/* * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_PLATFORM_THREAD_H_ #define RTC_BASE_PLATFORM_THREAD_H_ #include #include #include "absl/strings/string_view.h" #include "absl/types/optional.h" #include "rtc_base/platform_thread_types.h" namespace rtc { enum class ThreadPriority { kLow = 1, kNormal, kHigh, kRealtime, }; struct ThreadAttributes { ThreadPriority priority = ThreadPriority::kNormal; ThreadAttributes& SetPriority(ThreadPriority priority_param) { priority = priority_param; return *this; } }; // Represents a simple worker thread. class PlatformThread final { public: // Handle is the base platform thread handle. #if defined(WEBRTC_WIN) using Handle = HANDLE; #else using Handle = pthread_t; #endif // defined(WEBRTC_WIN) // This ctor creates the PlatformThread with an unset handle (returning true // in empty()) and is provided for convenience. // TODO(bugs.webrtc.org/12727) Look into if default and move support can be // removed. PlatformThread() = default; // Moves |rhs| into this, storing an empty state in |rhs|. // TODO(bugs.webrtc.org/12727) Look into if default and move support can be // removed. PlatformThread(PlatformThread&& rhs); // Moves |rhs| into this, storing an empty state in |rhs|. // TODO(bugs.webrtc.org/12727) Look into if default and move support can be // removed. PlatformThread& operator=(PlatformThread&& rhs); // For a PlatformThread that's been spawned joinable, the destructor suspends // the calling thread until the created thread exits unless the thread has // already exited. virtual ~PlatformThread(); // Finalizes any allocated resources. // For a PlatformThread that's been spawned joinable, Finalize() suspends // the calling thread until the created thread exits unless the thread has // already exited. // empty() returns true after completion. void Finalize(); // Returns true if default constructed, moved from, or Finalize()ed. bool empty() const { return !handle_.has_value(); } // Creates a started joinable thread which will be joined when the returned // PlatformThread destructs or Finalize() is called. static PlatformThread SpawnJoinable( std::function thread_function, absl::string_view name, ThreadAttributes attributes = ThreadAttributes()); // Creates a started detached thread. The caller has to use external // synchronization as nothing is provided by the PlatformThread construct. static PlatformThread SpawnDetached( std::function thread_function, absl::string_view name, ThreadAttributes attributes = ThreadAttributes()); // Returns the base platform thread handle of this thread. absl::optional GetHandle() const; #if defined(WEBRTC_WIN) // Queue a Windows APC function that runs when the thread is alertable. bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data); #endif private: PlatformThread(Handle handle, bool joinable); static PlatformThread SpawnThread(std::function thread_function, absl::string_view name, ThreadAttributes attributes, bool joinable); absl::optional handle_; bool joinable_ = false; }; } // namespace rtc #endif // RTC_BASE_PLATFORM_THREAD_H_