); // Obtaines the SL Engine Interface from the existing global Engine object. // The interface exposes creation methods of all the OpenSL ES object types. // This method defines the |engine_| member variable. bool ObtainEngineInterface(); // Creates/destroys the output mix object. bool CreateMix(); void DestroyMix(); // Creates/destroys the audio player and the simple-buffer object. // Also creates the volume object. bool CreateAudioPlayer(); void DestroyAudioPlayer(); SLuint32 GetPlayState() const; // Ensures that methods are called from the same thread as this object is // created on. rtc::ThreadChecker thread_checker_; // Stores thread ID in first call to SimpleBufferQueueCallback() from internal // non-application thread which is not attached to the Dalvik JVM. // Detached during construction of this object. rtc::ThreadChecker thread_checker_opensles_; // Raw pointer to the audio manager injected at construction. Used to cache // audio parameters and to access the global SL engine object needed by the // ObtainEngineInterface() method. The audio manager outlives any instance of // this class. AudioManager* audio_manager_; // Contains audio parameters provided to this class at construction by the // AudioManager. const AudioParameters audio_parameters_; // Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the // AudioDeviceModuleImpl class and called by AudioDeviceModule::Create(). AudioDeviceBuffer* audio_device_buffer_; bool initialized_; bool playing_; // PCM-type format definition. // TODO(henrika): add support for SLAndroidDataFormat_PCM_EX (android-21) if // 32-bit float representation is needed. SLDataFormat_PCM pcm_format_; // Queue of audio buffers to be used by the player object for rendering // audio. std::unique_ptr audio_buffers_[kNumOfOpenSLESBuffers]; // FineAudioBuffer takes an AudioDeviceBuffer which delivers audio data // in chunks of 10ms. It then allows for this data to be pulled in // a finer or coarser granularity. I.e. interacting with this class instead // of directly with the AudioDeviceBuffer one can ask for any number of // audio data samples. // Example: native buffer size can be 192 audio frames at 48kHz sample rate. // WebRTC will provide 480 audio frames per 10ms but OpenSL ES asks for 192 // in each callback (one every 4th ms). This class can then ask for 192 and // the FineAudioBuffer will ask WebRTC for new data approximately only every // second callback and also cache non-utilized audio. std::unique_ptr fine_audio_buffer_; // Keeps track of active audio buffer 'n' in the audio_buffers_[n] queue. // Example (kNumOfOpenSLESBuffers = 2): counts 0, 1, 0, 1, ... int buffer_index_; // This interface exposes creation methods for all the OpenSL ES object types. // It is the OpenSL ES API entry point. SLEngineItf engine_; // Output mix object to be used by the player object. webrtc::ScopedSLObjectItf output_mix_; // The audio player media object plays out audio to the speakers. It also // supports volume control. webrtc::ScopedSLObjectItf player_object_; // This interface is supported on the audio player and it controls the state // of the audio player. SLPlayItf player_; // The Android Simple Buffer Queue interface is supported on the audio player // and it provides methods to send audio data from the source to the audio // player for rendering. SLAndroidSimpleBufferQueueItf simple_buffer_queue_; // This interface exposes controls for manipulating the object’s audio volume // properties. This interface is supported on the Audio Player object. SLVolumeItf volume_; // Last time the OpenSL ES layer asked for audio data to play out. uint32_t last_play_time_; }; } // namespace webrtc #endif // MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_PLAYER_H_