/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ /* * This is a diagram of how TCP reconnect works for the active side. The * passive side just waits for an incoming connection. * * - Connected: Indicate whether the TCP socket is connected. * * - Writable: Whether the stun binding is completed. Sending a data packet * before stun binding completed will trigger IPC socket layer to shutdown * the connection. * * - PendingTCP: |connection_pending_| indicates whether there is an * outstanding TCP connection in progress. * * - PretendWri: Tracked by |pretending_to_be_writable_|. Marking connection as * WRITE_TIMEOUT will cause the connection be deleted. Instead, we're * "pretending" we're still writable for a period of time such that reconnect * could work. * * Data could only be sent in state 3. Sening data during state 2 & 6 will get * EWOULDBLOCK, 4 & 5 EPIPE. * * OS Timeout 7 -------------+ * +----------------------->|Connected: N | * | |Writable: N | Timeout * | Timeout |Connection is |<----------------+ * | +------------------->|Dead | | * | | +--------------+ | * | | ^ | * | | OnClose | | * | | +-----------------------+ | | * | | | | |Timeout | * | | v | | | * | 4 +----------+ 5 -----+--+--+ 6 -----+-----+ * | |Connected: N|Send() or |Connected: N| |Connected: Y| * | |Writable: Y|Ping() |Writable: Y|OnConnect |Writable: Y| * | |PendingTCP:N+--------> |PendingTCP:Y+---------> |PendingTCP:N| * | |PretendWri:Y| |PretendWri:Y| |PretendWri:Y| * | +-----+------+ +------------+ +---+--+-----+ * | ^ ^ | | * | | | OnClose | | * | | +----------------------------------------------+ | * | | | * | | Stun Binding Completed | * | | | * | | OnClose | * | +------------------------------------------------+ | * | | v * 1 -----------+ 2 -----------+Stun 3 -----------+ * |Connected: N| |Connected: Y|Binding |Connected: Y| * |Writable: N|OnConnect |Writable: N|Completed |Writable: Y| * |PendingTCP:Y+---------> |PendingTCP:N+--------> |PendingTCP:N| * |PretendWri:N| |PretendWri:N| |PretendWri:N| * +------------+ +------------+ +------------+ * */ #include "p2p/base/tcp_port.h" #include #include #include "absl/algorithm/container.h" #include "p2p/base/p2p_constants.h" #include "rtc_base/checks.h" #include "rtc_base/ip_address.h" #include "rtc_base/location.h" #include "rtc_base/logging.h" #include "rtc_base/net_helper.h" #include "rtc_base/rate_tracker.h" #include "rtc_base/third_party/sigslot/sigslot.h" namespace cricket { TCPPort::TCPPort(rtc::Thread* thread, rtc::PacketSocketFactory* factory, rtc::Network* network, uint16_t min_port, uint16_t max_port, const std::string& username, const std::string& password, bool allow_listen) : Port(thread, LOCAL_PORT_TYPE, factory, network, min_port, max_port, username, password), allow_listen_(allow_listen), socket_(NULL), error_(0) { // TODO(mallinath) - Set preference value as per RFC 6544. // http://b/issue?id=7141794 if (allow_listen_) { TryCreateServerSocket(); } } TCPPort::~TCPPort() { delete socket_; std::list::iterator it; for (it = incoming_.begin(); it != incoming_.end(); ++it) delete it->socket; incoming_.clear(); } Connection* TCPPort::CreateConnection(const Candidate& address, CandidateOrigin origin) { if (!SupportsProtocol(address.protocol())) { return NULL; } if ((address.tcptype() == TCPTYPE_ACTIVE_STR && address.type() != PRFLX_PORT_TYPE) || (address.tcptype().empty() && address.address().port() == 0)) { // It's active only candidate, we should not try to create connections // for these candidates. return NULL; } // We can't accept TCP connections incoming on other ports if (origin == ORIGIN_OTHER_PORT) return NULL; // We don't know how to act as an ssl server yet if ((address.protocol() == SSLTCP_PROTOCOL_NAME) && (origin == ORIGIN_THIS_PORT)) { return NULL; } if (!IsCompatibleAddress(address.address())) { return NULL; } TCPConnection* conn = NULL; if (rtc::AsyncPacketSocket* socket = GetIncoming(address.address(), true)) { // Incoming connection; we already created a socket and connected signals, // so we need to hand off the "read packet" responsibility to // TCPConnection. socket->SignalReadPacket.disconnect(this); conn = new TCPConnection(this, address, socket); } else { // Outgoing connection, which will create a new socket for which we still // need to connect SignalReadyToSend and SignalSentPacket. conn = new TCPConnection(this, address); if (conn->socket()) { conn->socket()->SignalReadyToSend.connect(this, &TCPPort::OnReadyToSend); conn->socket()->SignalSentPacket.connect(this, &TCPPort::OnSentPacket); } } AddOrReplaceConnection(conn); return conn; } void TCPPort::PrepareAddress() { if (socket_) { // If socket isn't bound yet the address will be added in // OnAddressReady(). Socket may be in the CLOSED state if Listen() // failed, we still want to add the socket address. RTC_LOG(LS_VERBOSE) << "Preparing TCP address, current state: " << socket_->GetState(); if (socket_->GetState() == rtc::AsyncPacketSocket::STATE_BOUND || socket_->GetState() == rtc::AsyncPacketSocket::STATE_CLOSED) AddAddress(socket_->GetLocalAddress(), socket_->GetLocalAddress(), rtc::SocketAddress(), TCP_PROTOCOL_NAME, "", TCPTYPE_PASSIVE_STR, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, 0, "", true); } else { RTC_LOG(LS_INFO) << ToString() << ": Not listening due to firewall restrictions."; // Note: We still add the address, since otherwise the remote side won't // recognize our incoming TCP connections. According to // https://tools.ietf.org/html/rfc6544#section-4.5, for active candidate, // the port must be set to the discard port, i.e. 9. We can't be 100% sure // which IP address will actually be used, so GetBestIP is as good as we // can do. // TODO(deadbeef): We could do something like create a dummy socket just to // see what IP we get. But that may be overkill. AddAddress(rtc::SocketAddress(Network()->GetBestIP(), DISCARD_PORT), rtc::SocketAddress(Network()->GetBestIP(), 0), rtc::SocketAddress(), TCP_PROTOCOL_NAME, "", TCPTYPE_ACTIVE_STR, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, 0, "", true); } } int TCPPort::SendTo(const void* data, size_t size, const rtc::SocketAddress& addr, const rtc::PacketOptions& options, bool payload) { rtc::AsyncPacketSocket* socket = NULL; TCPConnection* conn = static_cast(GetConnection(addr)); // For Connection, this is the code path used by Ping() to establish // WRITABLE. It has to send through the socket directly as TCPConnection::Send // checks writability. if (conn) { if (!conn->connected()) { conn->MaybeReconnect(); return SOCKET_ERROR; } socket = conn->socket(); if (!socket) { // The failure to initialize should have been logged elsewhere, // so this log is not important. RTC_LOG(LS_INFO) << ToString() << ": Attempted to send to an uninitialized socket: " << addr.ToSensitiveString(); error_ = EHOSTUNREACH; return SOCKET_ERROR; } } else { socket = GetIncoming(addr); if (!socket) { RTC_LOG(LS_ERROR) << ToString() << ": Attempted to send to an unknown destination: " << addr.ToSensitiveString(); error_ = EHOSTUNREACH; return SOCKET_ERROR; } } rtc::PacketOptions modified_options(options); CopyPortInformationToPacketInfo(&modified_options.info_signaled_after_sent); int sent = socket->Send(data, size, modified_options); if (sent < 0) { error_ = socket->GetError(); // Error from this code path for a Connection (instead of from a bare // socket) will not trigger reconnecting. In theory, this shouldn't matter // as OnClose should always be called and set connected to false. RTC_LOG(LS_ERROR) << ToString() << ": TCP send of " << size << " bytes failed with error " << error_; } return sent; } int TCPPort::GetOption(rtc::Socket::Option opt, int* value) { if (socket_) { return socket_->GetOption(opt, value); } else { return SOCKET_ERROR; } } int TCPPort::SetOption(rtc::Socket::Option opt, int value) { if (socket_) { return socket_->SetOption(opt, value); } else { return SOCKET_ERROR; } } int TCPPort::GetError() { return error_; } bool TCPPort::SupportsProtocol(const std::string& protocol) const { return protocol == TCP_PROTOCOL_NAME || protocol == SSLTCP_PROTOCOL_NAME; } ProtocolType TCPPort::GetProtocol() const { return PROTO_TCP; } void TCPPort::OnNewConnection(rtc::AsyncPacketSocket* socket, rtc::AsyncPacketSocket* new_socket) { RTC_DCHECK(socket == socket_); Incoming incoming; incoming.addr = new_socket->GetRemoteAddress(); incoming.socket = new_socket; incoming.socket->SignalReadPacket.connect(this, &TCPPort::OnReadPacket); incoming.socket->SignalReadyToSend.connect(this, &TCPPort::OnReadyToSend); incoming.socket->SignalSentPacket.connect(this, &TCPPort::OnSentPacket); RTC_LOG(LS_VERBOSE) << ToString() << ": Accepted connection from " << incoming.addr.ToSensitiveString(); incoming_.push_back(incoming); } void TCPPort::TryCreateServerSocket() { socket_ = socket_factory()->CreateServerTcpSocket( rtc::SocketAddress(Network()->GetBestIP(), 0), min_port(), max_port(), false /* ssl */); if (!socket_) { RTC_LOG(LS_WARNING) << ToString() << ": TCP server socket creation failed; continuing anyway."; return; } socket_->SignalNewConnection.connect(this, &TCPPort::OnNewConnection); socket_->SignalAddressReady.connect(this, &TCPPort::OnAddressReady); } rtc::AsyncPacketSocket* TCPPort::GetIncoming(const rtc::SocketAddress& addr, bool remove) { rtc::AsyncPacketSocket* socket = NULL; for (std::list::iterator it = incoming_.begin(); it != incoming_.end(); ++it) { if (it->addr == addr) { socket = it->socket; if (remove) incoming_.erase(it); break; } } return socket; } void TCPPort::OnReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const int64_t& packet_time_us) { Port::OnReadPacket(data, size, remote_addr, PROTO_TCP); } void TCPPort::OnSentPacket(rtc::AsyncPacketSocket* socket, const rtc::SentPacket& sent_packet) { PortInterface::SignalSentPacket(sent_packet); } void TCPPort::OnReadyToSend(rtc::AsyncPacketSocket* socket) { Port::OnReadyToSend(); } void TCPPort::OnAddressReady(rtc::AsyncPacketSocket* socket, const rtc::SocketAddress& address) { AddAddress(address, address, rtc::SocketAddress(), TCP_PROTOCOL_NAME, "", TCPTYPE_PASSIVE_STR, LOCAL_PORT_TYPE, ICE_TYPE_PREFERENCE_HOST_TCP, 0, "", true); } // TODO(qingsi): |CONNECTION_WRITE_CONNECT_TIMEOUT| is overriden by // |ice_unwritable_timeout| in IceConfig when determining the writability state. // Replace this constant with the config parameter assuming the default value if // we decide it is also applicable here. TCPConnection::TCPConnection(TCPPort* port, const Candidate& candidate, rtc::AsyncPacketSocket* socket) : Connection(port, 0, candidate), socket_(socket), error_(0), outgoing_(socket == NULL), connection_pending_(false), pretending_to_be_writable_(false), reconnection_timeout_(cricket::CONNECTION_WRITE_CONNECT_TIMEOUT) { if (outgoing_) { CreateOutgoingTcpSocket(); } else { // Incoming connections should match one of the network addresses. Same as // what's being checked in OnConnect, but just DCHECKing here. RTC_LOG(LS_VERBOSE) << ToString() << ": socket ipaddr: " << socket_->GetLocalAddress().ToSensitiveString() << ", port() Network:" << port->Network()->ToString(); RTC_DCHECK(absl::c_any_of( port_->Network()->GetIPs(), [this](const rtc::InterfaceAddress& addr) { return socket_->GetLocalAddress().ipaddr() == addr; })); ConnectSocketSignals(socket); } } TCPConnection::~TCPConnection() {} int TCPConnection::Send(const void* data, size_t size, const rtc::PacketOptions& options) { if (!socket_) { error_ = ENOTCONN; return SOCKET_ERROR; } // Sending after OnClose on active side will trigger a reconnect for a // outgoing connection. Note that the write state is still WRITABLE as we want // to spend a few seconds attempting a reconnect before saying we're // unwritable. if (!connected()) { MaybeReconnect(); return SOCKET_ERROR; } // Note that this is important to put this after the previous check to give // the connection a chance to reconnect. if (pretending_to_be_writable_ || write_state() != STATE_WRITABLE) { // TODO(?): Should STATE_WRITE_TIMEOUT return a non-blocking error? error_ = ENOTCONN; return SOCKET_ERROR; } stats_.sent_total_packets++; rtc::PacketOptions modified_options(options); static_cast(port_)->CopyPortInformationToPacketInfo( &modified_options.info_signaled_after_sent); int sent = socket_->Send(data, size, modified_options); int64_t now = rtc::TimeMillis(); if (sent < 0) { stats_.sent_discarded_packets++; error_ = socket_->GetError(); } else { send_rate_tracker_.AddSamplesAtTime(now, sent); } last_send_data_ = now; return sent; } int TCPConnection::GetError() { return error_; } void TCPConnection::OnConnectionRequestResponse(ConnectionRequest* req, StunMessage* response) { // Process the STUN response before we inform upper layer ready to send. Connection::OnConnectionRequestResponse(req, response); // If we're in the state of pretending to be writeable, we should inform the // upper layer it's ready to send again as previous EWOULDLBLOCK from socket // would have stopped the outgoing stream. if (pretending_to_be_writable_) { Connection::OnReadyToSend(); } pretending_to_be_writable_ = false; RTC_DCHECK(write_state() == STATE_WRITABLE); } void TCPConnection::OnConnect(rtc::AsyncPacketSocket* socket) { RTC_DCHECK(socket == socket_.get()); // Do not use this port if the socket bound to an address not associated with // the desired network interface. This is seen in Chrome, where TCP sockets // cannot be given a binding address, and the platform is expected to pick // the correct local address. // // However, there are two situations in which we allow the bound address to // not be one of the addresses of the requested interface: // 1. The bound address is the loopback address. This happens when a proxy // forces TCP to bind to only the localhost address (see issue 3927). // 2. The bound address is the "any address". This happens when // multiple_routes is disabled (see issue 4780). // // Note that, aside from minor differences in log statements, this logic is // identical to that in TurnPort. const rtc::SocketAddress& socket_address = socket->GetLocalAddress(); if (absl::c_any_of(port_->Network()->GetIPs(), [socket_address](const rtc::InterfaceAddress& addr) { return socket_address.ipaddr() == addr; })) { RTC_LOG(LS_VERBOSE) << ToString() << ": Connection established to " << socket->GetRemoteAddress().ToSensitiveString(); } else { if (socket->GetLocalAddress().IsLoopbackIP()) { RTC_LOG(LS_WARNING) << "Socket is bound to the address:" << socket_address.ipaddr().ToSensitiveString() << ", rather than an address associated with network:" << port_->Network()->ToString() << ". Still allowing it since it's localhost."; } else if (IPIsAny(port_->Network()->GetBestIP())) { RTC_LOG(LS_WARNING) << "Socket is bound to the address:" << socket_address.ipaddr().ToSensitiveString() << ", rather than an address associated with network:" << port_->Network()->ToString() << ". Still allowing it since it's the 'any' address" ", possibly caused by multiple_routes being disabled."; } else { RTC_LOG(LS_WARNING) << "Dropping connection as TCP socket bound to IP " << socket_address.ipaddr().ToSensitiveString() << ", rather than an address associated with network:" << port_->Network()->ToString(); OnClose(socket, 0); return; } } // Connection is established successfully. set_connected(true); connection_pending_ = false; } void TCPConnection::OnClose(rtc::AsyncPacketSocket* socket, int error) { RTC_DCHECK(socket == socket_.get()); RTC_LOG(LS_INFO) << ToString() << ": Connection closed with error " << error; // Guard against the condition where IPC socket will call OnClose for every // packet it can't send. if (connected()) { set_connected(false); // Prevent the connection from being destroyed by redundant SignalClose // events. pretending_to_be_writable_ = true; // We don't attempt reconnect right here. This is to avoid a case where the // shutdown is intentional and reconnect is not necessary. We only reconnect // when the connection is used to Send() or Ping(). port()->thread()->PostDelayed(RTC_FROM_HERE, reconnection_timeout(), this, MSG_TCPCONNECTION_DELAYED_ONCLOSE); } else if (!pretending_to_be_writable_) { // OnClose could be called when the underneath socket times out during the // initial connect() (i.e. |pretending_to_be_writable_| is false) . We have // to manually destroy here as this connection, as never connected, will not // be scheduled for ping to trigger destroy. Destroy(); } } void TCPConnection::OnMessage(rtc::Message* pmsg) { switch (pmsg->message_id) { case MSG_TCPCONNECTION_DELAYED_ONCLOSE: // If this connection can't become connected and writable again in 5 // seconds, it's time to tear this down. This is the case for the original // TCP connection on passive side during a reconnect. if (pretending_to_be_writable_) { Destroy(); } break; case MSG_TCPCONNECTION_FAILED_CREATE_SOCKET: FailAndPrune(); break; default: Connection::OnMessage(pmsg); } } void TCPConnection::MaybeReconnect() { // Only reconnect for an outgoing TCPConnection when OnClose was signaled and // no outstanding reconnect is pending. if (connected() || connection_pending_ || !outgoing_) { return; } RTC_LOG(LS_INFO) << ToString() << ": TCP Connection with remote is closed, " "trying to reconnect"; CreateOutgoingTcpSocket(); error_ = EPIPE; } void TCPConnection::OnReadPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, const int64_t& packet_time_us) { RTC_DCHECK(socket == socket_.get()); Connection::OnReadPacket(data, size, packet_time_us); } void TCPConnection::OnReadyToSend(rtc::AsyncPacketSocket* socket) { RTC_DCHECK(socket == socket_.get()); Connection::OnReadyToSend(); } void TCPConnection::CreateOutgoingTcpSocket() { RTC_DCHECK(outgoing_); int opts = (remote_candidate().protocol() == SSLTCP_PROTOCOL_NAME) ? rtc::PacketSocketFactory::OPT_TLS_FAKE : 0; rtc::PacketSocketTcpOptions tcp_opts; tcp_opts.opts = opts; socket_.reset(port()->socket_factory()->CreateClientTcpSocket( rtc::SocketAddress(port()->Network()->GetBestIP(), 0), remote_candidate().address(), port()->proxy(), port()->user_agent(), tcp_opts)); if (socket_) { RTC_LOG(LS_VERBOSE) << ToString() << ": Connecting from " << socket_->GetLocalAddress().ToSensitiveString() << " to " << remote_candidate().address().ToSensitiveString(); set_connected(false); connection_pending_ = true; ConnectSocketSignals(socket_.get()); } else { RTC_LOG(LS_WARNING) << ToString() << ": Failed to create connection to " << remote_candidate().address().ToSensitiveString(); // We can't FailAndPrune directly here. FailAndPrune and deletes all // the StunRequests from the request_map_. And if this is in the stack // of Connection::Ping(), we are still using the request. // Unwind the stack and defer the FailAndPrune. set_state(IceCandidatePairState::FAILED); port()->thread()->Post(RTC_FROM_HERE, this, MSG_TCPCONNECTION_FAILED_CREATE_SOCKET); } } void TCPConnection::ConnectSocketSignals(rtc::AsyncPacketSocket* socket) { if (outgoing_) { socket->SignalConnect.connect(this, &TCPConnection::OnConnect); } socket->SignalReadPacket.connect(this, &TCPConnection::OnReadPacket); socket->SignalReadyToSend.connect(this, &TCPConnection::OnReadyToSend); socket->SignalClose.connect(this, &TCPConnection::OnClose); } } // namespace cricket