154 lines
5.6 KiB
C++
154 lines
5.6 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#include "base/synchronization/waitable_event.h"
|
|
|
|
#include <windows.h>
|
|
#include <stddef.h>
|
|
|
|
#include <algorithm>
|
|
#include <utility>
|
|
|
|
#include "base/debug/activity_tracker.h"
|
|
#include "base/logging.h"
|
|
#include "base/numerics/safe_conversions.h"
|
|
#include "base/optional.h"
|
|
#include "base/threading/scoped_blocking_call.h"
|
|
#include "base/threading/thread_restrictions.h"
|
|
#include "base/time/time.h"
|
|
#include "base/time/time_override.h"
|
|
|
|
namespace base {
|
|
|
|
WaitableEvent::WaitableEvent(ResetPolicy reset_policy,
|
|
InitialState initial_state)
|
|
: handle_(CreateEvent(nullptr,
|
|
reset_policy == ResetPolicy::MANUAL,
|
|
initial_state == InitialState::SIGNALED,
|
|
nullptr)) {
|
|
// We're probably going to crash anyways if this is ever NULL, so we might as
|
|
// well make our stack reports more informative by crashing here.
|
|
CHECK(handle_.IsValid());
|
|
}
|
|
|
|
WaitableEvent::WaitableEvent(win::ScopedHandle handle)
|
|
: handle_(std::move(handle)) {
|
|
CHECK(handle_.IsValid()) << "Tried to create WaitableEvent from NULL handle";
|
|
}
|
|
|
|
WaitableEvent::~WaitableEvent() = default;
|
|
|
|
void WaitableEvent::Reset() {
|
|
ResetEvent(handle_.Get());
|
|
}
|
|
|
|
void WaitableEvent::Signal() {
|
|
SetEvent(handle_.Get());
|
|
}
|
|
|
|
bool WaitableEvent::IsSignaled() {
|
|
DWORD result = WaitForSingleObject(handle_.Get(), 0);
|
|
DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT)
|
|
<< "Unexpected WaitForSingleObject result " << result;
|
|
return result == WAIT_OBJECT_0;
|
|
}
|
|
|
|
void WaitableEvent::Wait() {
|
|
// Record the event that this thread is blocking upon (for hang diagnosis) and
|
|
// consider it blocked for scheduling purposes. Ignore this for non-blocking
|
|
// WaitableEvents.
|
|
Optional<debug::ScopedEventWaitActivity> event_activity;
|
|
Optional<internal::ScopedBlockingCallWithBaseSyncPrimitives>
|
|
scoped_blocking_call;
|
|
if (waiting_is_blocking_) {
|
|
event_activity.emplace(this);
|
|
scoped_blocking_call.emplace(FROM_HERE, BlockingType::MAY_BLOCK);
|
|
}
|
|
|
|
DWORD result = WaitForSingleObject(handle_.Get(), INFINITE);
|
|
// It is most unexpected that this should ever fail. Help consumers learn
|
|
// about it if it should ever fail.
|
|
DPCHECK(result != WAIT_FAILED);
|
|
DCHECK_EQ(WAIT_OBJECT_0, result);
|
|
}
|
|
|
|
bool WaitableEvent::TimedWait(const TimeDelta& wait_delta) {
|
|
if (wait_delta <= TimeDelta())
|
|
return IsSignaled();
|
|
|
|
// Record the event that this thread is blocking upon (for hang diagnosis) and
|
|
// consider it blocked for scheduling purposes. Ignore this for non-blocking
|
|
// WaitableEvents.
|
|
Optional<debug::ScopedEventWaitActivity> event_activity;
|
|
Optional<internal::ScopedBlockingCallWithBaseSyncPrimitives>
|
|
scoped_blocking_call;
|
|
if (waiting_is_blocking_) {
|
|
event_activity.emplace(this);
|
|
scoped_blocking_call.emplace(FROM_HERE, BlockingType::MAY_BLOCK);
|
|
}
|
|
|
|
// TimeTicks takes care of overflow but we special case is_max() nonetheless
|
|
// to avoid invoking TimeTicksNowIgnoringOverride() unnecessarily.
|
|
// WaitForSingleObject(handle_.Get(), INFINITE) doesn't spuriously wakeup so
|
|
// we don't need to worry about is_max() for the increment phase of the loop.
|
|
const TimeTicks end_time =
|
|
wait_delta.is_max() ? TimeTicks::Max()
|
|
: subtle::TimeTicksNowIgnoringOverride() + wait_delta;
|
|
for (TimeDelta remaining = wait_delta; remaining > TimeDelta();
|
|
remaining = end_time - subtle::TimeTicksNowIgnoringOverride()) {
|
|
// Truncate the timeout to milliseconds, rounded up to avoid spinning
|
|
// (either by returning too early or because a < 1ms timeout on Windows
|
|
// tends to return immediately).
|
|
const DWORD timeout_ms =
|
|
remaining.is_max()
|
|
? INFINITE
|
|
: saturated_cast<DWORD>(remaining.InMillisecondsRoundedUp());
|
|
const DWORD result = WaitForSingleObject(handle_.Get(), timeout_ms);
|
|
DCHECK(result == WAIT_OBJECT_0 || result == WAIT_TIMEOUT)
|
|
<< "Unexpected WaitForSingleObject result " << result;
|
|
switch (result) {
|
|
case WAIT_OBJECT_0:
|
|
return true;
|
|
case WAIT_TIMEOUT:
|
|
// TimedWait can time out earlier than the specified |timeout| on
|
|
// Windows. To make this consistent with the posix implementation we
|
|
// should guarantee that TimedWait doesn't return earlier than the
|
|
// specified |max_time| and wait again for the remaining time.
|
|
continue;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// static
|
|
size_t WaitableEvent::WaitMany(WaitableEvent** events, size_t count) {
|
|
DCHECK(count) << "Cannot wait on no events";
|
|
internal::ScopedBlockingCallWithBaseSyncPrimitives scoped_blocking_call(
|
|
FROM_HERE, BlockingType::MAY_BLOCK);
|
|
// Record an event (the first) that this thread is blocking upon.
|
|
debug::ScopedEventWaitActivity event_activity(events[0]);
|
|
|
|
HANDLE handles[MAXIMUM_WAIT_OBJECTS];
|
|
CHECK_LE(count, static_cast<size_t>(MAXIMUM_WAIT_OBJECTS))
|
|
<< "Can only wait on " << MAXIMUM_WAIT_OBJECTS << " with WaitMany";
|
|
|
|
for (size_t i = 0; i < count; ++i)
|
|
handles[i] = events[i]->handle();
|
|
|
|
// The cast is safe because count is small - see the CHECK above.
|
|
DWORD result =
|
|
WaitForMultipleObjects(static_cast<DWORD>(count),
|
|
handles,
|
|
FALSE, // don't wait for all the objects
|
|
INFINITE); // no timeout
|
|
if (result >= WAIT_OBJECT_0 + count) {
|
|
DPLOG(FATAL) << "WaitForMultipleObjects failed";
|
|
return 0;
|
|
}
|
|
|
|
return result - WAIT_OBJECT_0;
|
|
}
|
|
|
|
} // namespace base
|