398 lines
14 KiB
C++
398 lines
14 KiB
C++
// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_H_
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#define BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_H_
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#include <memory>
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#include "base/macros.h"
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#include "base/memory/weak_ptr.h"
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#include "base/optional.h"
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#include "base/single_thread_task_runner.h"
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#include "base/task/common/checked_lock.h"
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#include "base/task/sequence_manager/lazy_now.h"
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#include "base/task/sequence_manager/tasks.h"
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#include "base/task/task_observer.h"
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#include "base/threading/platform_thread.h"
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#include "base/time/time.h"
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namespace base {
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class TaskObserver;
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namespace trace_event {
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class BlameContext;
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}
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namespace sequence_manager {
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namespace internal {
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class AssociatedThreadId;
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class SequenceManagerImpl;
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class TaskQueueImpl;
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} // namespace internal
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class TimeDomain;
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// TODO(kraynov): Make TaskQueue to actually be an interface for TaskQueueImpl
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// and stop using ref-counting because we're no longer tied to task runner
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// lifecycle and there's no other need for ref-counting either.
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// NOTE: When TaskQueue gets automatically deleted on zero ref-count,
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// TaskQueueImpl gets gracefully shutdown. It means that it doesn't get
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// unregistered immediately and might accept some last minute tasks until
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// SequenceManager will unregister it at some point. It's done to ensure that
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// task queue always gets unregistered on the main thread.
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class BASE_EXPORT TaskQueue : public RefCountedThreadSafe<TaskQueue> {
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public:
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class Observer {
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public:
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virtual ~Observer() = default;
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// Notify observer that the time at which this queue wants to run
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// the next task has changed. |next_wakeup| can be in the past
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// (e.g. TimeTicks() can be used to notify about immediate work).
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// Can be called on any thread
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// All methods but SetObserver, SetTimeDomain and GetTimeDomain can be
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// called on |queue|.
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//
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// TODO(altimin): Make it Optional<TimeTicks> to tell
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// observer about cancellations.
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virtual void OnQueueNextWakeUpChanged(TimeTicks next_wake_up) = 0;
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};
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// Shuts down the queue. All tasks currently queued will be discarded.
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virtual void ShutdownTaskQueue();
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// Shuts down the queue when there are no more tasks queued.
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void ShutdownTaskQueueGracefully();
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// TODO(scheduler-dev): Could we define a more clear list of priorities?
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// See https://crbug.com/847858.
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enum QueuePriority : uint8_t {
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// Queues with control priority will run before any other queue, and will
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// explicitly starve other queues. Typically this should only be used for
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// private queues which perform control operations.
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kControlPriority = 0,
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// The selector will prioritize highest over high, normal and low; and
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// high over normal and low; and normal over low. However it will ensure
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// neither of the lower priority queues can be completely starved by higher
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// priority tasks. All three of these queues will always take priority over
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// and can starve the best effort queue.
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kHighestPriority = 1,
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kVeryHighPriority = 2,
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kHighPriority = 3,
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// Queues with normal priority are the default.
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kNormalPriority = 4,
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kLowPriority = 5,
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// Queues with best effort priority will only be run if all other queues are
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// empty. They can be starved by the other queues.
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kBestEffortPriority = 6,
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// Must be the last entry.
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kQueuePriorityCount = 7,
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kFirstQueuePriority = kControlPriority,
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};
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// Can be called on any thread.
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static const char* PriorityToString(QueuePriority priority);
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// Options for constructing a TaskQueue.
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struct Spec {
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explicit Spec(const char* name) : name(name) {}
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Spec SetShouldMonitorQuiescence(bool should_monitor) {
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should_monitor_quiescence = should_monitor;
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return *this;
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}
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Spec SetShouldNotifyObservers(bool run_observers) {
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should_notify_observers = run_observers;
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return *this;
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}
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// Delayed fences require Now() to be sampled when posting immediate tasks
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// which is not free.
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Spec SetDelayedFencesAllowed(bool allow_delayed_fences) {
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delayed_fence_allowed = allow_delayed_fences;
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return *this;
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}
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Spec SetTimeDomain(TimeDomain* domain) {
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time_domain = domain;
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return *this;
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}
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const char* name;
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bool should_monitor_quiescence = false;
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TimeDomain* time_domain = nullptr;
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bool should_notify_observers = true;
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bool delayed_fence_allowed = false;
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};
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// TODO(altimin): Make this private after TaskQueue/TaskQueueImpl refactoring.
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TaskQueue(std::unique_ptr<internal::TaskQueueImpl> impl,
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const TaskQueue::Spec& spec);
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// Information about task execution.
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//
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// Wall-time related methods (start_time, end_time, wall_duration) can be
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// called only when |has_wall_time()| is true.
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// Thread-time related mehtods (start_thread_time, end_thread_time,
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// thread_duration) can be called only when |has_thread_time()| is true.
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//
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// start_* should be called after RecordTaskStart.
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// end_* and *_duration should be called after RecordTaskEnd.
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class BASE_EXPORT TaskTiming {
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public:
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enum class State { NotStarted, Running, Finished };
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enum class TimeRecordingPolicy { DoRecord, DoNotRecord };
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TaskTiming(bool has_wall_time, bool has_thread_time);
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bool has_wall_time() const { return has_wall_time_; }
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bool has_thread_time() const { return has_thread_time_; }
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base::TimeTicks start_time() const {
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DCHECK(has_wall_time());
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return start_time_;
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}
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base::TimeTicks end_time() const {
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DCHECK(has_wall_time());
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return end_time_;
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}
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base::TimeDelta wall_duration() const {
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DCHECK(has_wall_time());
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return end_time_ - start_time_;
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}
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base::ThreadTicks start_thread_time() const {
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DCHECK(has_thread_time());
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return start_thread_time_;
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}
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base::ThreadTicks end_thread_time() const {
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DCHECK(has_thread_time());
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return end_thread_time_;
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}
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base::TimeDelta thread_duration() const {
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DCHECK(has_thread_time());
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return end_thread_time_ - start_thread_time_;
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}
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State state() const { return state_; }
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void RecordTaskStart(LazyNow* now);
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void RecordTaskEnd(LazyNow* now);
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// Protected for tests.
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protected:
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State state_ = State::NotStarted;
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bool has_wall_time_;
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bool has_thread_time_;
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base::TimeTicks start_time_;
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base::TimeTicks end_time_;
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base::ThreadTicks start_thread_time_;
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base::ThreadTicks end_thread_time_;
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};
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// An interface that lets the owner vote on whether or not the associated
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// TaskQueue should be enabled.
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class BASE_EXPORT QueueEnabledVoter {
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public:
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~QueueEnabledVoter();
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QueueEnabledVoter(const QueueEnabledVoter&) = delete;
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const QueueEnabledVoter& operator=(const QueueEnabledVoter&) = delete;
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// Votes to enable or disable the associated TaskQueue. The TaskQueue will
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// only be enabled if all the voters agree it should be enabled, or if there
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// are no voters.
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// NOTE this must be called on the thread the associated TaskQueue was
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// created on.
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void SetVoteToEnable(bool enabled);
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bool IsVotingToEnable() const { return enabled_; }
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private:
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friend class TaskQueue;
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explicit QueueEnabledVoter(scoped_refptr<TaskQueue> task_queue);
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scoped_refptr<TaskQueue> const task_queue_;
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bool enabled_;
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};
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// Returns an interface that allows the caller to vote on whether or not this
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// TaskQueue is enabled. The TaskQueue will be enabled if there are no voters
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// or if all agree it should be enabled.
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// NOTE this must be called on the thread this TaskQueue was created by.
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std::unique_ptr<QueueEnabledVoter> CreateQueueEnabledVoter();
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// NOTE this must be called on the thread this TaskQueue was created by.
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bool IsQueueEnabled() const;
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// Returns true if the queue is completely empty.
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bool IsEmpty() const;
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// Returns the number of pending tasks in the queue.
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size_t GetNumberOfPendingTasks() const;
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// Returns true if the queue has work that's ready to execute now.
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// NOTE: this must be called on the thread this TaskQueue was created by.
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bool HasTaskToRunImmediately() const;
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// Returns requested run time of next scheduled wake-up for a delayed task
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// which is not ready to run. If there are no such tasks (immediate tasks
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// don't count) or the queue is disabled it returns nullopt.
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// NOTE: this must be called on the thread this TaskQueue was created by.
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Optional<TimeTicks> GetNextScheduledWakeUp();
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// Can be called on any thread.
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virtual const char* GetName() const;
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// Set the priority of the queue to |priority|. NOTE this must be called on
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// the thread this TaskQueue was created by.
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void SetQueuePriority(QueuePriority priority);
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// Returns the current queue priority.
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QueuePriority GetQueuePriority() const;
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// These functions can only be called on the same thread that the task queue
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// manager executes its tasks on.
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void AddTaskObserver(TaskObserver* task_observer);
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void RemoveTaskObserver(TaskObserver* task_observer);
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// Set the blame context which is entered and left while executing tasks from
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// this task queue. |blame_context| must be null or outlive this task queue.
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// Must be called on the thread this TaskQueue was created by.
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void SetBlameContext(trace_event::BlameContext* blame_context);
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// Removes the task queue from the previous TimeDomain and adds it to
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// |domain|. This is a moderately expensive operation.
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void SetTimeDomain(TimeDomain* domain);
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// Returns the queue's current TimeDomain. Can be called from any thread.
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TimeDomain* GetTimeDomain() const;
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enum class InsertFencePosition {
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kNow, // Tasks posted on the queue up till this point further may run.
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// All further tasks are blocked.
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kBeginningOfTime, // No tasks posted on this queue may run.
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};
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// Inserts a barrier into the task queue which prevents tasks with an enqueue
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// order greater than the fence from running until either the fence has been
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// removed or a subsequent fence has unblocked some tasks within the queue.
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// Note: delayed tasks get their enqueue order set once their delay has
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// expired, and non-delayed tasks get their enqueue order set when posted.
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//
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// Fences come in three flavours:
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// - Regular (InsertFence(NOW)) - all tasks posted after this moment
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// are blocked.
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// - Fully blocking (InsertFence(kBeginningOfTime)) - all tasks including
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// already posted are blocked.
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// - Delayed (InsertFenceAt(timestamp)) - blocks all tasks posted after given
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// point in time (must be in the future).
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//
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// Only one fence can be scheduled at a time. Inserting a new fence
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// will automatically remove the previous one, regardless of fence type.
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void InsertFence(InsertFencePosition position);
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// Delayed fences are only allowed for queues created with
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// SetDelayedFencesAllowed(true) because this feature implies sampling Now()
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// (which isn't free) for every PostTask, even those with zero delay.
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void InsertFenceAt(TimeTicks time);
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// Removes any previously added fence and unblocks execution of any tasks
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// blocked by it.
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void RemoveFence();
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// Returns true if the queue has a fence but it isn't necessarily blocking
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// execution of tasks (it may be the case if tasks enqueue order hasn't
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// reached the number set for a fence).
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bool HasActiveFence();
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// Returns true if the queue has a fence which is blocking execution of tasks.
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bool BlockedByFence() const;
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// Returns an EnqueueOrder generated at the last transition to unblocked. A
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// queue is unblocked when it is enabled and no fence prevents the front task
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// from running. If the EnqueueOrder of a task is greater than this when it
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// starts running, it means that is was never blocked.
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EnqueueOrder GetEnqueueOrderAtWhichWeBecameUnblocked() const;
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void SetObserver(Observer* observer);
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// Controls whether or not the queue will emit traces events when tasks are
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// posted to it while disabled. This only applies for the current or next
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// period during which the queue is disabled. When the queue is re-enabled
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// this will revert back to the default value of false.
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void SetShouldReportPostedTasksWhenDisabled(bool should_report);
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// Create a task runner for this TaskQueue which will annotate all
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// posted tasks with the given task type.
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// May be called on any thread.
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// NOTE: Task runners don't hold a reference to a TaskQueue, hence,
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// it's required to retain that reference to prevent automatic graceful
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// shutdown. Unique ownership of task queues will fix this issue soon.
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scoped_refptr<SingleThreadTaskRunner> CreateTaskRunner(TaskType task_type);
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// Default task runner which doesn't annotate tasks with a task type.
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scoped_refptr<SingleThreadTaskRunner> task_runner() const {
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return default_task_runner_;
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}
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protected:
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virtual ~TaskQueue();
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internal::TaskQueueImpl* GetTaskQueueImpl() const { return impl_.get(); }
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private:
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friend class RefCountedThreadSafe<TaskQueue>;
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friend class internal::SequenceManagerImpl;
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friend class internal::TaskQueueImpl;
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void AddQueueEnabledVoter(bool voter_is_enabled);
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void RemoveQueueEnabledVoter(bool voter_is_enabled);
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bool AreAllQueueEnabledVotersEnabled() const;
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void OnQueueEnabledVoteChanged(bool enabled);
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bool IsOnMainThread() const;
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// TaskQueue has ownership of an underlying implementation but in certain
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// cases (e.g. detached frames) their lifetime may diverge.
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// This method should be used to take away the impl for graceful shutdown.
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// TaskQueue will disregard any calls or posting tasks thereafter.
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std::unique_ptr<internal::TaskQueueImpl> TakeTaskQueueImpl();
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// |impl_| can be written to on the main thread but can be read from
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// any thread.
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// |impl_lock_| must be acquired when writing to |impl_| or when accessing
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// it from non-main thread. Reading from the main thread does not require
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// a lock.
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mutable base::internal::CheckedLock impl_lock_{
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base::internal::UniversalPredecessor{}};
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std::unique_ptr<internal::TaskQueueImpl> impl_;
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const WeakPtr<internal::SequenceManagerImpl> sequence_manager_;
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scoped_refptr<internal::AssociatedThreadId> associated_thread_;
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scoped_refptr<SingleThreadTaskRunner> default_task_runner_;
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int enabled_voter_count_ = 0;
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int voter_count_ = 0;
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const char* name_;
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DISALLOW_COPY_AND_ASSIGN(TaskQueue);
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};
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} // namespace sequence_manager
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} // namespace base
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#endif // BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_H_
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