/* * Copyright 2019 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_CONNECTION_H_ #define P2P_BASE_CONNECTION_H_ #include #include #include #include "absl/types/optional.h" #include "api/candidate.h" #include "api/transport/stun.h" #include "logging/rtc_event_log/ice_logger.h" #include "p2p/base/candidate_pair_interface.h" #include "p2p/base/connection_info.h" #include "p2p/base/p2p_transport_channel_ice_field_trials.h" #include "p2p/base/stun_request.h" #include "p2p/base/transport_description.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/message_handler.h" #include "rtc_base/network.h" #include "rtc_base/numerics/event_based_exponential_moving_average.h" #include "rtc_base/rate_tracker.h" namespace cricket { // Version number for GOOG_PING, this is added to have the option of // adding other flavors in the future. constexpr int kGoogPingVersion = 1; // Connection and Port has circular dependencies. // So we use forward declaration rather than include. class Port; // Forward declaration so that a ConnectionRequest can contain a Connection. class Connection; struct CandidatePair final : public CandidatePairInterface { ~CandidatePair() override = default; const Candidate& local_candidate() const override { return local; } const Candidate& remote_candidate() const override { return remote; } Candidate local; Candidate remote; }; // A ConnectionRequest is a simple STUN ping used to determine writability. class ConnectionRequest : public StunRequest { public: explicit ConnectionRequest(Connection* connection); void Prepare(StunMessage* request) override; void OnResponse(StunMessage* response) override; void OnErrorResponse(StunMessage* response) override; void OnTimeout() override; void OnSent() override; int resend_delay() override; private: Connection* connection_; }; // Represents a communication link between a port on the local client and a // port on the remote client. class Connection : public CandidatePairInterface, public rtc::MessageHandler, public sigslot::has_slots<> { public: struct SentPing { SentPing(const std::string id, int64_t sent_time, uint32_t nomination) : id(id), sent_time(sent_time), nomination(nomination) {} std::string id; int64_t sent_time; uint32_t nomination; }; ~Connection() override; // A unique ID assigned when the connection is created. uint32_t id() const { return id_; } // Implementation of virtual methods in CandidatePairInterface. // Returns the description of the local port const Candidate& local_candidate() const override; // Returns the description of the remote port to which we communicate. const Candidate& remote_candidate() const override; // Return local network for this connection. virtual const rtc::Network* network() const; // Return generation for this connection. virtual int generation() const; // Returns the pair priority. virtual uint64_t priority() const; enum WriteState { STATE_WRITABLE = 0, // we have received ping responses recently STATE_WRITE_UNRELIABLE = 1, // we have had a few ping failures STATE_WRITE_INIT = 2, // we have yet to receive a ping response STATE_WRITE_TIMEOUT = 3, // we have had a large number of ping failures }; WriteState write_state() const { return write_state_; } bool writable() const { return write_state_ == STATE_WRITABLE; } bool receiving() const { return receiving_; } // Determines whether the connection has finished connecting. This can only // be false for TCP connections. bool connected() const { return connected_; } bool weak() const { return !(writable() && receiving() && connected()); } bool active() const { return write_state_ != STATE_WRITE_TIMEOUT; } // A connection is dead if it can be safely deleted. bool dead(int64_t now) const; // Estimate of the round-trip time over this connection. int rtt() const { return rtt_; } int unwritable_timeout() const; void set_unwritable_timeout(const absl::optional& value_ms) { unwritable_timeout_ = value_ms; } int unwritable_min_checks() const; void set_unwritable_min_checks(const absl::optional& value) { unwritable_min_checks_ = value; } int inactive_timeout() const; void set_inactive_timeout(const absl::optional& value) { inactive_timeout_ = value; } // Gets the |ConnectionInfo| stats, where |best_connection| has not been // populated (default value false). ConnectionInfo stats(); sigslot::signal1 SignalStateChange; // Sent when the connection has decided that it is no longer of value. It // will delete itself immediately after this call. sigslot::signal1 SignalDestroyed; // The connection can send and receive packets asynchronously. This matches // the interface of AsyncPacketSocket, which may use UDP or TCP under the // covers. virtual int Send(const void* data, size_t size, const rtc::PacketOptions& options) = 0; // Error if Send() returns < 0 virtual int GetError() = 0; sigslot::signal4 SignalReadPacket; sigslot::signal1 SignalReadyToSend; // Called when a packet is received on this connection. void OnReadPacket(const char* data, size_t size, int64_t packet_time_us); // Called when the socket is currently able to send. void OnReadyToSend(); // Called when a connection is determined to be no longer useful to us. We // still keep it around in case the other side wants to use it. But we can // safely stop pinging on it and we can allow it to time out if the other // side stops using it as well. bool pruned() const { return pruned_; } void Prune(); bool use_candidate_attr() const { return use_candidate_attr_; } void set_use_candidate_attr(bool enable); void set_nomination(uint32_t value) { nomination_ = value; } uint32_t remote_nomination() const { return remote_nomination_; } // One or several pairs may be nominated based on if Regular or Aggressive // Nomination is used. https://tools.ietf.org/html/rfc5245#section-8 // |nominated| is defined both for the controlling or controlled agent based // on if a nomination has been pinged or acknowledged. The controlled agent // gets its |remote_nomination_| set when pinged by the controlling agent with // a nomination value. The controlling agent gets its |acked_nomination_| set // when receiving a response to a nominating ping. bool nominated() const { return acked_nomination_ || remote_nomination_; } void set_remote_ice_mode(IceMode mode) { remote_ice_mode_ = mode; } int receiving_timeout() const; void set_receiving_timeout(absl::optional receiving_timeout_ms) { receiving_timeout_ = receiving_timeout_ms; } // Makes the connection go away. void Destroy(); // Makes the connection go away, in a failed state. void FailAndDestroy(); // Prunes the connection and sets its state to STATE_FAILED, // It will not be used or send pings although it can still receive packets. void FailAndPrune(); // Checks that the state of this connection is up-to-date. The argument is // the current time, which is compared against various timeouts. void UpdateState(int64_t now); // Called when this connection should try checking writability again. int64_t last_ping_sent() const { return last_ping_sent_; } void Ping(int64_t now); void ReceivedPingResponse( int rtt, const std::string& request_id, const absl::optional& nomination = absl::nullopt); int64_t last_ping_response_received() const { return last_ping_response_received_; } const absl::optional& last_ping_id_received() const { return last_ping_id_received_; } // Used to check if any STUN ping response has been received. int rtt_samples() const { return rtt_samples_; } // Called whenever a valid ping is received on this connection. This is // public because the connection intercepts the first ping for us. int64_t last_ping_received() const { return last_ping_received_; } void ReceivedPing( const absl::optional& request_id = absl::nullopt); // Handles the binding request; sends a response if this is a valid request. void HandleStunBindingOrGoogPingRequest(IceMessage* msg); // Handles the piggyback acknowledgement of the lastest connectivity check // that the remote peer has received, if it is indicated in the incoming // connectivity check from the peer. void HandlePiggybackCheckAcknowledgementIfAny(StunMessage* msg); int64_t last_data_received() const { return last_data_received_; } // Debugging description of this connection std::string ToDebugId() const; std::string ToString() const; std::string ToSensitiveString() const; // Structured description of this candidate pair. const webrtc::IceCandidatePairDescription& ToLogDescription(); void set_ice_event_log(webrtc::IceEventLog* ice_event_log) { ice_event_log_ = ice_event_log; } // Prints pings_since_last_response_ into a string. void PrintPingsSinceLastResponse(std::string* pings, size_t max); bool reported() const { return reported_; } void set_reported(bool reported) { reported_ = reported; } // The following two methods are only used for logging in ToString above, and // this flag is set true by P2PTransportChannel for its selected candidate // pair. bool selected() const { return selected_; } void set_selected(bool selected) { selected_ = selected; } // This signal will be fired if this connection is nominated by the // controlling side. sigslot::signal1 SignalNominated; // Invoked when Connection receives STUN error response with 487 code. void HandleRoleConflictFromPeer(); IceCandidatePairState state() const { return state_; } int num_pings_sent() const { return num_pings_sent_; } IceMode remote_ice_mode() const { return remote_ice_mode_; } uint32_t ComputeNetworkCost() const; // Update the ICE password and/or generation of the remote candidate if the // ufrag in |params| matches the candidate's ufrag, and the // candidate's password and/or ufrag has not been set. void MaybeSetRemoteIceParametersAndGeneration(const IceParameters& params, int generation); // If |remote_candidate_| is peer reflexive and is equivalent to // |new_candidate| except the type, update |remote_candidate_| to // |new_candidate|. void MaybeUpdatePeerReflexiveCandidate(const Candidate& new_candidate); // Returns the last received time of any data, stun request, or stun // response in milliseconds int64_t last_received() const; // Returns the last time when the connection changed its receiving state. int64_t receiving_unchanged_since() const { return receiving_unchanged_since_; } bool stable(int64_t now) const; // Check if we sent |val| pings without receving a response. bool TooManyOutstandingPings(const absl::optional& val) const; void SetIceFieldTrials(const IceFieldTrials* field_trials); const rtc::EventBasedExponentialMovingAverage& GetRttEstimate() const { return rtt_estimate_; } // Reset the connection to a state of a newly connected. // - STATE_WRITE_INIT // - receving = false // - throw away all pending request // - reset RttEstimate // // Keep the following unchanged: // - connected // - remote_candidate // - statistics // // Does not trigger SignalStateChange void ForgetLearnedState(); void SendStunBindingResponse(const StunMessage* request); void SendGoogPingResponse(const StunMessage* request); void SendResponseMessage(const StunMessage& response); // An accessor for unit tests. Port* PortForTest() { return port_; } const Port* PortForTest() const { return port_; } // Public for unit tests. uint32_t acked_nomination() const { return acked_nomination_; } // Public for unit tests. void set_remote_nomination(uint32_t remote_nomination) { remote_nomination_ = remote_nomination; } protected: enum { MSG_DELETE = 0, MSG_FIRST_AVAILABLE }; // Constructs a new connection to the given remote port. Connection(Port* port, size_t index, const Candidate& candidate); // Called back when StunRequestManager has a stun packet to send void OnSendStunPacket(const void* data, size_t size, StunRequest* req); // Callbacks from ConnectionRequest virtual void OnConnectionRequestResponse(ConnectionRequest* req, StunMessage* response); void OnConnectionRequestErrorResponse(ConnectionRequest* req, StunMessage* response); void OnConnectionRequestTimeout(ConnectionRequest* req); void OnConnectionRequestSent(ConnectionRequest* req); bool rtt_converged() const; // If the response is not received within 2 * RTT, the response is assumed to // be missing. bool missing_responses(int64_t now) const; // Changes the state and signals if necessary. void set_write_state(WriteState value); void UpdateReceiving(int64_t now); void set_state(IceCandidatePairState state); void set_connected(bool value); uint32_t nomination() const { return nomination_; } void OnMessage(rtc::Message* pmsg) override; // The local port where this connection sends and receives packets. Port* port() { return port_; } const Port* port() const { return port_; } uint32_t id_; Port* port_; size_t local_candidate_index_; Candidate remote_candidate_; ConnectionInfo stats_; rtc::RateTracker recv_rate_tracker_; rtc::RateTracker send_rate_tracker_; private: // Update the local candidate based on the mapped address attribute. // If the local candidate changed, fires SignalStateChange. void MaybeUpdateLocalCandidate(ConnectionRequest* request, StunMessage* response); void LogCandidatePairConfig(webrtc::IceCandidatePairConfigType type); void LogCandidatePairEvent(webrtc::IceCandidatePairEventType type, uint32_t transaction_id); // Check if this IceMessage is identical // to last message ack:ed STUN_BINDING_REQUEST. bool ShouldSendGoogPing(const StunMessage* message); WriteState write_state_; bool receiving_; bool connected_; bool pruned_; bool selected_ = false; // By default |use_candidate_attr_| flag will be true, // as we will be using aggressive nomination. // But when peer is ice-lite, this flag "must" be initialized to false and // turn on when connection becomes "best connection". bool use_candidate_attr_; // Used by the controlling side to indicate that this connection will be // selected for transmission if the peer supports ICE-renomination when this // value is positive. A larger-value indicates that a connection is nominated // later and should be selected by the controlled side with higher precedence. // A zero-value indicates not nominating this connection. uint32_t nomination_ = 0; // The last nomination that has been acknowledged. uint32_t acked_nomination_ = 0; // Used by the controlled side to remember the nomination value received from // the controlling side. When the peer does not support ICE re-nomination, its // value will be 1 if the connection has been nominated. uint32_t remote_nomination_ = 0; IceMode remote_ice_mode_; StunRequestManager requests_; int rtt_; int rtt_samples_ = 0; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-totalroundtriptime uint64_t total_round_trip_time_ms_ = 0; // https://w3c.github.io/webrtc-stats/#dom-rtcicecandidatepairstats-currentroundtriptime absl::optional current_round_trip_time_ms_; int64_t last_ping_sent_; // last time we sent a ping to the other side int64_t last_ping_received_; // last time we received a ping from the other // side int64_t last_data_received_; int64_t last_ping_response_received_; int64_t receiving_unchanged_since_ = 0; std::vector pings_since_last_response_; // Transaction ID of the last connectivity check received. Null if having not // received a ping yet. absl::optional last_ping_id_received_; absl::optional unwritable_timeout_; absl::optional unwritable_min_checks_; absl::optional inactive_timeout_; bool reported_; IceCandidatePairState state_; // Time duration to switch from receiving to not receiving. absl::optional receiving_timeout_; int64_t time_created_ms_; int num_pings_sent_ = 0; absl::optional log_description_; webrtc::IceEventLog* ice_event_log_ = nullptr; // GOOG_PING_REQUEST is sent in place of STUN_BINDING_REQUEST // if configured via field trial, the remote peer supports it (signaled // in STUN_BINDING) and if the last STUN BINDING is identical to the one // that is about to be sent. absl::optional remote_support_goog_ping_; std::unique_ptr cached_stun_binding_; const IceFieldTrials* field_trials_; rtc::EventBasedExponentialMovingAverage rtt_estimate_; friend class Port; friend class ConnectionRequest; friend class P2PTransportChannel; }; // ProxyConnection defers all the interesting work to the port. class ProxyConnection : public Connection { public: ProxyConnection(Port* port, size_t index, const Candidate& remote_candidate); int Send(const void* data, size_t size, const rtc::PacketOptions& options) override; int GetError() override; private: int error_ = 0; }; } // namespace cricket #endif // P2P_BASE_CONNECTION_H_