/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "rtc_base/firewall_socket_server.h" #include #include #include #include #include "absl/algorithm/container.h" #include "rtc_base/async_socket.h" #include "rtc_base/checks.h" #include "rtc_base/logging.h" namespace rtc { class FirewallSocket : public AsyncSocketAdapter { public: FirewallSocket(FirewallSocketServer* server, AsyncSocket* socket, int type) : AsyncSocketAdapter(socket), server_(server), type_(type) {} int Bind(const SocketAddress& addr) override { if (!server_->IsBindableIp(addr.ipaddr())) { SetError(EINVAL); return SOCKET_ERROR; } return AsyncSocketAdapter::Bind(addr); } int Connect(const SocketAddress& addr) override { if (type_ == SOCK_STREAM) { if (!server_->Check(FP_TCP, GetLocalAddress(), addr)) { RTC_LOG(LS_VERBOSE) << "FirewallSocket outbound TCP connection from " << GetLocalAddress().ToSensitiveString() << " to " << addr.ToSensitiveString() << " denied"; // TODO: Handle this asynchronously. SetError(EHOSTUNREACH); return SOCKET_ERROR; } } return AsyncSocketAdapter::Connect(addr); } int Send(const void* pv, size_t cb) override { return SendTo(pv, cb, GetRemoteAddress()); } int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override { RTC_DCHECK(type_ == SOCK_DGRAM || type_ == SOCK_STREAM); FirewallProtocol protocol = (type_ == SOCK_DGRAM) ? FP_UDP : FP_TCP; if (!server_->Check(protocol, GetLocalAddress(), addr)) { RTC_LOG(LS_VERBOSE) << "FirewallSocket outbound packet with type " << type_ << " from " << GetLocalAddress().ToSensitiveString() << " to " << addr.ToSensitiveString() << " dropped"; return static_cast(cb); } return AsyncSocketAdapter::SendTo(pv, cb, addr); } int Recv(void* pv, size_t cb, int64_t* timestamp) override { SocketAddress addr; return RecvFrom(pv, cb, &addr, timestamp); } int RecvFrom(void* pv, size_t cb, SocketAddress* paddr, int64_t* timestamp) override { if (type_ == SOCK_DGRAM) { while (true) { int res = AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp); if (res <= 0) return res; if (server_->Check(FP_UDP, *paddr, GetLocalAddress())) return res; RTC_LOG(LS_VERBOSE) << "FirewallSocket inbound UDP packet from " << paddr->ToSensitiveString() << " to " << GetLocalAddress().ToSensitiveString() << " dropped"; } } return AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp); } int Listen(int backlog) override { if (!server_->tcp_listen_enabled()) { RTC_LOG(LS_VERBOSE) << "FirewallSocket listen attempt denied"; return -1; } return AsyncSocketAdapter::Listen(backlog); } AsyncSocket* Accept(SocketAddress* paddr) override { SocketAddress addr; while (AsyncSocket* sock = AsyncSocketAdapter::Accept(&addr)) { if (server_->Check(FP_TCP, addr, GetLocalAddress())) { if (paddr) *paddr = addr; return sock; } sock->Close(); delete sock; RTC_LOG(LS_VERBOSE) << "FirewallSocket inbound TCP connection from " << addr.ToSensitiveString() << " to " << GetLocalAddress().ToSensitiveString() << " denied"; } return 0; } private: FirewallSocketServer* server_; int type_; }; FirewallSocketServer::FirewallSocketServer(SocketServer* server, FirewallManager* manager, bool should_delete_server) : server_(server), manager_(manager), should_delete_server_(should_delete_server), udp_sockets_enabled_(true), tcp_sockets_enabled_(true), tcp_listen_enabled_(true) { if (manager_) manager_->AddServer(this); } FirewallSocketServer::~FirewallSocketServer() { if (manager_) manager_->RemoveServer(this); if (server_ && should_delete_server_) { delete server_; server_ = nullptr; } } void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p, FirewallDirection d, const SocketAddress& addr) { SocketAddress any; if (d == FD_IN || d == FD_ANY) { AddRule(allow, p, any, addr); } if (d == FD_OUT || d == FD_ANY) { AddRule(allow, p, addr, any); } } void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p, const SocketAddress& src, const SocketAddress& dst) { Rule r; r.allow = allow; r.p = p; r.src = src; r.dst = dst; webrtc::MutexLock scope(&mutex_); rules_.push_back(r); } void FirewallSocketServer::ClearRules() { webrtc::MutexLock scope(&mutex_); rules_.clear(); } bool FirewallSocketServer::Check(FirewallProtocol p, const SocketAddress& src, const SocketAddress& dst) { webrtc::MutexLock scope(&mutex_); for (size_t i = 0; i < rules_.size(); ++i) { const Rule& r = rules_[i]; if ((r.p != p) && (r.p != FP_ANY)) continue; if ((r.src.ipaddr() != src.ipaddr()) && !r.src.IsNil()) continue; if ((r.src.port() != src.port()) && (r.src.port() != 0)) continue; if ((r.dst.ipaddr() != dst.ipaddr()) && !r.dst.IsNil()) continue; if ((r.dst.port() != dst.port()) && (r.dst.port() != 0)) continue; return r.allow; } return true; } void FirewallSocketServer::SetUnbindableIps( const std::vector& unbindable_ips) { unbindable_ips_ = unbindable_ips; } bool FirewallSocketServer::IsBindableIp(const rtc::IPAddress& ip) { return !absl::c_linear_search(unbindable_ips_, ip); } Socket* FirewallSocketServer::CreateSocket(int family, int type) { return WrapSocket(server_->CreateAsyncSocket(family, type), type); } AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int family, int type) { return WrapSocket(server_->CreateAsyncSocket(family, type), type); } void FirewallSocketServer::SetMessageQueue(Thread* queue) { server_->SetMessageQueue(queue); } bool FirewallSocketServer::Wait(int cms, bool process_io) { return server_->Wait(cms, process_io); } void FirewallSocketServer::WakeUp() { return server_->WakeUp(); } AsyncSocket* FirewallSocketServer::WrapSocket(AsyncSocket* sock, int type) { if (!sock || (type == SOCK_STREAM && !tcp_sockets_enabled_) || (type == SOCK_DGRAM && !udp_sockets_enabled_)) { RTC_LOG(LS_VERBOSE) << "FirewallSocketServer socket creation denied"; delete sock; return nullptr; } return new FirewallSocket(this, sock, type); } FirewallManager::FirewallManager() {} FirewallManager::~FirewallManager() { RTC_DCHECK(servers_.empty()); } void FirewallManager::AddServer(FirewallSocketServer* server) { webrtc::MutexLock scope(&mutex_); servers_.push_back(server); } void FirewallManager::RemoveServer(FirewallSocketServer* server) { webrtc::MutexLock scope(&mutex_); servers_.erase(std::remove(servers_.begin(), servers_.end(), server), servers_.end()); } void FirewallManager::AddRule(bool allow, FirewallProtocol p, FirewallDirection d, const SocketAddress& addr) { webrtc::MutexLock scope(&mutex_); for (std::vector::const_iterator it = servers_.begin(); it != servers_.end(); ++it) { (*it)->AddRule(allow, p, d, addr); } } void FirewallManager::ClearRules() { webrtc::MutexLock scope(&mutex_); for (std::vector::const_iterator it = servers_.begin(); it != servers_.end(); ++it) { (*it)->ClearRules(); } } } // namespace rtc