168 lines
6.5 KiB
C++
168 lines
6.5 KiB
C++
// Copyright 2019 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_TASK_POST_JOB_H_
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#define BASE_TASK_POST_JOB_H_
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#include "base/base_export.h"
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#include "base/callback.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/task/task_traits.h"
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#include "base/time/time.h"
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namespace base {
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namespace internal {
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class JobTaskSource;
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class PooledTaskRunnerDelegate;
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}
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// Delegate that's passed to Job's worker task, providing an entry point to
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// communicate with the scheduler.
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class BASE_EXPORT JobDelegate {
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public:
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// A JobDelegate is instantiated for each worker task that is run.
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// |task_source| is the task source whose worker task is running with this
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// delegate and |pooled_task_runner_delegate| is used by ShouldYield() to
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// check whether the pool wants this worker task to yield (null if this worker
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// should never yield -- e.g. when the main thread is a worker).
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JobDelegate(internal::JobTaskSource* task_source,
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internal::PooledTaskRunnerDelegate* pooled_task_runner_delegate);
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~JobDelegate();
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// Returns true if this thread should return from the worker task on the
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// current thread ASAP. Workers should periodically invoke ShouldYield (or
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// YieldIfNeeded()) as often as is reasonable.
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bool ShouldYield();
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// If ShouldYield(), this will pause the current thread (allowing it to be
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// replaced in the pool); no-ops otherwise. If it pauses, it will resume and
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// return from this call whenever higher priority work completes.
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// Prefer ShouldYield() over this (only use YieldIfNeeded() when unwinding
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// the stack is not possible).
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void YieldIfNeeded();
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// Notifies the scheduler that max concurrency was increased, and the number
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// of worker should be adjusted accordingly. See PostJob() for more details.
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void NotifyConcurrencyIncrease();
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private:
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// Verifies that either max concurrency is lower or equal to
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// |expected_max_concurrency|, or there is an increase version update
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// triggered by NotifyConcurrencyIncrease().
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void AssertExpectedConcurrency(size_t expected_max_concurrency);
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internal::JobTaskSource* const task_source_;
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internal::PooledTaskRunnerDelegate* const pooled_task_runner_delegate_;
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#if DCHECK_IS_ON()
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// Used in AssertExpectedConcurrency(), see that method's impl for details.
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// Value of max concurrency recorded before running the worker task.
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size_t recorded_max_concurrency_;
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// Value of the increase version recorded before running the worker task.
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size_t recorded_increase_version_;
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// Value returned by the last call to ShouldYield().
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bool last_should_yield_ = false;
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#endif
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DISALLOW_COPY_AND_ASSIGN(JobDelegate);
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};
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// Handle returned when posting a Job. Provides methods to control execution of
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// the posted Job.
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class BASE_EXPORT JobHandle {
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public:
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JobHandle();
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// A job must either be joined, canceled or detached before the JobHandle is
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// destroyed.
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~JobHandle();
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JobHandle(JobHandle&&);
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JobHandle& operator=(JobHandle&&);
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// Returns true if associated with a Job.
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explicit operator bool() const { return task_source_ != nullptr; }
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// Update this Job's priority.
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void UpdatePriority(TaskPriority new_priority);
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// Notifies the scheduler that max concurrency was increased, and the number
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// of workers should be adjusted accordingly. See PostJob() for more details.
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void NotifyConcurrencyIncrease();
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// Contributes to the job on this thread. Doesn't return until all tasks have
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// completed and max concurrency becomes 0. This also promotes this Job's
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// priority to be at least as high as the calling thread's priority.
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void Join();
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// Forces all existing workers to yield ASAP. Waits until they have all
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// returned from the Job's callback before returning.
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void Cancel();
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// Forces all existing workers to yield ASAP but doesn’t wait for them.
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// Warning, this is dangerous if the Job's callback is bound to or has access
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// to state which may be deleted after this call.
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void CancelAndDetach();
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// Can be invoked before ~JobHandle() to avoid waiting on the job completing.
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void Detach();
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private:
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friend class internal::JobTaskSource;
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explicit JobHandle(scoped_refptr<internal::JobTaskSource> task_source);
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scoped_refptr<internal::JobTaskSource> task_source_;
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DISALLOW_COPY_AND_ASSIGN(JobHandle);
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};
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// Posts a repeating |worker_task| with specific |traits| to run in parallel on
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// base::ThreadPool.
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// Returns a JobHandle associated with the Job, which can be joined, canceled or
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// detached.
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// To avoid scheduling overhead, |worker_task| should do as much work as
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// possible in a loop when invoked, and JobDelegate::ShouldYield() should be
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// periodically invoked to conditionally exit and let the scheduler prioritize
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// work.
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//
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// A canonical implementation of |worker_task| looks like:
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// void WorkerTask(JobDelegate* job_delegate) {
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// while (!job_delegate->ShouldYield()) {
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// auto work_item = worker_queue.TakeWorkItem(); // Smallest unit of work.
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// if (!work_item)
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// return:
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// ProcessWork(work_item);
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// }
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// }
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//
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// |max_concurrency_callback| controls the maximum number of threads calling
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// |worker_task| concurrently. |worker_task| is only invoked if the number of
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// threads previously running |worker_task| was less than the value returned by
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// |max_concurrency_callback|. In general, |max_concurrency_callback| should
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// return the latest number of incomplete work items (smallest unit of work)
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// left to processed. JobHandle/JobDelegate::NotifyConcurrencyIncrease() *must*
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// be invoked shortly after |max_concurrency_callback| starts returning a value
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// larger than previously returned values. This usually happens when new work
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// items are added and the API user wants additional threads to invoke
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// |worker_task| concurrently. The callbacks may be called concurrently on any
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// thread until the job is complete. If the job handle is detached, the
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// callbacks may still be called, so they must not access global state that
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// could be destroyed.
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//
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// |traits| requirements:
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// - base::ThreadPolicy must be specified if the priority of the task runner
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// will ever be increased from BEST_EFFORT.
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JobHandle BASE_EXPORT
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PostJob(const Location& from_here,
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const TaskTraits& traits,
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RepeatingCallback<void(JobDelegate*)> worker_task,
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RepeatingCallback<size_t()> max_concurrency_callback);
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} // namespace base
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#endif // BASE_TASK_POST_JOB_H_
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