Nagram/TMessagesProj/jni/webrtc/base/message_loop/message_pump_mac.h
2020-08-14 19:58:22 +03:00

446 lines
17 KiB
Objective-C

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// The basis for all native run loops on the Mac is the CFRunLoop. It can be
// used directly, it can be used as the driving force behind the similar
// Foundation NSRunLoop, and it can be used to implement higher-level event
// loops such as the NSApplication event loop.
//
// This file introduces a basic CFRunLoop-based implementation of the
// MessagePump interface called CFRunLoopBase. CFRunLoopBase contains all
// of the machinery necessary to dispatch events to a delegate, but does not
// implement the specific run loop. Concrete subclasses must provide their
// own DoRun and DoQuit implementations.
//
// A concrete subclass that just runs a CFRunLoop loop is provided in
// MessagePumpCFRunLoop. For an NSRunLoop, the similar MessagePumpNSRunLoop
// is provided.
//
// For the application's event loop, an implementation based on AppKit's
// NSApplication event system is provided in MessagePumpNSApplication.
//
// Typically, MessagePumpNSApplication only makes sense on a Cocoa
// application's main thread. If a CFRunLoop-based message pump is needed on
// any other thread, one of the other concrete subclasses is preferable.
// MessagePumpMac::Create is defined, which returns a new NSApplication-based
// or NSRunLoop-based MessagePump subclass depending on which thread it is
// called on.
#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_
#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_
#include "base/message_loop/message_pump.h"
#include <CoreFoundation/CoreFoundation.h>
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/timer_slack.h"
#include "base/optional.h"
#include "build/build_config.h"
#if defined(__OBJC__)
#if defined(OS_IOS)
#import <Foundation/Foundation.h>
#else
#import <AppKit/AppKit.h>
// Clients must subclass NSApplication and implement this protocol if they use
// MessagePumpMac.
@protocol CrAppProtocol
// Must return true if -[NSApplication sendEvent:] is currently on the stack.
// See the comment for |CreateAutoreleasePool()| in the cc file for why this is
// necessary.
- (BOOL)isHandlingSendEvent;
@end
#endif // !defined(OS_IOS)
#endif // defined(__OBJC__)
namespace base {
class RunLoop;
class TimeTicks;
// AutoreleasePoolType is a proxy type for autorelease pools. Its definition
// depends on the translation unit (TU) in which this header appears. In pure
// C++ TUs, it is defined as a forward C++ class declaration (that is never
// defined), because autorelease pools are an Objective-C concept. In Automatic
// Reference Counting (ARC) Objective-C TUs, it is similarly defined as a
// forward C++ class declaration, because clang will not allow the type
// "NSAutoreleasePool" in such TUs. Finally, in Manual Retain Release (MRR)
// Objective-C TUs, it is a type alias for NSAutoreleasePool. In all cases, a
// method that takes or returns an NSAutoreleasePool* can use
// AutoreleasePoolType* instead.
#if !defined(__OBJC__) || __has_feature(objc_arc)
class AutoreleasePoolType;
#else // !defined(__OBJC__) || __has_feature(objc_arc)
typedef NSAutoreleasePool AutoreleasePoolType;
#endif // !defined(__OBJC__) || __has_feature(objc_arc)
class BASE_EXPORT MessagePumpCFRunLoopBase : public MessagePump {
public:
// MessagePump:
void Run(Delegate* delegate) override;
void Quit() override;
void ScheduleWork() override;
void ScheduleDelayedWork(const TimeTicks& delayed_work_time) override;
void SetTimerSlack(TimerSlack timer_slack) override;
#if defined(OS_IOS)
// Some iOS message pumps do not support calling |Run()| to spin the main
// message loop directly. Instead, call |Attach()| to set up a delegate, then
// |Detach()| before destroying the message pump. These methods do nothing if
// the message pump supports calling |Run()| and |Quit()|.
virtual void Attach(Delegate* delegate);
virtual void Detach();
#endif // OS_IOS
protected:
// Needs access to CreateAutoreleasePool.
friend class MessagePumpScopedAutoreleasePool;
friend class TestMessagePumpCFRunLoopBase;
// Tasks will be pumped in the run loop modes described by
// |initial_mode_mask|, which maps bits to the index of an internal array of
// run loop mode identifiers.
explicit MessagePumpCFRunLoopBase(int initial_mode_mask);
~MessagePumpCFRunLoopBase() override;
// Subclasses should implement the work they need to do in MessagePump::Run
// in the DoRun method. MessagePumpCFRunLoopBase::Run calls DoRun directly.
// This arrangement is used because MessagePumpCFRunLoopBase needs to set
// up and tear down things before and after the "meat" of DoRun.
virtual void DoRun(Delegate* delegate) = 0;
// Similar to DoRun, this allows subclasses to perform custom handling when
// quitting a run loop. Return true if the quit took effect immediately;
// otherwise call OnDidQuit() when the quit is actually applied (e.g., a
// nested native runloop exited).
virtual bool DoQuit() = 0;
// Should be called by subclasses to signal when a deferred quit takes place.
void OnDidQuit();
// Accessors for private data members to be used by subclasses.
CFRunLoopRef run_loop() const { return run_loop_; }
int nesting_level() const { return nesting_level_; }
int run_nesting_level() const { return run_nesting_level_; }
bool keep_running() const { return keep_running_; }
// Sets this pump's delegate. Signals the appropriate sources if
// |delegateless_work_| is true. |delegate| can be NULL.
void SetDelegate(Delegate* delegate);
// Return an autorelease pool to wrap around any work being performed.
// In some cases, CreateAutoreleasePool may return nil intentionally to
// preventing an autorelease pool from being created, allowing any
// objects autoreleased by work to fall into the current autorelease pool.
virtual AutoreleasePoolType* CreateAutoreleasePool();
// Enable and disable entries in |enabled_modes_| to match |mode_mask|.
void SetModeMask(int mode_mask);
// Get the current mode mask from |enabled_modes_|.
int GetModeMask() const;
// Controls whether the timer invalidation performance optimization is
// allowed.
void SetTimerInvalidationAllowed(bool allowed);
private:
class ScopedModeEnabler;
// The maximum number of run loop modes that can be monitored.
static constexpr int kNumModes = 4;
// All sources of delayed work scheduling converge to this, using TimeDelta
// avoids querying Now() for key callers.
void ScheduleDelayedWorkImpl(TimeDelta delta);
// Marking timers as invalid at the right time helps significantly reduce
// power use (see the comment in RunDelayedWorkTimer()), however there is no
// public API for doing so. CFRuntime.h states that CFRuntimeBase, upon which
// the above timer invalidation functions are based, can change from release
// to release and should not be accessed directly (this struct last changed at
// least in 2008 in CF-476).
//
// This function uses private API to modify a test timer's valid state and
// uses public API to confirm that the private API changed the right bit.
static bool CanInvalidateCFRunLoopTimers();
// Sets a Core Foundation object's "invalid" bit to |valid|. Based on code
// from CFRunLoop.c.
static void ChromeCFRunLoopTimerSetValid(CFRunLoopTimerRef timer, bool valid);
// Controls the validity of the delayed work timer. Does nothing if timer
// invalidation is disallowed.
void SetDelayedWorkTimerValid(bool valid);
// Timer callback scheduled by ScheduleDelayedWork. This does not do any
// work, but it signals |work_source_| so that delayed work can be performed
// within the appropriate priority constraints.
static void RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info);
// Perform highest-priority work. This is associated with |work_source_|
// signalled by ScheduleWork or RunDelayedWorkTimer. The static method calls
// the instance method; the instance method returns true if it resignalled
// |work_source_| to be called again from the loop.
static void RunWorkSource(void* info);
bool RunWork();
// Perform idle-priority work. This is normally called by PreWaitObserver,
// but is also associated with |idle_work_source_|. When this function
// actually does perform idle work, it will resignal that source. The
// static method calls the instance method.
static void RunIdleWorkSource(void* info);
void RunIdleWork();
// Perform work that may have been deferred because it was not runnable
// within a nested run loop. This is associated with
// |nesting_deferred_work_source_| and is signalled by
// MaybeScheduleNestingDeferredWork when returning from a nested loop,
// so that an outer loop will be able to perform the necessary tasks if it
// permits nestable tasks.
static void RunNestingDeferredWorkSource(void* info);
void RunNestingDeferredWork();
// Schedules possible nesting-deferred work to be processed before the run
// loop goes to sleep, exits, or begins processing sources at the top of its
// loop. If this function detects that a nested loop had run since the
// previous attempt to schedule nesting-deferred work, it will schedule a
// call to RunNestingDeferredWorkSource.
void MaybeScheduleNestingDeferredWork();
// Observer callback responsible for performing idle-priority work, before
// the run loop goes to sleep. Associated with |pre_wait_observer_|.
static void PreWaitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Observer callback called before the run loop processes any sources.
// Associated with |pre_source_observer_|.
static void PreSourceObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Observer callback called when the run loop starts and stops, at the
// beginning and end of calls to CFRunLoopRun. This is used to maintain
// |nesting_level_|. Associated with |enter_exit_observer_|.
static void EnterExitObserver(CFRunLoopObserverRef observer,
CFRunLoopActivity activity, void* info);
// Called by EnterExitObserver after performing maintenance on
// |nesting_level_|. This allows subclasses an opportunity to perform
// additional processing on the basis of run loops starting and stopping.
virtual void EnterExitRunLoop(CFRunLoopActivity activity);
// The thread's run loop.
CFRunLoopRef run_loop_;
// The enabled modes. Posted tasks may run in any non-null entry.
std::unique_ptr<ScopedModeEnabler> enabled_modes_[kNumModes];
// The timer, sources, and observers are described above alongside their
// callbacks.
CFRunLoopTimerRef delayed_work_timer_;
CFRunLoopSourceRef work_source_;
CFRunLoopSourceRef idle_work_source_;
CFRunLoopSourceRef nesting_deferred_work_source_;
CFRunLoopObserverRef pre_wait_observer_;
CFRunLoopObserverRef pre_source_observer_;
CFRunLoopObserverRef enter_exit_observer_;
// (weak) Delegate passed as an argument to the innermost Run call.
Delegate* delegate_;
base::TimerSlack timer_slack_;
// The recursion depth of the currently-executing CFRunLoopRun loop on the
// run loop's thread. 0 if no run loops are running inside of whatever scope
// the object was created in.
int nesting_level_;
// The recursion depth (calculated in the same way as |nesting_level_|) of the
// innermost executing CFRunLoopRun loop started by a call to Run.
int run_nesting_level_;
// The deepest (numerically highest) recursion depth encountered since the
// most recent attempt to run nesting-deferred work.
int deepest_nesting_level_;
// Whether we should continue running application tasks. Set to false when
// Quit() is called for the innermost run loop.
bool keep_running_;
// "Delegateless" work flags are set when work is ready to be performed but
// must wait until a delegate is available to process it. This can happen
// when a MessagePumpCFRunLoopBase is instantiated and work arrives without
// any call to Run on the stack. The Run method will check for delegateless
// work on entry and redispatch it as needed once a delegate is available.
bool delegateless_work_;
bool delegateless_idle_work_;
// Whether or not timer invalidation can be used in order to reduce the number
// of reschedulings.
bool allow_timer_invalidation_;
// If changing timer validitity was attempted while it was disallowed, this
// value tracks the desired state of the timer.
Optional<bool> pending_timer_validity_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoopBase);
};
class BASE_EXPORT MessagePumpCFRunLoop : public MessagePumpCFRunLoopBase {
public:
MessagePumpCFRunLoop();
~MessagePumpCFRunLoop() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
private:
void EnterExitRunLoop(CFRunLoopActivity activity) override;
// True if Quit is called to stop the innermost MessagePump
// (|innermost_quittable_|) but some other CFRunLoopRun loop
// (|nesting_level_|) is running inside the MessagePump's innermost Run call.
bool quit_pending_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoop);
};
class BASE_EXPORT MessagePumpNSRunLoop : public MessagePumpCFRunLoopBase {
public:
MessagePumpNSRunLoop();
~MessagePumpNSRunLoop() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
private:
// A source that doesn't do anything but provide something signalable
// attached to the run loop. This source will be signalled when Quit
// is called, to cause the loop to wake up so that it can stop.
CFRunLoopSourceRef quit_source_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpNSRunLoop);
};
#if defined(OS_IOS)
// This is a fake message pump. It attaches sources to the main thread's
// CFRunLoop, so PostTask() will work, but it is unable to drive the loop
// directly, so calling Run() or Quit() are errors.
class MessagePumpUIApplication : public MessagePumpCFRunLoopBase {
public:
MessagePumpUIApplication();
~MessagePumpUIApplication() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
// MessagePumpCFRunLoopBase.
// MessagePumpUIApplication can not spin the main message loop directly.
// Instead, call |Attach()| to set up a delegate. It is an error to call
// |Run()|.
void Attach(Delegate* delegate) override;
void Detach() override;
private:
RunLoop* run_loop_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpUIApplication);
};
#else
// While in scope, permits posted tasks to be run in private AppKit run loop
// modes that would otherwise make the UI unresponsive. E.g., menu fade out.
class BASE_EXPORT ScopedPumpMessagesInPrivateModes {
public:
ScopedPumpMessagesInPrivateModes();
~ScopedPumpMessagesInPrivateModes();
int GetModeMaskForTest();
private:
DISALLOW_COPY_AND_ASSIGN(ScopedPumpMessagesInPrivateModes);
};
class MessagePumpNSApplication : public MessagePumpCFRunLoopBase {
public:
MessagePumpNSApplication();
~MessagePumpNSApplication() override;
void DoRun(Delegate* delegate) override;
bool DoQuit() override;
private:
friend class ScopedPumpMessagesInPrivateModes;
void EnterExitRunLoop(CFRunLoopActivity activity) override;
// True if DoRun is managing its own run loop as opposed to letting
// -[NSApplication run] handle it. The outermost run loop in the application
// is managed by -[NSApplication run], inner run loops are handled by a loop
// in DoRun.
bool running_own_loop_;
// True if Quit() was called while a modal window was shown and needed to be
// deferred.
bool quit_pending_;
DISALLOW_COPY_AND_ASSIGN(MessagePumpNSApplication);
};
class MessagePumpCrApplication : public MessagePumpNSApplication {
public:
MessagePumpCrApplication();
~MessagePumpCrApplication() override;
protected:
// Returns nil if NSApp is currently in the middle of calling
// -sendEvent. Requires NSApp implementing CrAppProtocol.
AutoreleasePoolType* CreateAutoreleasePool() override;
private:
DISALLOW_COPY_AND_ASSIGN(MessagePumpCrApplication);
};
#endif // !defined(OS_IOS)
class BASE_EXPORT MessagePumpMac {
public:
// If not on the main thread, returns a new instance of
// MessagePumpNSRunLoop.
//
// On the main thread, if NSApp exists and conforms to
// CrAppProtocol, creates an instances of MessagePumpCrApplication.
//
// Otherwise creates an instance of MessagePumpNSApplication using a
// default NSApplication.
static std::unique_ptr<MessagePump> Create();
#if !defined(OS_IOS)
// If a pump is created before the required CrAppProtocol is
// created, the wrong MessagePump subclass could be used.
// UsingCrApp() returns false if the message pump was created before
// NSApp was initialized, or if NSApp does not implement
// CrAppProtocol. NSApp must be initialized before calling.
static bool UsingCrApp();
// Wrapper to query -[NSApp isHandlingSendEvent] from C++ code.
// Requires NSApp to implement CrAppProtocol.
static bool IsHandlingSendEvent();
#endif // !defined(OS_IOS)
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(MessagePumpMac);
};
// Tasks posted to the message loop are posted under this mode, as well
// as kCFRunLoopCommonModes.
extern const CFStringRef BASE_EXPORT kMessageLoopExclusiveRunLoopMode;
} // namespace base
#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_MAC_H_