340 lines
14 KiB
C++
340 lines
14 KiB
C++
// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_H_
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#define BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_H_
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#include <memory>
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#include <utility>
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#include "base/macros.h"
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#include "base/message_loop/message_pump_type.h"
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#include "base/message_loop/timer_slack.h"
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#include "base/sequenced_task_runner.h"
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#include "base/single_thread_task_runner.h"
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#include "base/task/sequence_manager/task_queue_impl.h"
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#include "base/task/sequence_manager/task_time_observer.h"
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#include "base/time/default_tick_clock.h"
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namespace base {
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class MessagePump;
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class TaskObserver;
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namespace sequence_manager {
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class TimeDomain;
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// Represent outstanding work the sequence underlying a SequenceManager (e.g.,
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// a native system task for drawing the UI). As long as this handle is alive,
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// the work is considered to be pending.
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class NativeWorkHandle {
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public:
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virtual ~NativeWorkHandle();
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NativeWorkHandle(const NativeWorkHandle&) = delete;
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protected:
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NativeWorkHandle() = default;
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};
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// SequenceManager manages TaskQueues which have different properties
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// (e.g. priority, common task type) multiplexing all posted tasks into
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// a single backing sequence (currently bound to a single thread, which is
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// refererred as *main thread* in the comments below). SequenceManager
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// implementation can be used in a various ways to apply scheduling logic.
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class BASE_EXPORT SequenceManager {
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public:
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class Observer {
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public:
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virtual ~Observer() = default;
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// Called back on the main thread.
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virtual void OnBeginNestedRunLoop() = 0;
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virtual void OnExitNestedRunLoop() = 0;
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};
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struct MetricRecordingSettings {
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// This parameter will be updated for consistency on creation (setting
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// value to 0 when ThreadTicks are not supported).
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MetricRecordingSettings(double task_sampling_rate_for_recording_cpu_time);
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// The proportion of the tasks for which the cpu time will be
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// sampled or 0 if this is not enabled.
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// Since randomised sampling requires the use of Rand(), it is enabled only
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// on platforms which support it.
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// If it is 1 then cpu time is measured for each task, so the integral
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// metrics (as opposed to per-task metrics) can be recorded.
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double task_sampling_rate_for_recording_cpu_time = 0;
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bool records_cpu_time_for_some_tasks() const {
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return task_sampling_rate_for_recording_cpu_time > 0.0;
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}
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bool records_cpu_time_for_all_tasks() const {
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return task_sampling_rate_for_recording_cpu_time == 1.0;
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}
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};
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// Settings defining the desired SequenceManager behaviour: the type of the
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// MessageLoop and whether randomised sampling should be enabled.
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struct BASE_EXPORT Settings {
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class Builder;
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Settings();
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// In the future MessagePump (which is move-only) will also be a setting,
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// so we are making Settings move-only in preparation.
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Settings(Settings&& move_from) noexcept;
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MessagePumpType message_loop_type = MessagePumpType::DEFAULT;
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bool randomised_sampling_enabled = false;
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const TickClock* clock = DefaultTickClock::GetInstance();
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// If true, add the timestamp the task got queued to the task.
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bool add_queue_time_to_tasks = false;
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#if DCHECK_IS_ON()
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// TODO(alexclarke): Consider adding command line flags to control these.
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enum class TaskLogging {
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kNone,
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kEnabled,
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kEnabledWithBacktrace,
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// Logs high priority tasks and the lower priority tasks they skipped
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// past. Useful for debugging test failures caused by scheduler policy
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// changes.
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kReorderedOnly,
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};
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TaskLogging task_execution_logging = TaskLogging::kNone;
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// If true PostTask will emit a debug log.
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bool log_post_task = false;
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// If true debug logs will be emitted when a delayed task becomes eligible
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// to run.
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bool log_task_delay_expiry = false;
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// If true usages of the RunLoop API will be logged.
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bool log_runloop_quit_and_quit_when_idle = false;
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// Scheduler policy induced raciness is an area of concern. This lets us
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// apply an extra delay per priority for cross thread posting.
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std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
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per_priority_cross_thread_task_delay;
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// Like the above but for same thread posting.
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std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
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per_priority_same_thread_task_delay;
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// If not zero this seeds a PRNG used by the task selection logic to choose
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// a random TaskQueue for a given priority rather than the TaskQueue with
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// the oldest EnqueueOrder.
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int random_task_selection_seed = 0;
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#endif // DCHECK_IS_ON()
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DISALLOW_COPY_AND_ASSIGN(Settings);
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};
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virtual ~SequenceManager() = default;
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// Binds the SequenceManager and its TaskQueues to the current thread. Should
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// only be called once. Note that CreateSequenceManagerOnCurrentThread()
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// performs this initialization automatically.
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virtual void BindToCurrentThread() = 0;
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// Returns the task runner the current task was posted on. Returns null if no
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// task is currently running. Must be called on the bound thread.
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virtual scoped_refptr<SequencedTaskRunner> GetTaskRunnerForCurrentTask() = 0;
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// Finishes the initialization for a SequenceManager created via
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// CreateUnboundSequenceManager(). Must not be called in any other
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// circumstances. The ownership of the pump is transferred to SequenceManager.
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virtual void BindToMessagePump(std::unique_ptr<MessagePump> message_pump) = 0;
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// Must be called on the main thread.
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// Can be called only once, before creating TaskQueues.
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// Observer must outlive the SequenceManager.
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virtual void SetObserver(Observer* observer) = 0;
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// Must be called on the main thread.
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virtual void AddTaskTimeObserver(TaskTimeObserver* task_time_observer) = 0;
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virtual void RemoveTaskTimeObserver(TaskTimeObserver* task_time_observer) = 0;
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// Registers a TimeDomain with SequenceManager.
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// TaskQueues must only be created with a registered TimeDomain.
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// Conversely, any TimeDomain must remain registered until no
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// TaskQueues (using that TimeDomain) remain.
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virtual void RegisterTimeDomain(TimeDomain* time_domain) = 0;
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virtual void UnregisterTimeDomain(TimeDomain* time_domain) = 0;
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virtual TimeDomain* GetRealTimeDomain() const = 0;
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virtual const TickClock* GetTickClock() const = 0;
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virtual TimeTicks NowTicks() const = 0;
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// Sets the SingleThreadTaskRunner that will be returned by
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// ThreadTaskRunnerHandle::Get on the main thread.
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virtual void SetDefaultTaskRunner(
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scoped_refptr<SingleThreadTaskRunner> task_runner) = 0;
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// Removes all canceled delayed tasks, and considers resizing to fit all
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// internal queues.
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virtual void ReclaimMemory() = 0;
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// Returns true if no tasks were executed in TaskQueues that monitor
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// quiescence since the last call to this method.
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virtual bool GetAndClearSystemIsQuiescentBit() = 0;
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// Set the number of tasks executed in a single SequenceManager invocation.
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// Increasing this number reduces the overhead of the tasks dispatching
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// logic at the cost of a potentially worse latency. 1 by default.
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virtual void SetWorkBatchSize(int work_batch_size) = 0;
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// Requests desired timer precision from the OS.
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// Has no effect on some platforms.
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virtual void SetTimerSlack(TimerSlack timer_slack) = 0;
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// Enables crash keys that can be set in the scope of a task which help
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// to identify the culprit if upcoming work results in a crash.
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// Key names must be thread-specific to avoid races and corrupted crash dumps.
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virtual void EnableCrashKeys(const char* async_stack_crash_key) = 0;
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// Returns the metric recording configuration for the current SequenceManager.
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virtual const MetricRecordingSettings& GetMetricRecordingSettings() const = 0;
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// Creates a task queue with the given type, |spec| and args.
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// Must be called on the main thread.
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// TODO(scheduler-dev): SequenceManager should not create TaskQueues.
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template <typename TaskQueueType, typename... Args>
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scoped_refptr<TaskQueueType> CreateTaskQueueWithType(
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const TaskQueue::Spec& spec,
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Args&&... args) {
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return WrapRefCounted(new TaskQueueType(CreateTaskQueueImpl(spec), spec,
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std::forward<Args>(args)...));
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}
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// Creates a vanilla TaskQueue rather than a user type derived from it. This
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// should be used if you don't wish to sub class TaskQueue.
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// Must be called on the main thread.
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virtual scoped_refptr<TaskQueue> CreateTaskQueue(
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const TaskQueue::Spec& spec) = 0;
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// Returns true iff this SequenceManager has no immediate work to do. I.e.
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// there are no pending non-delayed tasks or delayed tasks that are due to
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// run. This method ignores any pending delayed tasks that might have become
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// eligible to run since the last task was executed. This is important because
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// if it did tests would become flaky depending on the exact timing of this
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// call. This is moderately expensive.
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virtual bool IsIdleForTesting() = 0;
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// The total number of posted tasks that haven't executed yet.
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virtual size_t GetPendingTaskCountForTesting() const = 0;
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// Returns a JSON string which describes all pending tasks.
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virtual std::string DescribeAllPendingTasks() const = 0;
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// Indicates that the underlying sequence (e.g., the message pump) has pending
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// work at priority |priority|. If the priority of the work in this
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// SequenceManager is lower, it will yield to let the native work run. The
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// native work is assumed to remain pending while the returned handle is
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// valid.
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//
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// Must be called on the main thread, and the returned handle must also be
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// deleted on the main thread.
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virtual std::unique_ptr<NativeWorkHandle> OnNativeWorkPending(
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TaskQueue::QueuePriority priority) = 0;
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// Adds an observer which reports task execution. Can only be called on the
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// same thread that |this| is running on.
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virtual void AddTaskObserver(TaskObserver* task_observer) = 0;
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// Removes an observer which reports task execution. Can only be called on the
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// same thread that |this| is running on.
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virtual void RemoveTaskObserver(TaskObserver* task_observer) = 0;
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protected:
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virtual std::unique_ptr<internal::TaskQueueImpl> CreateTaskQueueImpl(
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const TaskQueue::Spec& spec) = 0;
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};
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class BASE_EXPORT SequenceManager::Settings::Builder {
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public:
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Builder();
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~Builder();
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// Sets the MessagePumpType which is used to create a MessagePump.
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Builder& SetMessagePumpType(MessagePumpType message_loop_type);
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Builder& SetRandomisedSamplingEnabled(bool randomised_sampling_enabled);
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// Sets the TickClock the SequenceManager uses to obtain Now.
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Builder& SetTickClock(const TickClock* clock);
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// Whether or not queueing timestamp will be added to tasks.
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Builder& SetAddQueueTimeToTasks(bool add_queue_time_to_tasks);
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#if DCHECK_IS_ON()
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// Controls task execution logging.
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Builder& SetTaskLogging(TaskLogging task_execution_logging);
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// Whether or not PostTask will emit a debug log.
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Builder& SetLogPostTask(bool log_post_task);
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// Whether or not debug logs will be emitted when a delayed task becomes
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// eligible to run.
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Builder& SetLogTaskDelayExpiry(bool log_task_delay_expiry);
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// Whether or not usages of the RunLoop API will be logged.
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Builder& SetLogRunloopQuitAndQuitWhenIdle(
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bool log_runloop_quit_and_quit_when_idle);
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// Scheduler policy induced raciness is an area of concern. This lets us
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// apply an extra delay per priority for cross thread posting.
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Builder& SetPerPriorityCrossThreadTaskDelay(
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std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
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per_priority_cross_thread_task_delay);
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// Scheduler policy induced raciness is an area of concern. This lets us
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// apply an extra delay per priority for same thread posting.
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Builder& SetPerPrioritySameThreadTaskDelay(
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std::array<TimeDelta, TaskQueue::kQueuePriorityCount>
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per_priority_same_thread_task_delay);
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// If not zero this seeds a PRNG used by the task selection logic to choose a
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// random TaskQueue for a given priority rather than the TaskQueue with the
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// oldest EnqueueOrder.
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Builder& SetRandomTaskSelectionSeed(int random_task_selection_seed);
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#endif // DCHECK_IS_ON()
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Settings Build();
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private:
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Settings settings_;
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};
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// Create SequenceManager using MessageLoop on the current thread.
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// Implementation is located in sequence_manager_impl.cc.
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// TODO(scheduler-dev): Remove after every thread has a SequenceManager.
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BASE_EXPORT std::unique_ptr<SequenceManager>
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CreateSequenceManagerOnCurrentThread(SequenceManager::Settings settings);
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// Create a SequenceManager using the given MessagePump on the current thread.
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// MessagePump instances can be created with
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// MessagePump::CreateMessagePumpForType().
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BASE_EXPORT std::unique_ptr<SequenceManager>
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CreateSequenceManagerOnCurrentThreadWithPump(
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std::unique_ptr<MessagePump> message_pump,
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SequenceManager::Settings settings = SequenceManager::Settings());
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// Create an unbound SequenceManager (typically for a future thread or because
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// additional setup is required before binding). The SequenceManager can be
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// initialized on the current thread and then needs to be bound and initialized
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// on the target thread by calling one of the Bind*() methods.
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BASE_EXPORT std::unique_ptr<SequenceManager> CreateUnboundSequenceManager(
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SequenceManager::Settings settings = SequenceManager::Settings());
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} // namespace sequence_manager
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} // namespace base
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#endif // BASE_TASK_SEQUENCE_MANAGER_SEQUENCE_MANAGER_H_
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