/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_STUN_REQUEST_H_ #define P2P_BASE_STUN_REQUEST_H_ #include #include #include #include #include "api/transport/stun.h" #include "rtc_base/message_handler.h" #include "rtc_base/third_party/sigslot/sigslot.h" #include "rtc_base/thread.h" namespace cricket { class StunRequest; const int kAllRequests = 0; // Total max timeouts: 39.75 seconds // For years, this was 9.5 seconds, but for networks that experience moments of // high RTT (such as 40s on 2G networks), this doesn't work well. const int STUN_TOTAL_TIMEOUT = 39750; // milliseconds // Manages a set of STUN requests, sending and resending until we receive a // response or determine that the request has timed out. class StunRequestManager { public: explicit StunRequestManager(rtc::Thread* thread); ~StunRequestManager(); // Starts sending the given request (perhaps after a delay). void Send(StunRequest* request); void SendDelayed(StunRequest* request, int delay); // If |msg_type| is kAllRequests, sends all pending requests right away. // Otherwise, sends those that have a matching type right away. // Only for testing. void Flush(int msg_type); // Returns true if at least one request with |msg_type| is scheduled for // transmission. For testing only. bool HasRequest(int msg_type); // Removes a stun request that was added previously. This will happen // automatically when a request succeeds, fails, or times out. void Remove(StunRequest* request); // Removes all stun requests that were added previously. void Clear(); // Determines whether the given message is a response to one of the // outstanding requests, and if so, processes it appropriately. bool CheckResponse(StunMessage* msg); bool CheckResponse(const char* data, size_t size); bool empty() { return requests_.empty(); } // Set the Origin header for outgoing stun messages. void set_origin(const std::string& origin) { origin_ = origin; } // Raised when there are bytes to be sent. sigslot::signal3 SignalSendPacket; private: typedef std::map RequestMap; rtc::Thread* thread_; RequestMap requests_; std::string origin_; friend class StunRequest; }; // Represents an individual request to be sent. The STUN message can either be // constructed beforehand or built on demand. class StunRequest : public rtc::MessageHandler { public: StunRequest(); explicit StunRequest(StunMessage* request); ~StunRequest() override; // Causes our wrapped StunMessage to be Prepared void Construct(); // The manager handling this request (if it has been scheduled for sending). StunRequestManager* manager() { return manager_; } // Returns the transaction ID of this request. const std::string& id() { return msg_->transaction_id(); } // Returns the reduced transaction ID of this request. uint32_t reduced_transaction_id() const { return msg_->reduced_transaction_id(); } // the origin value const std::string& origin() const { return origin_; } void set_origin(const std::string& origin) { origin_ = origin; } // Returns the STUN type of the request message. int type(); // Returns a const pointer to |msg_|. const StunMessage* msg() const; // Returns a mutable pointer to |msg_|. StunMessage* mutable_msg(); // Time elapsed since last send (in ms) int Elapsed() const; protected: int count_; bool timeout_; std::string origin_; // Fills in a request object to be sent. Note that request's transaction ID // will already be set and cannot be changed. virtual void Prepare(StunMessage* request) {} // Called when the message receives a response or times out. virtual void OnResponse(StunMessage* response) {} virtual void OnErrorResponse(StunMessage* response) {} virtual void OnTimeout() {} // Called when the message is sent. virtual void OnSent(); // Returns the next delay for resends. virtual int resend_delay(); private: void set_manager(StunRequestManager* manager); // Handles messages for sending and timeout. void OnMessage(rtc::Message* pmsg) override; StunRequestManager* manager_; StunMessage* msg_; int64_t tstamp_; friend class StunRequestManager; }; } // namespace cricket #endif // P2P_BASE_STUN_REQUEST_H_