342 lines
13 KiB
C++
342 lines
13 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_THREADING_THREAD_H_
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#define BASE_THREADING_THREAD_H_
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#include <stddef.h>
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#include <memory>
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#include <string>
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#include "base/base_export.h"
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#include "base/callback.h"
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#include "base/macros.h"
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#include "base/message_loop/message_pump_type.h"
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#include "base/message_loop/timer_slack.h"
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#include "base/sequence_checker.h"
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#include "base/single_thread_task_runner.h"
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#include "base/synchronization/atomic_flag.h"
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#include "base/synchronization/lock.h"
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#include "base/synchronization/waitable_event.h"
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#include "base/threading/platform_thread.h"
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#include "build/build_config.h"
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namespace base {
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class MessagePump;
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class RunLoop;
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namespace sequence_manager {
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class TimeDomain;
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}
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// IMPORTANT: Instead of creating a base::Thread, consider using
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// base::Create(Sequenced|SingleThread)TaskRunner().
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//
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// A simple thread abstraction that establishes a MessageLoop on a new thread.
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// The consumer uses the MessageLoop of the thread to cause code to execute on
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// the thread. When this object is destroyed the thread is terminated. All
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// pending tasks queued on the thread's message loop will run to completion
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// before the thread is terminated.
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//
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// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread().
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//
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// After the thread is stopped, the destruction sequence is:
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//
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// (1) Thread::CleanUp()
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// (2) MessageLoop::~MessageLoop
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// (3.b) MessageLoopCurrent::DestructionObserver::WillDestroyCurrentMessageLoop
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//
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// This API is not thread-safe: unless indicated otherwise its methods are only
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// valid from the owning sequence (which is the one from which Start() is
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// invoked -- should it differ from the one on which it was constructed).
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//
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// Sometimes it's useful to kick things off on the initial sequence (e.g.
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// construction, Start(), task_runner()), but to then hand the Thread over to a
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// pool of users for the last one of them to destroy it when done. For that use
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// case, Thread::DetachFromSequence() allows the owning sequence to give up
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// ownership. The caller is then responsible to ensure a happens-after
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// relationship between the DetachFromSequence() call and the next use of that
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// Thread object (including ~Thread()).
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class BASE_EXPORT Thread : PlatformThread::Delegate {
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public:
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class BASE_EXPORT Delegate {
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public:
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virtual ~Delegate() {}
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virtual scoped_refptr<SingleThreadTaskRunner> GetDefaultTaskRunner() = 0;
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// Binds a RunLoop::Delegate and TaskRunnerHandle to the thread. The
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// underlying MessagePump will have its |timer_slack| set to the specified
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// amount.
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virtual void BindToCurrentThread(TimerSlack timer_slack) = 0;
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};
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struct BASE_EXPORT Options {
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using MessagePumpFactory =
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RepeatingCallback<std::unique_ptr<MessagePump>()>;
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Options();
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Options(MessagePumpType type, size_t size);
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Options(Options&& other);
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~Options();
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// Specifies the type of message pump that will be allocated on the thread.
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// This is ignored if message_pump_factory.is_null() is false.
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MessagePumpType message_pump_type = MessagePumpType::DEFAULT;
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// An unbound Delegate that will be bound to the thread. Ownership
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// of |delegate| will be transferred to the thread.
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// TODO(alexclarke): This should be a std::unique_ptr
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Delegate* delegate = nullptr;
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// Specifies timer slack for thread message loop.
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TimerSlack timer_slack = TIMER_SLACK_NONE;
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// The time domain to be used by the task queue. This is not compatible with
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// a non-null |delegate|.
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sequence_manager::TimeDomain* task_queue_time_domain = nullptr;
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// Used to create the MessagePump for the MessageLoop. The callback is Run()
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// on the thread. If message_pump_factory.is_null(), then a MessagePump
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// appropriate for |message_pump_type| is created. Setting this forces the
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// MessagePumpType to TYPE_CUSTOM. This is not compatible with a non-null
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// |delegate|.
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MessagePumpFactory message_pump_factory;
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// Specifies the maximum stack size that the thread is allowed to use.
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// This does not necessarily correspond to the thread's initial stack size.
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// A value of 0 indicates that the default maximum should be used.
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size_t stack_size = 0;
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// Specifies the initial thread priority.
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ThreadPriority priority = ThreadPriority::NORMAL;
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// If false, the thread will not be joined on destruction. This is intended
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// for threads that want TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN
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// semantics. Non-joinable threads can't be joined (must be leaked and
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// can't be destroyed or Stop()'ed).
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// TODO(gab): allow non-joinable instances to be deleted without causing
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// user-after-frees (proposal @ https://crbug.com/629139#c14)
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bool joinable = true;
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};
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// Constructor.
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// name is a display string to identify the thread.
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explicit Thread(const std::string& name);
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// Destroys the thread, stopping it if necessary.
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//
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// NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
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// guarantee Stop() is explicitly called before the subclass is destroyed).
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// This is required to avoid a data race between the destructor modifying the
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// vtable, and the thread's ThreadMain calling the virtual method Run(). It
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// also ensures that the CleanUp() virtual method is called on the subclass
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// before it is destructed.
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~Thread() override;
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#if defined(OS_WIN)
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// Causes the thread to initialize COM. This must be called before calling
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// Start() or StartWithOptions(). If |use_mta| is false, the thread is also
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// started with a TYPE_UI message loop. It is an error to call
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// init_com_with_mta(false) and then StartWithOptions() with any message loop
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// type other than TYPE_UI.
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void init_com_with_mta(bool use_mta) {
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DCHECK(!delegate_);
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com_status_ = use_mta ? MTA : STA;
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}
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#endif
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// Starts the thread. Returns true if the thread was successfully started;
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// otherwise, returns false. Upon successful return, the message_loop()
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// getter will return non-null.
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//
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// Note: This function can't be called on Windows with the loader lock held;
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// i.e. during a DllMain, global object construction or destruction, atexit()
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// callback.
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bool Start();
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// Starts the thread. Behaves exactly like Start in addition to allow to
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// override the default options.
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//
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// Note: This function can't be called on Windows with the loader lock held;
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// i.e. during a DllMain, global object construction or destruction, atexit()
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// callback.
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bool StartWithOptions(const Options& options);
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// Starts the thread and wait for the thread to start and run initialization
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// before returning. It's same as calling Start() and then
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// WaitUntilThreadStarted().
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// Note that using this (instead of Start() or StartWithOptions() causes
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// jank on the calling thread, should be used only in testing code.
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bool StartAndWaitForTesting();
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// Blocks until the thread starts running. Called within StartAndWait().
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// Note that calling this causes jank on the calling thread, must be used
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// carefully for production code.
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bool WaitUntilThreadStarted() const;
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// Blocks until all tasks previously posted to this thread have been executed.
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void FlushForTesting();
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// Signals the thread to exit and returns once the thread has exited. The
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// Thread object is completely reset and may be used as if it were newly
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// constructed (i.e., Start may be called again). Can only be called if
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// |joinable_|.
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//
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// Stop may be called multiple times and is simply ignored if the thread is
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// already stopped or currently stopping.
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//
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// Start/Stop are not thread-safe and callers that desire to invoke them from
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// different threads must ensure mutual exclusion.
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//
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// NOTE: If you are a consumer of Thread, it is not necessary to call this
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// before deleting your Thread objects, as the destructor will do it.
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// IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR.
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void Stop();
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// Signals the thread to exit in the near future.
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//
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// WARNING: This function is not meant to be commonly used. Use at your own
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// risk. Calling this function will cause message_loop() to become invalid in
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// the near future. This function was created to workaround a specific
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// deadlock on Windows with printer worker thread. In any other case, Stop()
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// should be used.
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//
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// Call Stop() to reset the thread object once it is known that the thread has
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// quit.
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void StopSoon();
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// Detaches the owning sequence, indicating that the next call to this API
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// (including ~Thread()) can happen from a different sequence (to which it
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// will be rebound). This call itself must happen on the current owning
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// sequence and the caller must ensure the next API call has a happens-after
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// relationship with this one.
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void DetachFromSequence();
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// Returns a TaskRunner for this thread. Use the TaskRunner's PostTask
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// methods to execute code on the thread. Returns nullptr if the thread is not
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// running (e.g. before Start or after Stop have been called). Callers can
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// hold on to this even after the thread is gone; in this situation, attempts
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// to PostTask() will fail.
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//
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// In addition to this Thread's owning sequence, this can also safely be
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// called from the underlying thread itself.
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scoped_refptr<SingleThreadTaskRunner> task_runner() const {
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// This class doesn't provide synchronization around |message_loop_base_|
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// and as such only the owner should access it (and the underlying thread
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// which never sees it before it's set). In practice, many callers are
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// coming from unrelated threads but provide their own implicit (e.g. memory
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// barriers from task posting) or explicit (e.g. locks) synchronization
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// making the access of |message_loop_base_| safe... Changing all of those
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// callers is unfeasible; instead verify that they can reliably see
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// |message_loop_base_ != nullptr| without synchronization as a proof that
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// their external synchronization catches the unsynchronized effects of
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// Start().
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DCHECK(owning_sequence_checker_.CalledOnValidSequence() ||
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(id_event_.IsSignaled() && id_ == PlatformThread::CurrentId()) ||
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delegate_);
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return delegate_ ? delegate_->GetDefaultTaskRunner() : nullptr;
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}
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// Returns the name of this thread (for display in debugger too).
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const std::string& thread_name() const { return name_; }
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// Returns the thread ID. Should not be called before the first Start*()
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// call. Keeps on returning the same ID even after a Stop() call. The next
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// Start*() call renews the ID.
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//
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// WARNING: This function will block if the thread hasn't started yet.
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//
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// This method is thread-safe.
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PlatformThreadId GetThreadId() const;
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// Returns true if the thread has been started, and not yet stopped.
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bool IsRunning() const;
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protected:
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// Called just prior to starting the message loop
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virtual void Init() {}
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// Called to start the run loop
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virtual void Run(RunLoop* run_loop);
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// Called just after the message loop ends
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virtual void CleanUp() {}
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static void SetThreadWasQuitProperly(bool flag);
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static bool GetThreadWasQuitProperly();
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private:
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// Friends for message_loop() access:
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friend class MessageLoopTaskRunnerTest;
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friend class ScheduleWorkTest;
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#if defined(OS_WIN)
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enum ComStatus {
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NONE,
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STA,
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MTA,
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};
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#endif
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// PlatformThread::Delegate methods:
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void ThreadMain() override;
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void ThreadQuitHelper();
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#if defined(OS_WIN)
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// Whether this thread needs to initialize COM, and if so, in what mode.
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ComStatus com_status_ = NONE;
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#endif
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// Mirrors the Options::joinable field used to start this thread. Verified
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// on Stop() -- non-joinable threads can't be joined (must be leaked).
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bool joinable_ = true;
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// If true, we're in the middle of stopping, and shouldn't access
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// |message_loop_|. It may non-nullptr and invalid.
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// Should be written on the thread that created this thread. Also read data
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// could be wrong on other threads.
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bool stopping_ = false;
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// True while inside of Run().
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bool running_ = false;
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mutable base::Lock running_lock_; // Protects |running_|.
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// The thread's handle.
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PlatformThreadHandle thread_;
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mutable base::Lock thread_lock_; // Protects |thread_|.
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// The thread's id once it has started.
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PlatformThreadId id_ = kInvalidThreadId;
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// Protects |id_| which must only be read while it's signaled.
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mutable WaitableEvent id_event_;
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// The thread's Delegate and RunLoop are valid only while the thread is
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// alive. Set by the created thread.
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std::unique_ptr<Delegate> delegate_;
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RunLoop* run_loop_ = nullptr;
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// Stores Options::timer_slack_ until the sequence manager has been bound to
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// a thread.
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TimerSlack timer_slack_ = TIMER_SLACK_NONE;
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// The name of the thread. Used for debugging purposes.
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const std::string name_;
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// Signaled when the created thread gets ready to use the message loop.
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mutable WaitableEvent start_event_;
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// This class is not thread-safe, use this to verify access from the owning
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// sequence of the Thread.
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SequenceChecker owning_sequence_checker_;
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DISALLOW_COPY_AND_ASSIGN(Thread);
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};
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} // namespace base
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#endif // BASE_THREADING_THREAD_H_
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