// // libtgvoip is free and unencumbered public domain software. // For more information, see http://unlicense.org or the UNLICENSE file // you should have received with this source code distribution. // #include "../logging.h" #include "AudioIO.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #if defined(TGVOIP_USE_CALLBACK_AUDIO_IO) #include "AudioIOCallback.h" #elif defined(__ANDROID__) #include "../os/android/AudioInputAndroid.h" #include "../os/android/AudioOutputAndroid.h" #elif defined(__APPLE__) #include "../os/darwin/AudioUnitIO.h" #include #if TARGET_OS_OSX #include "../os/darwin/AudioInputAudioUnitOSX.h" #include "../os/darwin/AudioOutputAudioUnitOSX.h" #endif #elif defined(_WIN32) #ifdef TGVOIP_WINXP_COMPAT #include "../os/windows/AudioInputWave.h" #include "../os/windows/AudioOutputWave.h" #endif #include "../os/windows/AudioInputWASAPI.h" #include "../os/windows/AudioOutputWASAPI.h" #elif defined(__linux__) || defined(__FreeBSD_kernel__) || defined(__gnu_hurd__) #ifndef WITHOUT_ALSA #include "../os/linux/AudioInputALSA.h" #include "../os/linux/AudioOutputALSA.h" #endif #ifndef WITHOUT_PULSE #include "../os/linux/AudioPulse.h" #endif #else #error "Unsupported operating system" #endif using namespace tgvoip; using namespace tgvoip::audio; AudioIO* AudioIO::Create(std::string inputDevice, std::string outputDevice) { #if defined(TGVOIP_USE_CALLBACK_AUDIO_IO) return new AudioIOCallback(); #elif defined(__ANDROID__) return new ContextlessAudioIO(); #elif defined(__APPLE__) #if TARGET_OS_OSX if (kCFCoreFoundationVersionNumber < kCFCoreFoundationVersionNumber10_7) return new ContextlessAudioIO(std::move(inputDevice), std::move(outputDevice)); #endif return new AudioUnitIO(std::move(inputDevice), std::move(outputDevice)); #elif defined(_WIN32) #ifdef TGVOIP_WINXP_COMPAT if (LOBYTE(LOWORD(GetVersion())) < 6) return new ContextlessAudioIO(std::move(inputDevice), std::move(outputDevice)); #endif return new ContextlessAudioIO(std::move(inputDevice), std::move(outputDevice)); #elif defined(__linux__) #ifndef WITHOUT_ALSA #ifndef WITHOUT_PULSE if (AudioPulse::Load()) { AudioIO* io = new AudioPulse(std::move(inputDevice), std::move(outputDevice)); if (!io->Failed() && io->GetInput()->IsInitialized() && io->GetOutput()->IsInitialized()) return io; LOGW("PulseAudio available but not working; trying ALSA"); delete io; } #endif return new ContextlessAudioIO(std::move(inputDevice), std::move(outputDevice)); #else return new AudioPulse(std::move(inputDevice), std::move(outputDevice)); #endif #endif } AudioIO::AudioIO() = default; AudioIO::~AudioIO() = default; bool AudioIO::Failed() { return m_failed; } std::string AudioIO::GetErrorDescription() { return m_error; }