/* * Copyright 2019 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_BASIC_ICE_CONTROLLER_H_ #define P2P_BASE_BASIC_ICE_CONTROLLER_H_ #include #include #include #include #include #include "p2p/base/ice_controller_factory_interface.h" #include "p2p/base/ice_controller_interface.h" #include "p2p/base/p2p_transport_channel.h" namespace cricket { class BasicIceController : public IceControllerInterface { public: explicit BasicIceController(const IceControllerFactoryArgs& args); virtual ~BasicIceController(); void SetIceConfig(const IceConfig& config) override; void SetSelectedConnection(const Connection* selected_connection) override; void AddConnection(const Connection* connection) override; void OnConnectionDestroyed(const Connection* connection) override; rtc::ArrayView connections() const override { return rtc::ArrayView( const_cast(connections_.data()), connections_.size()); } bool HasPingableConnection() const override; PingResult SelectConnectionToPing(int64_t last_ping_sent_ms) override; bool GetUseCandidateAttr(const Connection* conn, NominationMode mode, IceMode remote_ice_mode) const override; SwitchResult ShouldSwitchConnection(IceControllerEvent reason, const Connection* connection) override; SwitchResult SortAndSwitchConnection(IceControllerEvent reason) override; std::vector PruneConnections() override; // These methods are only for tests. const Connection* FindNextPingableConnection() override; void MarkConnectionPinged(const Connection* conn) override; private: // A transport channel is weak if the current best connection is either // not receiving or not writable, or if there is no best connection at all. bool weak() const { return !selected_connection_ || selected_connection_->weak(); } int weak_ping_interval() const { return std::max(config_.ice_check_interval_weak_connectivity_or_default(), config_.ice_check_min_interval_or_default()); } int strong_ping_interval() const { return std::max(config_.ice_check_interval_strong_connectivity_or_default(), config_.ice_check_min_interval_or_default()); } int check_receiving_interval() const { return std::max(MIN_CHECK_RECEIVING_INTERVAL, config_.receiving_timeout_or_default() / 10); } const Connection* FindOldestConnectionNeedingTriggeredCheck(int64_t now); // Between `conn1` and `conn2`, this function returns the one which should // be pinged first. const Connection* MorePingable(const Connection* conn1, const Connection* conn2); // Select the connection which is Relay/Relay. If both of them are, // UDP relay protocol takes precedence. const Connection* MostLikelyToWork(const Connection* conn1, const Connection* conn2); // Compare the last_ping_sent time and return the one least recently pinged. const Connection* LeastRecentlyPinged(const Connection* conn1, const Connection* conn2); bool IsPingable(const Connection* conn, int64_t now) const; bool IsBackupConnection(const Connection* conn) const; // Whether a writable connection is past its ping interval and needs to be // pinged again. bool WritableConnectionPastPingInterval(const Connection* conn, int64_t now) const; int CalculateActiveWritablePingInterval(const Connection* conn, int64_t now) const; std::map GetBestConnectionByNetwork() const; std::vector GetBestWritableConnectionPerNetwork() const; bool ReadyToSend(const Connection* connection) const; bool PresumedWritable(const Connection* conn) const; int CompareCandidatePairNetworks( const Connection* a, const Connection* b, absl::optional network_preference) const; // The methods below return a positive value if `a` is preferable to `b`, // a negative value if `b` is preferable, and 0 if they're equally preferable. // If `receiving_unchanged_threshold` is set, then when `b` is receiving and // `a` is not, returns a negative value only if `b` has been in receiving // state and `a` has been in not receiving state since // `receiving_unchanged_threshold` and sets // `missed_receiving_unchanged_threshold` to true otherwise. int CompareConnectionStates( const Connection* a, const Connection* b, absl::optional receiving_unchanged_threshold, bool* missed_receiving_unchanged_threshold) const; int CompareConnectionCandidates(const Connection* a, const Connection* b) const; // Compares two connections based on the connection states // (writable/receiving/connected), nomination states, last data received time, // and static preferences. Does not include latency. Used by both sorting // and ShouldSwitchSelectedConnection(). // Returns a positive value if `a` is better than `b`. int CompareConnections(const Connection* a, const Connection* b, absl::optional receiving_unchanged_threshold, bool* missed_receiving_unchanged_threshold) const; SwitchResult HandleInitialSelectDampening(IceControllerEvent reason, const Connection* new_connection); std::function ice_transport_state_func_; std::function ice_role_func_; std::function is_connection_pruned_func_; IceConfig config_; const IceFieldTrials* field_trials_; // `connections_` is a sorted list with the first one always be the // `selected_connection_` when it's not nullptr. The combination of // `pinged_connections_` and `unpinged_connections_` has the same // connections as `connections_`. These 2 sets maintain whether a // connection should be pinged next or not. const Connection* selected_connection_ = nullptr; std::vector connections_; std::set pinged_connections_; std::set unpinged_connections_; // Timestamp for when we got the first selectable connection. int64_t initial_select_timestamp_ms_ = 0; }; } // namespace cricket #endif // P2P_BASE_BASIC_ICE_CONTROLLER_H_