336 lines
10 KiB
C++
336 lines
10 KiB
C++
// Copyright 2020 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/threading/hang_watcher.h"
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#include <algorithm>
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#include <atomic>
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#include <utility>
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#include "base/bind.h"
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#include "base/callback_helpers.h"
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#include "base/debug/dump_without_crashing.h"
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#include "base/feature_list.h"
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#include "base/no_destructor.h"
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#include "base/synchronization/lock.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/thread_checker.h"
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#include "base/threading/thread_restrictions.h"
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#include "base/time/time.h"
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namespace base {
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// static
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const base::Feature HangWatcher::kEnableHangWatcher{
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"EnableHangWatcher", base::FEATURE_DISABLED_BY_DEFAULT};
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const base::TimeDelta HangWatchScope::kDefaultHangWatchTime =
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base::TimeDelta::FromSeconds(10);
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namespace {
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HangWatcher* g_instance = nullptr;
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}
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constexpr const char* kThreadName = "HangWatcher";
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// The time that the HangWatcher thread will sleep for between calls to
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// Monitor(). Increasing or decreasing this does not modify the type of hangs
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// that can be detected. It instead increases the probability that a call to
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// Monitor() will happen at the right time to catch a hang. This has to be
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// balanced with power/cpu use concerns as busy looping would catch amost all
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// hangs but present unacceptable overhead.
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const base::TimeDelta kMonitoringPeriod = base::TimeDelta::FromSeconds(10);
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HangWatchScope::HangWatchScope(TimeDelta timeout) {
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internal::HangWatchState* current_hang_watch_state =
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internal::HangWatchState::GetHangWatchStateForCurrentThread()->Get();
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// TODO(crbug.com/1034046): Remove when all threads using HangWatchScope are
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// monitored. Thread is not monitored, noop.
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if (!current_hang_watch_state) {
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return;
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}
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DCHECK(current_hang_watch_state)
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<< "A scope can only be used on a thread that "
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"registered for hang watching with HangWatcher::RegisterThread.";
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#if DCHECK_IS_ON()
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previous_scope_ = current_hang_watch_state->GetCurrentHangWatchScope();
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current_hang_watch_state->SetCurrentHangWatchScope(this);
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#endif
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// TODO(crbug.com/1034046): Check whether we are over deadline already for the
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// previous scope here by issuing only one TimeTicks::Now() and resuing the
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// value.
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previous_deadline_ = current_hang_watch_state->GetDeadline();
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TimeTicks deadline = TimeTicks::Now() + timeout;
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current_hang_watch_state->SetDeadline(deadline);
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}
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HangWatchScope::~HangWatchScope() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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internal::HangWatchState* current_hang_watch_state =
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internal::HangWatchState::GetHangWatchStateForCurrentThread()->Get();
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// TODO(crbug.com/1034046): Remove when all threads using HangWatchScope are
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// monitored. Thread is not monitored, noop.
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if (!current_hang_watch_state) {
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return;
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}
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// If a hang is currently being captured we should block here so execution
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// stops and the relevant stack frames are recorded.
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base::HangWatcher::GetInstance()->BlockIfCaptureInProgress();
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#if DCHECK_IS_ON()
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// Verify that no Scope was destructed out of order.
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DCHECK_EQ(this, current_hang_watch_state->GetCurrentHangWatchScope());
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current_hang_watch_state->SetCurrentHangWatchScope(previous_scope_);
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#endif
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// Reset the deadline to the value it had before entering this scope.
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current_hang_watch_state->SetDeadline(previous_deadline_);
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// TODO(crbug.com/1034046): Log when a HangWatchScope exits after its deadline
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// and that went undetected by the HangWatcher.
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}
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HangWatcher::HangWatcher(RepeatingClosure on_hang_closure)
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: monitor_period_(kMonitoringPeriod),
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should_monitor_(WaitableEvent::ResetPolicy::AUTOMATIC),
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on_hang_closure_(std::move(on_hang_closure)),
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thread_(this, kThreadName) {
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// |thread_checker_| should not be bound to the constructing thread.
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DETACH_FROM_THREAD(thread_checker_);
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should_monitor_.declare_only_used_while_idle();
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DCHECK(!g_instance);
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g_instance = this;
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Start();
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}
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HangWatcher::~HangWatcher() {
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DCHECK_EQ(g_instance, this);
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DCHECK(watch_states_.empty());
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g_instance = nullptr;
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Stop();
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}
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void HangWatcher::Start() {
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thread_.Start();
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}
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void HangWatcher::Stop() {
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keep_monitoring_.store(false, std::memory_order_relaxed);
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should_monitor_.Signal();
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thread_.Join();
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}
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bool HangWatcher::IsWatchListEmpty() {
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AutoLock auto_lock(watch_state_lock_);
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return watch_states_.empty();
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}
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void HangWatcher::Run() {
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// Monitor() should only run on |thread_|. Bind |thread_checker_| here to make
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// sure of that.
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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while (keep_monitoring_.load(std::memory_order_relaxed)) {
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// If there is nothing to watch sleep until there is.
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if (IsWatchListEmpty()) {
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should_monitor_.Wait();
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} else {
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Monitor();
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}
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if (keep_monitoring_.load(std::memory_order_relaxed)) {
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// Sleep until next scheduled monitoring.
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should_monitor_.TimedWait(monitor_period_);
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}
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}
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}
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// static
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HangWatcher* HangWatcher::GetInstance() {
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return g_instance;
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}
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// static
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void HangWatcher::RecordHang() {
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base::debug::DumpWithoutCrashing();
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// Defining |inhibit_tail_call_optimization| *after* calling
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// DumpWithoutCrashing() prevents tail call optimization from omitting this
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// function's address on the stack.
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volatile int inhibit_tail_call_optimization = __LINE__;
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ALLOW_UNUSED_LOCAL(inhibit_tail_call_optimization);
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}
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ScopedClosureRunner HangWatcher::RegisterThread() {
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AutoLock auto_lock(watch_state_lock_);
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watch_states_.push_back(
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internal::HangWatchState::CreateHangWatchStateForCurrentThread());
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// Now that there is a thread to monitor we wake the HangWatcher thread.
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if (watch_states_.size() == 1) {
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should_monitor_.Signal();
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}
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return ScopedClosureRunner(BindOnce(&HangWatcher::UnregisterThread,
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Unretained(HangWatcher::GetInstance())));
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}
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void HangWatcher::Monitor() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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bool must_invoke_hang_closure = false;
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{
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AutoLock auto_lock(watch_state_lock_);
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for (const auto& watch_state : watch_states_) {
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if (watch_state->IsOverDeadline()) {
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must_invoke_hang_closure = true;
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break;
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}
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}
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}
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if (must_invoke_hang_closure) {
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capture_in_progress.store(true, std::memory_order_relaxed);
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base::AutoLock scope_lock(capture_lock_);
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// Invoke the closure outside the scope of |watch_state_lock_|
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// to prevent lock reentrancy.
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on_hang_closure_.Run();
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capture_in_progress.store(false, std::memory_order_relaxed);
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}
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if (after_monitor_closure_for_testing_) {
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after_monitor_closure_for_testing_.Run();
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}
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}
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void HangWatcher::SetAfterMonitorClosureForTesting(
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base::RepeatingClosure closure) {
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after_monitor_closure_for_testing_ = std::move(closure);
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}
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void HangWatcher::SetMonitoringPeriodForTesting(base::TimeDelta period) {
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monitor_period_ = period;
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}
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void HangWatcher::SignalMonitorEventForTesting() {
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should_monitor_.Signal();
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}
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void HangWatcher::BlockIfCaptureInProgress() {
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// Makes a best-effort attempt to block execution if a hang is currently being
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// captured.Only block on |capture_lock| if |capture_in_progress| hints that
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// it's already held to avoid serializing all threads on this function when no
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// hang capture is in-progress.
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if (capture_in_progress.load(std::memory_order_relaxed)) {
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base::AutoLock hang_lock(capture_lock_);
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}
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}
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void HangWatcher::UnregisterThread() {
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AutoLock auto_lock(watch_state_lock_);
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internal::HangWatchState* current_hang_watch_state =
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internal::HangWatchState::GetHangWatchStateForCurrentThread()->Get();
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auto it =
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std::find_if(watch_states_.cbegin(), watch_states_.cend(),
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[current_hang_watch_state](
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const std::unique_ptr<internal::HangWatchState>& state) {
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return state.get() == current_hang_watch_state;
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});
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// Thread should be registered to get unregistered.
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DCHECK(it != watch_states_.end());
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watch_states_.erase(it);
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}
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namespace internal {
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// |deadline_| starts at Max() to avoid validation problems
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// when setting the first legitimate value.
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HangWatchState::HangWatchState() {
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// There should not exist a state object for this thread already.
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DCHECK(!GetHangWatchStateForCurrentThread()->Get());
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// Bind the new instance to this thread.
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GetHangWatchStateForCurrentThread()->Set(this);
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}
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HangWatchState::~HangWatchState() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_EQ(GetHangWatchStateForCurrentThread()->Get(), this);
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GetHangWatchStateForCurrentThread()->Set(nullptr);
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#if DCHECK_IS_ON()
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// Destroying the HangWatchState should not be done if there are live
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// HangWatchScopes.
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DCHECK(!current_hang_watch_scope_);
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#endif
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}
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// static
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std::unique_ptr<HangWatchState>
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HangWatchState::CreateHangWatchStateForCurrentThread() {
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// Allocate a watch state object for this thread.
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std::unique_ptr<HangWatchState> hang_state =
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std::make_unique<HangWatchState>();
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// Setting the thread local worked.
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DCHECK_EQ(GetHangWatchStateForCurrentThread()->Get(), hang_state.get());
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// Transfer ownership to caller.
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return hang_state;
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}
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TimeTicks HangWatchState::GetDeadline() const {
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return deadline_.load(std::memory_order_relaxed);
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}
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void HangWatchState::SetDeadline(TimeTicks deadline) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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deadline_.store(deadline, std::memory_order_relaxed);
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}
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bool HangWatchState::IsOverDeadline() const {
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return TimeTicks::Now() > deadline_.load(std::memory_order_relaxed);
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}
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#if DCHECK_IS_ON()
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void HangWatchState::SetCurrentHangWatchScope(HangWatchScope* scope) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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current_hang_watch_scope_ = scope;
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}
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HangWatchScope* HangWatchState::GetCurrentHangWatchScope() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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return current_hang_watch_scope_;
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}
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#endif
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// static
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ThreadLocalPointer<HangWatchState>*
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HangWatchState::GetHangWatchStateForCurrentThread() {
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static NoDestructor<ThreadLocalPointer<HangWatchState>> hang_watch_state;
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return hang_watch_state.get();
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}
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} // namespace internal
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} // namespace base
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