/* * Copyright 2016 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "rtc_base/null_socket_server.h" #include "rtc_base/checks.h" namespace rtc { NullSocketServer::NullSocketServer() = default; NullSocketServer::~NullSocketServer() {} bool NullSocketServer::Wait(int cms, bool process_io) { // Wait with the given timeout. Do not log a warning if we end up waiting for // a long time; that just means no one has any work for us, which is perfectly // legitimate. event_.Wait(/*give_up_after_ms=*/cms, /*warn_after_ms=*/Event::kForever); return true; } void NullSocketServer::WakeUp() { event_.Set(); } rtc::Socket* NullSocketServer::CreateSocket(int /* family */, int /* type */) { RTC_NOTREACHED(); return nullptr; } rtc::AsyncSocket* NullSocketServer::CreateAsyncSocket(int /* family */, int /* type */) { RTC_NOTREACHED(); return nullptr; } } // namespace rtc