/* * This is the source code of tgnet library v. 1.0 * It is licensed under GNU GPL v. 2 or later. * You should have received a copy of the license in this archive (see LICENSE). * * Copyright Nikolai Kudashov, 2015. */ #ifndef DEFINES_H #define DEFINES_H #include #include #include #include #include #define USE_DEBUG_SESSION false #define READ_BUFFER_SIZE 1024 * 128 //#define DEBUG_VERSION #define DEFAULT_DATACENTER_ID INT_MAX #define DC_UPDATE_TIME 60 * 60 #define DOWNLOAD_CONNECTIONS_COUNT 2 #define CONNECTION_BACKGROUND_KEEP_TIME 10000 class TLObject; class TL_error; class Request; class TL_message; class TL_config; class NativeByteBuffer; typedef std::function onCompleteFunc; typedef std::function onQuickAckFunc; typedef std::list> requestsList; typedef requestsList::iterator requestsIter; typedef struct NetworkMessage { std::unique_ptr message; bool invokeAfter = false; bool needQuickAck = false; int32_t requestId; } NetworkMessage; enum ConnectionType { ConnectionTypeGeneric = 1, ConnectionTypeDownload = 2, ConnectionTypeUpload = 4, ConnectionTypePush = 8, }; enum ConnectionState { ConnectionStateConnecting = 1, ConnectionStateWaitingForNetwork = 2, ConnectionStateConnected = 3 }; enum EventObjectType { EventObjectTypeConnection, EventObjectTypeTimer, EventObjectPipe }; typedef struct ConnectiosManagerDelegate { virtual void onUpdate() = 0; virtual void onSessionCreated() = 0; virtual void onConnectionStateChanged(ConnectionState state) = 0; virtual void onUnparsedMessageReceived(int64_t reqMessageId, NativeByteBuffer *buffer, ConnectionType connectionType) = 0; virtual void onLogout() = 0; virtual void onUpdateConfig(TL_config *config) = 0; virtual void onInternalPushReceived() = 0; } ConnectiosManagerDelegate; #define AllConnectionTypes ConnectionTypeGeneric | ConnectionTypeDownload | ConnectionTypeUpload enum RequestFlag { RequestFlagEnableUnauthorized = 1, RequestFlagFailOnServerErrors = 2, RequestFlagCanCompress = 4, RequestFlagWithoutLogin = 8, RequestFlagTryDifferentDc = 16, RequestFlagForceDownload = 32, RequestFlagInvokeAfter = 64, RequestFlagNeedQuickAck = 128 }; inline std::string to_string_int32(int32_t value) { char buf[30]; int len = sprintf(buf, "%d", value); return std::string(buf, len); } inline std::string to_string_uint64(uint64_t value) { char buf[30]; int len = sprintf(buf, "%llu", value); return std::string(buf, len); } #endif