/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef MODULES_UTILITY_INCLUDE_PROCESS_THREAD_H_ #define MODULES_UTILITY_INCLUDE_PROCESS_THREAD_H_ #include #include "api/task_queue/queued_task.h" #include "api/task_queue/task_queue_base.h" namespace rtc { class Location; } namespace webrtc { class Module; // TODO(tommi): ProcessThread probably doesn't need to be a virtual // interface. There exists one override besides ProcessThreadImpl, // MockProcessThread, but when looking at how it is used, it seems // a nullptr might suffice (or simply an actual ProcessThread instance). class ProcessThread : public TaskQueueBase { public: ~ProcessThread() override; static std::unique_ptr Create(const char* thread_name); // Starts the worker thread. Must be called from the construction thread. virtual void Start() = 0; // Stops the worker thread. Must be called from the construction thread. virtual void Stop() = 0; // Wakes the thread up to give a module a chance to do processing right // away. This causes the worker thread to wake up and requery the specified // module for when it should be called back. (Typically the module should // return 0 from TimeUntilNextProcess on the worker thread at that point). // Can be called on any thread. virtual void WakeUp(Module* module) = 0; // Adds a module that will start to receive callbacks on the worker thread. // Can be called from any thread. virtual void RegisterModule(Module* module, const rtc::Location& from) = 0; // Removes a previously registered module. // Can be called from any thread. virtual void DeRegisterModule(Module* module) = 0; }; } // namespace webrtc #endif // MODULES_UTILITY_INCLUDE_PROCESS_THREAD_H_