223 lines
8.5 KiB
C++
223 lines
8.5 KiB
C++
/*
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* Copyright (c) 2022 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef NET_DCSCTP_TX_STREAM_SCHEDULER_H_
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#define NET_DCSCTP_TX_STREAM_SCHEDULER_H_
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#include <algorithm>
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#include <cstdint>
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#include <deque>
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#include <map>
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#include <memory>
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#include <queue>
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#include <set>
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#include <string>
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#include <utility>
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#include "absl/algorithm/container.h"
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#include "absl/memory/memory.h"
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#include "absl/strings/string_view.h"
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#include "absl/types/optional.h"
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#include "api/array_view.h"
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#include "net/dcsctp/packet/chunk/idata_chunk.h"
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#include "net/dcsctp/packet/sctp_packet.h"
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#include "net/dcsctp/public/dcsctp_message.h"
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#include "net/dcsctp/public/dcsctp_socket.h"
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#include "net/dcsctp/public/types.h"
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#include "net/dcsctp/tx/send_queue.h"
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#include "rtc_base/containers/flat_set.h"
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#include "rtc_base/strong_alias.h"
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namespace dcsctp {
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// A parameterized stream scheduler. Currently, it implements the round robin
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// scheduling algorithm using virtual finish time. It is to be used as a part of
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// a send queue and will track all active streams (streams that have any data
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// that can be sent).
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//
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// The stream scheduler works with the concept of associating active streams
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// with a "virtual finish time", which is the time when a stream is allowed to
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// produce data. Streams are ordered by their virtual finish time, and the
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// "current virtual time" will advance to the next following virtual finish time
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// whenever a chunk is to be produced.
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//
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// When message interleaving is enabled, the WFQ - Weighted Fair Queueing -
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// scheduling algorithm will be used. And when it's not, round-robin scheduling
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// will be used instead.
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//
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// In the round robin scheduling algorithm, a stream's virtual finish time will
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// just increment by one (1) after having produced a chunk, which results in a
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// round-robin scheduling.
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//
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// In WFQ scheduling algorithm, a stream's virtual finish time will be defined
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// as the number of bytes in the next fragment to be sent, multiplied by the
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// inverse of the stream's priority, meaning that a high priority - or a smaller
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// fragment - results in a closer virtual finish time, compared to a stream with
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// either a lower priority or a larger fragment to be sent.
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class StreamScheduler {
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private:
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class VirtualTime : public webrtc::StrongAlias<class VirtualTimeTag, double> {
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public:
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constexpr explicit VirtualTime(const UnderlyingType& v)
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: webrtc::StrongAlias<class VirtualTimeTag, double>(v) {}
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static constexpr VirtualTime Zero() { return VirtualTime(0); }
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};
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class InverseWeight
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: public webrtc::StrongAlias<class InverseWeightTag, double> {
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public:
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constexpr explicit InverseWeight(StreamPriority priority)
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: webrtc::StrongAlias<class InverseWeightTag, double>(
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1.0 / std::max(static_cast<double>(*priority), 0.000001)) {}
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};
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public:
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class StreamProducer {
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public:
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virtual ~StreamProducer() = default;
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// Produces a fragment of data to send. The current wall time is specified
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// as `now` and should be used to skip chunks with expired limited lifetime.
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// The parameter `max_size` specifies the maximum amount of actual payload
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// that may be returned. If these constraints prevents the stream from
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// sending some data, `absl::nullopt` should be returned.
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virtual absl::optional<SendQueue::DataToSend> Produce(TimeMs now,
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size_t max_size) = 0;
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// Returns the number of payload bytes that is scheduled to be sent in the
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// next enqueued message, or zero if there are no enqueued messages or if
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// the stream has been actively paused.
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virtual size_t bytes_to_send_in_next_message() const = 0;
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};
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class Stream {
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public:
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StreamID stream_id() const { return stream_id_; }
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StreamPriority priority() const { return priority_; }
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void SetPriority(StreamPriority priority);
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// Will activate the stream _if_ it has any data to send. That is, if the
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// callback to `bytes_to_send_in_next_message` returns non-zero. If the
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// callback returns zero, the stream will not be made active.
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void MaybeMakeActive();
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// Will remove the stream from the list of active streams, and will not try
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// to produce data from it. To make it active again, call `MaybeMakeActive`.
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void MakeInactive();
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// Make the scheduler move to another message, or another stream. This is
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// used to abort the scheduler from continuing producing fragments for the
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// current message in case it's deleted.
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void ForceReschedule() { parent_.ForceReschedule(); }
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private:
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friend class StreamScheduler;
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Stream(StreamScheduler* parent,
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StreamProducer* producer,
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StreamID stream_id,
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StreamPriority priority)
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: parent_(*parent),
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producer_(*producer),
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stream_id_(stream_id),
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priority_(priority),
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inverse_weight_(priority) {}
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// Produces a message from this stream. This will only be called on streams
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// that have data.
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absl::optional<SendQueue::DataToSend> Produce(TimeMs now, size_t max_size);
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void MakeActive(size_t bytes_to_send_next);
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void ForceMarkInactive();
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VirtualTime current_time() const { return current_virtual_time_; }
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VirtualTime next_finish_time() const { return next_finish_time_; }
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size_t bytes_to_send_in_next_message() const {
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return producer_.bytes_to_send_in_next_message();
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}
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VirtualTime CalculateFinishTime(size_t bytes_to_send_next) const;
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StreamScheduler& parent_;
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StreamProducer& producer_;
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const StreamID stream_id_;
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StreamPriority priority_;
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InverseWeight inverse_weight_;
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// This outgoing stream's "current" virtual_time.
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VirtualTime current_virtual_time_ = VirtualTime::Zero();
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VirtualTime next_finish_time_ = VirtualTime::Zero();
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};
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// The `mtu` parameter represents the maximum SCTP packet size, which should
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// be the same as `DcSctpOptions::mtu`.
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explicit StreamScheduler(size_t mtu)
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: max_payload_bytes_(mtu - SctpPacket::kHeaderSize -
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IDataChunk::kHeaderSize) {}
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std::unique_ptr<Stream> CreateStream(StreamProducer* producer,
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StreamID stream_id,
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StreamPriority priority) {
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return absl::WrapUnique(new Stream(this, producer, stream_id, priority));
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}
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void EnableMessageInterleaving(bool enabled) {
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enable_message_interleaving_ = enabled;
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}
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// Makes the scheduler stop producing message from the current stream and
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// re-evaluates which stream to produce from.
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void ForceReschedule() { currently_sending_a_message_ = false; }
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// Produces a fragment of data to send. The current wall time is specified as
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// `now` and will be used to skip chunks with expired limited lifetime. The
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// parameter `max_size` specifies the maximum amount of actual payload that
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// may be returned. If no data can be produced, `absl::nullopt` is returned.
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absl::optional<SendQueue::DataToSend> Produce(TimeMs now, size_t max_size);
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std::set<StreamID> ActiveStreamsForTesting() const;
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private:
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struct ActiveStreamComparator {
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// Ordered by virtual finish time (primary), stream-id (secondary).
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bool operator()(Stream* a, Stream* b) const {
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VirtualTime a_vft = a->next_finish_time();
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VirtualTime b_vft = b->next_finish_time();
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if (a_vft == b_vft) {
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return a->stream_id() < b->stream_id();
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}
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return a_vft < b_vft;
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}
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};
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bool IsConsistent() const;
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const size_t max_payload_bytes_;
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// The current virtual time, as defined in the WFQ algorithm.
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VirtualTime virtual_time_ = VirtualTime::Zero();
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// The current stream to send chunks from.
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Stream* current_stream_ = nullptr;
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bool enable_message_interleaving_ = false;
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// Indicates if the streams is currently sending a message, and should then
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// - if message interleaving is not enabled - continue sending from this
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// stream until that message has been sent in full.
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bool currently_sending_a_message_ = false;
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// The currently active streams, ordered by virtual finish time.
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webrtc::flat_set<Stream*, ActiveStreamComparator> active_streams_;
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};
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} // namespace dcsctp
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#endif // NET_DCSCTP_TX_STREAM_SCHEDULER_H_
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