811 lines
30 KiB
C++
811 lines
30 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
|
|
// Windows Timer Primer
|
|
//
|
|
// A good article: http://www.ddj.com/windows/184416651
|
|
// A good mozilla bug: http://bugzilla.mozilla.org/show_bug.cgi?id=363258
|
|
//
|
|
// The default windows timer, GetSystemTimeAsFileTime is not very precise.
|
|
// It is only good to ~15.5ms.
|
|
//
|
|
// QueryPerformanceCounter is the logical choice for a high-precision timer.
|
|
// However, it is known to be buggy on some hardware. Specifically, it can
|
|
// sometimes "jump". On laptops, QPC can also be very expensive to call.
|
|
// It's 3-4x slower than timeGetTime() on desktops, but can be 10x slower
|
|
// on laptops. A unittest exists which will show the relative cost of various
|
|
// timers on any system.
|
|
//
|
|
// The next logical choice is timeGetTime(). timeGetTime has a precision of
|
|
// 1ms, but only if you call APIs (timeBeginPeriod()) which affect all other
|
|
// applications on the system. By default, precision is only 15.5ms.
|
|
// Unfortunately, we don't want to call timeBeginPeriod because we don't
|
|
// want to affect other applications. Further, on mobile platforms, use of
|
|
// faster multimedia timers can hurt battery life. See the intel
|
|
// article about this here:
|
|
// http://softwarecommunity.intel.com/articles/eng/1086.htm
|
|
//
|
|
// To work around all this, we're going to generally use timeGetTime(). We
|
|
// will only increase the system-wide timer if we're not running on battery
|
|
// power.
|
|
|
|
#include "base/time/time.h"
|
|
|
|
#include <windows.foundation.h>
|
|
#include <windows.h>
|
|
#include <mmsystem.h>
|
|
#include <stdint.h>
|
|
|
|
#include "base/atomicops.h"
|
|
#include "base/bit_cast.h"
|
|
#include "base/cpu.h"
|
|
#include "base/feature_list.h"
|
|
#include "base/logging.h"
|
|
#include "base/synchronization/lock.h"
|
|
#include "base/threading/platform_thread.h"
|
|
#include "base/time/time_override.h"
|
|
#include "base/time/time_win_features.h"
|
|
|
|
namespace base {
|
|
|
|
namespace {
|
|
|
|
// From MSDN, FILETIME "Contains a 64-bit value representing the number of
|
|
// 100-nanosecond intervals since January 1, 1601 (UTC)."
|
|
int64_t FileTimeToMicroseconds(const FILETIME& ft) {
|
|
// Need to bit_cast to fix alignment, then divide by 10 to convert
|
|
// 100-nanoseconds to microseconds. This only works on little-endian
|
|
// machines.
|
|
return bit_cast<int64_t, FILETIME>(ft) / 10;
|
|
}
|
|
|
|
void MicrosecondsToFileTime(int64_t us, FILETIME* ft) {
|
|
DCHECK_GE(us, 0LL) << "Time is less than 0, negative values are not "
|
|
"representable in FILETIME";
|
|
|
|
// Multiply by 10 to convert microseconds to 100-nanoseconds. Bit_cast will
|
|
// handle alignment problems. This only works on little-endian machines.
|
|
*ft = bit_cast<FILETIME, int64_t>(us * 10);
|
|
}
|
|
|
|
int64_t CurrentWallclockMicroseconds() {
|
|
FILETIME ft;
|
|
::GetSystemTimeAsFileTime(&ft);
|
|
return FileTimeToMicroseconds(ft);
|
|
}
|
|
|
|
// Time between resampling the un-granular clock for this API.
|
|
constexpr TimeDelta kMaxTimeToAvoidDrift = TimeDelta::FromSeconds(60);
|
|
|
|
int64_t g_initial_time = 0;
|
|
TimeTicks g_initial_ticks;
|
|
|
|
void InitializeClock() {
|
|
g_initial_ticks = subtle::TimeTicksNowIgnoringOverride();
|
|
g_initial_time = CurrentWallclockMicroseconds();
|
|
}
|
|
|
|
// Interval to use when on DC power.
|
|
UINT g_battery_power_interval_ms = 4;
|
|
// Track the last value passed to timeBeginPeriod so that we can cancel that
|
|
// call by calling timeEndPeriod with the same value. A value of zero means that
|
|
// the timer frequency is not currently raised.
|
|
UINT g_last_interval_requested_ms = 0;
|
|
// Track if MinTimerIntervalHighResMs() or MinTimerIntervalLowResMs() is active.
|
|
// For most purposes this could also be named g_is_on_ac_power.
|
|
bool g_high_res_timer_enabled = false;
|
|
// How many times the high resolution timer has been called.
|
|
uint32_t g_high_res_timer_count = 0;
|
|
// Start time of the high resolution timer usage monitoring. This is needed
|
|
// to calculate the usage as percentage of the total elapsed time.
|
|
TimeTicks g_high_res_timer_usage_start;
|
|
// The cumulative time the high resolution timer has been in use since
|
|
// |g_high_res_timer_usage_start| moment.
|
|
TimeDelta g_high_res_timer_usage;
|
|
// Timestamp of the last activation change of the high resolution timer. This
|
|
// is used to calculate the cumulative usage.
|
|
TimeTicks g_high_res_timer_last_activation;
|
|
// The lock to control access to the above set of variables.
|
|
Lock* GetHighResLock() {
|
|
static auto* lock = new Lock();
|
|
return lock;
|
|
}
|
|
|
|
// The two values that ActivateHighResolutionTimer uses to set the systemwide
|
|
// timer interrupt frequency on Windows. These control how precise timers are
|
|
// but also have a big impact on battery life.
|
|
|
|
// Used when a faster timer has been requested (g_high_res_timer_count > 0) and
|
|
// the computer is running on AC power (plugged in) so that it's okay to go to
|
|
// the highest frequency.
|
|
UINT MinTimerIntervalHighResMs() {
|
|
return 1;
|
|
}
|
|
|
|
// Used when a faster timer has been requested (g_high_res_timer_count > 0) and
|
|
// the computer is running on DC power (battery) so that we don't want to raise
|
|
// the timer frequency as much.
|
|
UINT MinTimerIntervalLowResMs() {
|
|
return g_battery_power_interval_ms;
|
|
}
|
|
|
|
// Calculate the desired timer interrupt interval. Note that zero means that the
|
|
// system default should be used.
|
|
UINT GetIntervalMs() {
|
|
if (!g_high_res_timer_count)
|
|
return 0; // Use the default, typically 15.625
|
|
if (g_high_res_timer_enabled)
|
|
return MinTimerIntervalHighResMs();
|
|
return MinTimerIntervalLowResMs();
|
|
}
|
|
|
|
// Compare the currently requested timer interrupt interval to the last interval
|
|
// requested and update if necessary (by cancelling the old request and making a
|
|
// new request). If there is no change then do nothing.
|
|
void UpdateTimerIntervalLocked() {
|
|
UINT new_interval = GetIntervalMs();
|
|
if (new_interval == g_last_interval_requested_ms)
|
|
return;
|
|
if (g_last_interval_requested_ms) {
|
|
// Record how long the timer interrupt frequency was raised.
|
|
g_high_res_timer_usage += subtle::TimeTicksNowIgnoringOverride() -
|
|
g_high_res_timer_last_activation;
|
|
// Reset the timer interrupt back to the default.
|
|
timeEndPeriod(g_last_interval_requested_ms);
|
|
}
|
|
g_last_interval_requested_ms = new_interval;
|
|
if (g_last_interval_requested_ms) {
|
|
// Record when the timer interrupt was raised.
|
|
g_high_res_timer_last_activation = subtle::TimeTicksNowIgnoringOverride();
|
|
timeBeginPeriod(g_last_interval_requested_ms);
|
|
}
|
|
}
|
|
|
|
// Returns the current value of the performance counter.
|
|
uint64_t QPCNowRaw() {
|
|
LARGE_INTEGER perf_counter_now = {};
|
|
// According to the MSDN documentation for QueryPerformanceCounter(), this
|
|
// will never fail on systems that run XP or later.
|
|
// https://msdn.microsoft.com/library/windows/desktop/ms644904.aspx
|
|
::QueryPerformanceCounter(&perf_counter_now);
|
|
return perf_counter_now.QuadPart;
|
|
}
|
|
|
|
bool SafeConvertToWord(int in, WORD* out) {
|
|
CheckedNumeric<WORD> result = in;
|
|
*out = result.ValueOrDefault(std::numeric_limits<WORD>::max());
|
|
return result.IsValid();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// Time -----------------------------------------------------------------------
|
|
|
|
namespace subtle {
|
|
Time TimeNowIgnoringOverride() {
|
|
if (g_initial_time == 0)
|
|
InitializeClock();
|
|
|
|
// We implement time using the high-resolution timers so that we can get
|
|
// timeouts which are smaller than 10-15ms. If we just used
|
|
// CurrentWallclockMicroseconds(), we'd have the less-granular timer.
|
|
//
|
|
// To make this work, we initialize the clock (g_initial_time) and the
|
|
// counter (initial_ctr). To compute the initial time, we can check
|
|
// the number of ticks that have elapsed, and compute the delta.
|
|
//
|
|
// To avoid any drift, we periodically resync the counters to the system
|
|
// clock.
|
|
while (true) {
|
|
TimeTicks ticks = TimeTicksNowIgnoringOverride();
|
|
|
|
// Calculate the time elapsed since we started our timer
|
|
TimeDelta elapsed = ticks - g_initial_ticks;
|
|
|
|
// Check if enough time has elapsed that we need to resync the clock.
|
|
if (elapsed > kMaxTimeToAvoidDrift) {
|
|
InitializeClock();
|
|
continue;
|
|
}
|
|
|
|
return Time() + elapsed + TimeDelta::FromMicroseconds(g_initial_time);
|
|
}
|
|
}
|
|
|
|
Time TimeNowFromSystemTimeIgnoringOverride() {
|
|
// Force resync.
|
|
InitializeClock();
|
|
return Time() + TimeDelta::FromMicroseconds(g_initial_time);
|
|
}
|
|
} // namespace subtle
|
|
|
|
// static
|
|
Time Time::FromFileTime(FILETIME ft) {
|
|
if (bit_cast<int64_t, FILETIME>(ft) == 0)
|
|
return Time();
|
|
if (ft.dwHighDateTime == std::numeric_limits<DWORD>::max() &&
|
|
ft.dwLowDateTime == std::numeric_limits<DWORD>::max())
|
|
return Max();
|
|
return Time(FileTimeToMicroseconds(ft));
|
|
}
|
|
|
|
FILETIME Time::ToFileTime() const {
|
|
if (is_null())
|
|
return bit_cast<FILETIME, int64_t>(0);
|
|
if (is_max()) {
|
|
FILETIME result;
|
|
result.dwHighDateTime = std::numeric_limits<DWORD>::max();
|
|
result.dwLowDateTime = std::numeric_limits<DWORD>::max();
|
|
return result;
|
|
}
|
|
FILETIME utc_ft;
|
|
MicrosecondsToFileTime(us_, &utc_ft);
|
|
return utc_ft;
|
|
}
|
|
|
|
void Time::ReadMinTimerIntervalLowResMs() {
|
|
AutoLock lock(*GetHighResLock());
|
|
// Read the setting for what interval to use on battery power.
|
|
g_battery_power_interval_ms =
|
|
base::FeatureList::IsEnabled(base::kSlowDCTimerInterruptsWin) ? 8 : 4;
|
|
UpdateTimerIntervalLocked();
|
|
}
|
|
|
|
// static
|
|
// Enable raising of the system-global timer interrupt frequency to 1 kHz (when
|
|
// enable is true, which happens when on AC power) or some lower frequency when
|
|
// on battery power (when enable is false). If the g_high_res_timer_enabled
|
|
// setting hasn't actually changed or if if there are no outstanding requests
|
|
// (if g_high_res_timer_count is zero) then do nothing.
|
|
// TL;DR - call this when going from AC to DC power or vice-versa.
|
|
void Time::EnableHighResolutionTimer(bool enable) {
|
|
AutoLock lock(*GetHighResLock());
|
|
g_high_res_timer_enabled = enable;
|
|
UpdateTimerIntervalLocked();
|
|
}
|
|
|
|
// static
|
|
// Request that the system-global Windows timer interrupt frequency be raised.
|
|
// How high the frequency is raised depends on the system's power state and
|
|
// possibly other options.
|
|
// TL;DR - call this at the beginning and end of a time period where you want
|
|
// higher frequency timer interrupts. Each call with activating=true must be
|
|
// paired with a subsequent activating=false call.
|
|
bool Time::ActivateHighResolutionTimer(bool activating) {
|
|
// We only do work on the transition from zero to one or one to zero so we
|
|
// can easily undo the effect (if necessary) when EnableHighResolutionTimer is
|
|
// called.
|
|
const uint32_t max = std::numeric_limits<uint32_t>::max();
|
|
|
|
AutoLock lock(*GetHighResLock());
|
|
if (activating) {
|
|
DCHECK_NE(g_high_res_timer_count, max);
|
|
++g_high_res_timer_count;
|
|
} else {
|
|
DCHECK_NE(g_high_res_timer_count, 0u);
|
|
--g_high_res_timer_count;
|
|
}
|
|
UpdateTimerIntervalLocked();
|
|
return true;
|
|
}
|
|
|
|
// static
|
|
// See if the timer interrupt interval has been set to the lowest value.
|
|
bool Time::IsHighResolutionTimerInUse() {
|
|
AutoLock lock(*GetHighResLock());
|
|
return g_last_interval_requested_ms == MinTimerIntervalHighResMs();
|
|
}
|
|
|
|
// static
|
|
void Time::ResetHighResolutionTimerUsage() {
|
|
AutoLock lock(*GetHighResLock());
|
|
g_high_res_timer_usage = TimeDelta();
|
|
g_high_res_timer_usage_start = subtle::TimeTicksNowIgnoringOverride();
|
|
if (g_high_res_timer_count > 0)
|
|
g_high_res_timer_last_activation = g_high_res_timer_usage_start;
|
|
}
|
|
|
|
// static
|
|
double Time::GetHighResolutionTimerUsage() {
|
|
AutoLock lock(*GetHighResLock());
|
|
TimeTicks now = subtle::TimeTicksNowIgnoringOverride();
|
|
TimeDelta elapsed_time = now - g_high_res_timer_usage_start;
|
|
if (elapsed_time.is_zero()) {
|
|
// This is unexpected but possible if TimeTicks resolution is low and
|
|
// GetHighResolutionTimerUsage() is called promptly after
|
|
// ResetHighResolutionTimerUsage().
|
|
return 0.0;
|
|
}
|
|
TimeDelta used_time = g_high_res_timer_usage;
|
|
if (g_high_res_timer_count > 0) {
|
|
// If currently activated add the remainder of time since the last
|
|
// activation.
|
|
used_time += now - g_high_res_timer_last_activation;
|
|
}
|
|
return used_time.InMillisecondsF() / elapsed_time.InMillisecondsF() * 100;
|
|
}
|
|
|
|
// static
|
|
bool Time::FromExploded(bool is_local, const Exploded& exploded, Time* time) {
|
|
// Create the system struct representing our exploded time. It will either be
|
|
// in local time or UTC.If casting from int to WORD results in overflow,
|
|
// fail and return Time(0).
|
|
SYSTEMTIME st;
|
|
if (!SafeConvertToWord(exploded.year, &st.wYear) ||
|
|
!SafeConvertToWord(exploded.month, &st.wMonth) ||
|
|
!SafeConvertToWord(exploded.day_of_week, &st.wDayOfWeek) ||
|
|
!SafeConvertToWord(exploded.day_of_month, &st.wDay) ||
|
|
!SafeConvertToWord(exploded.hour, &st.wHour) ||
|
|
!SafeConvertToWord(exploded.minute, &st.wMinute) ||
|
|
!SafeConvertToWord(exploded.second, &st.wSecond) ||
|
|
!SafeConvertToWord(exploded.millisecond, &st.wMilliseconds)) {
|
|
*time = Time(0);
|
|
return false;
|
|
}
|
|
|
|
FILETIME ft;
|
|
bool success = true;
|
|
// Ensure that it's in UTC.
|
|
if (is_local) {
|
|
SYSTEMTIME utc_st;
|
|
success = TzSpecificLocalTimeToSystemTime(nullptr, &st, &utc_st) &&
|
|
SystemTimeToFileTime(&utc_st, &ft);
|
|
} else {
|
|
success = !!SystemTimeToFileTime(&st, &ft);
|
|
}
|
|
|
|
if (!success) {
|
|
*time = Time(0);
|
|
return false;
|
|
}
|
|
|
|
*time = Time(FileTimeToMicroseconds(ft));
|
|
return true;
|
|
}
|
|
|
|
void Time::Explode(bool is_local, Exploded* exploded) const {
|
|
if (us_ < 0LL) {
|
|
// We are not able to convert it to FILETIME.
|
|
ZeroMemory(exploded, sizeof(*exploded));
|
|
return;
|
|
}
|
|
|
|
// FILETIME in UTC.
|
|
FILETIME utc_ft;
|
|
MicrosecondsToFileTime(us_, &utc_ft);
|
|
|
|
// FILETIME in local time if necessary.
|
|
bool success = true;
|
|
// FILETIME in SYSTEMTIME (exploded).
|
|
SYSTEMTIME st = {0};
|
|
if (is_local) {
|
|
SYSTEMTIME utc_st;
|
|
// We don't use FileTimeToLocalFileTime here, since it uses the current
|
|
// settings for the time zone and daylight saving time. Therefore, if it is
|
|
// daylight saving time, it will take daylight saving time into account,
|
|
// even if the time you are converting is in standard time.
|
|
success = FileTimeToSystemTime(&utc_ft, &utc_st) &&
|
|
SystemTimeToTzSpecificLocalTime(nullptr, &utc_st, &st);
|
|
} else {
|
|
success = !!FileTimeToSystemTime(&utc_ft, &st);
|
|
}
|
|
|
|
if (!success) {
|
|
NOTREACHED() << "Unable to convert time, don't know why";
|
|
ZeroMemory(exploded, sizeof(*exploded));
|
|
return;
|
|
}
|
|
|
|
exploded->year = st.wYear;
|
|
exploded->month = st.wMonth;
|
|
exploded->day_of_week = st.wDayOfWeek;
|
|
exploded->day_of_month = st.wDay;
|
|
exploded->hour = st.wHour;
|
|
exploded->minute = st.wMinute;
|
|
exploded->second = st.wSecond;
|
|
exploded->millisecond = st.wMilliseconds;
|
|
}
|
|
|
|
// TimeTicks ------------------------------------------------------------------
|
|
|
|
namespace {
|
|
|
|
// We define a wrapper to adapt between the __stdcall and __cdecl call of the
|
|
// mock function, and to avoid a static constructor. Assigning an import to a
|
|
// function pointer directly would require setup code to fetch from the IAT.
|
|
DWORD timeGetTimeWrapper() {
|
|
return timeGetTime();
|
|
}
|
|
|
|
DWORD (*g_tick_function)(void) = &timeGetTimeWrapper;
|
|
|
|
// A structure holding the most significant bits of "last seen" and a
|
|
// "rollover" counter.
|
|
union LastTimeAndRolloversState {
|
|
// The state as a single 32-bit opaque value.
|
|
subtle::Atomic32 as_opaque_32;
|
|
|
|
// The state as usable values.
|
|
struct {
|
|
// The top 8-bits of the "last" time. This is enough to check for rollovers
|
|
// and the small bit-size means fewer CompareAndSwap operations to store
|
|
// changes in state, which in turn makes for fewer retries.
|
|
uint8_t last_8;
|
|
// A count of the number of detected rollovers. Using this as bits 47-32
|
|
// of the upper half of a 64-bit value results in a 48-bit tick counter.
|
|
// This extends the total rollover period from about 49 days to about 8800
|
|
// years while still allowing it to be stored with last_8 in a single
|
|
// 32-bit value.
|
|
uint16_t rollovers;
|
|
} as_values;
|
|
};
|
|
subtle::Atomic32 g_last_time_and_rollovers = 0;
|
|
static_assert(
|
|
sizeof(LastTimeAndRolloversState) <= sizeof(g_last_time_and_rollovers),
|
|
"LastTimeAndRolloversState does not fit in a single atomic word");
|
|
|
|
// We use timeGetTime() to implement TimeTicks::Now(). This can be problematic
|
|
// because it returns the number of milliseconds since Windows has started,
|
|
// which will roll over the 32-bit value every ~49 days. We try to track
|
|
// rollover ourselves, which works if TimeTicks::Now() is called at least every
|
|
// 48.8 days (not 49 days because only changes in the top 8 bits get noticed).
|
|
TimeTicks RolloverProtectedNow() {
|
|
LastTimeAndRolloversState state;
|
|
DWORD now; // DWORD is always unsigned 32 bits.
|
|
|
|
while (true) {
|
|
// Fetch the "now" and "last" tick values, updating "last" with "now" and
|
|
// incrementing the "rollovers" counter if the tick-value has wrapped back
|
|
// around. Atomic operations ensure that both "last" and "rollovers" are
|
|
// always updated together.
|
|
int32_t original = subtle::Acquire_Load(&g_last_time_and_rollovers);
|
|
state.as_opaque_32 = original;
|
|
now = g_tick_function();
|
|
uint8_t now_8 = static_cast<uint8_t>(now >> 24);
|
|
if (now_8 < state.as_values.last_8)
|
|
++state.as_values.rollovers;
|
|
state.as_values.last_8 = now_8;
|
|
|
|
// If the state hasn't changed, exit the loop.
|
|
if (state.as_opaque_32 == original)
|
|
break;
|
|
|
|
// Save the changed state. If the existing value is unchanged from the
|
|
// original, exit the loop.
|
|
int32_t check = subtle::Release_CompareAndSwap(
|
|
&g_last_time_and_rollovers, original, state.as_opaque_32);
|
|
if (check == original)
|
|
break;
|
|
|
|
// Another thread has done something in between so retry from the top.
|
|
}
|
|
|
|
return TimeTicks() +
|
|
TimeDelta::FromMilliseconds(
|
|
now + (static_cast<uint64_t>(state.as_values.rollovers) << 32));
|
|
}
|
|
|
|
// Discussion of tick counter options on Windows:
|
|
//
|
|
// (1) CPU cycle counter. (Retrieved via RDTSC)
|
|
// The CPU counter provides the highest resolution time stamp and is the least
|
|
// expensive to retrieve. However, on older CPUs, two issues can affect its
|
|
// reliability: First it is maintained per processor and not synchronized
|
|
// between processors. Also, the counters will change frequency due to thermal
|
|
// and power changes, and stop in some states.
|
|
//
|
|
// (2) QueryPerformanceCounter (QPC). The QPC counter provides a high-
|
|
// resolution (<1 microsecond) time stamp. On most hardware running today, it
|
|
// auto-detects and uses the constant-rate RDTSC counter to provide extremely
|
|
// efficient and reliable time stamps.
|
|
//
|
|
// On older CPUs where RDTSC is unreliable, it falls back to using more
|
|
// expensive (20X to 40X more costly) alternate clocks, such as HPET or the ACPI
|
|
// PM timer, and can involve system calls; and all this is up to the HAL (with
|
|
// some help from ACPI). According to
|
|
// http://blogs.msdn.com/oldnewthing/archive/2005/09/02/459952.aspx, in the
|
|
// worst case, it gets the counter from the rollover interrupt on the
|
|
// programmable interrupt timer. In best cases, the HAL may conclude that the
|
|
// RDTSC counter runs at a constant frequency, then it uses that instead. On
|
|
// multiprocessor machines, it will try to verify the values returned from
|
|
// RDTSC on each processor are consistent with each other, and apply a handful
|
|
// of workarounds for known buggy hardware. In other words, QPC is supposed to
|
|
// give consistent results on a multiprocessor computer, but for older CPUs it
|
|
// can be unreliable due bugs in BIOS or HAL.
|
|
//
|
|
// (3) System time. The system time provides a low-resolution (from ~1 to ~15.6
|
|
// milliseconds) time stamp but is comparatively less expensive to retrieve and
|
|
// more reliable. Time::EnableHighResolutionTimer() and
|
|
// Time::ActivateHighResolutionTimer() can be called to alter the resolution of
|
|
// this timer; and also other Windows applications can alter it, affecting this
|
|
// one.
|
|
|
|
TimeTicks InitialNowFunction();
|
|
|
|
// See "threading notes" in InitializeNowFunctionPointer() for details on how
|
|
// concurrent reads/writes to these globals has been made safe.
|
|
TimeTicksNowFunction g_time_ticks_now_ignoring_override_function =
|
|
&InitialNowFunction;
|
|
int64_t g_qpc_ticks_per_second = 0;
|
|
|
|
// As of January 2015, use of <atomic> is forbidden in Chromium code. This is
|
|
// what std::atomic_thread_fence does on Windows on all Intel architectures when
|
|
// the memory_order argument is anything but std::memory_order_seq_cst:
|
|
#define ATOMIC_THREAD_FENCE(memory_order) _ReadWriteBarrier();
|
|
|
|
TimeDelta QPCValueToTimeDelta(LONGLONG qpc_value) {
|
|
// Ensure that the assignment to |g_qpc_ticks_per_second|, made in
|
|
// InitializeNowFunctionPointer(), has happened by this point.
|
|
ATOMIC_THREAD_FENCE(memory_order_acquire);
|
|
|
|
DCHECK_GT(g_qpc_ticks_per_second, 0);
|
|
|
|
// If the QPC Value is below the overflow threshold, we proceed with
|
|
// simple multiply and divide.
|
|
if (qpc_value < Time::kQPCOverflowThreshold) {
|
|
return TimeDelta::FromMicroseconds(
|
|
qpc_value * Time::kMicrosecondsPerSecond / g_qpc_ticks_per_second);
|
|
}
|
|
// Otherwise, calculate microseconds in a round about manner to avoid
|
|
// overflow and precision issues.
|
|
int64_t whole_seconds = qpc_value / g_qpc_ticks_per_second;
|
|
int64_t leftover_ticks = qpc_value - (whole_seconds * g_qpc_ticks_per_second);
|
|
return TimeDelta::FromMicroseconds(
|
|
(whole_seconds * Time::kMicrosecondsPerSecond) +
|
|
((leftover_ticks * Time::kMicrosecondsPerSecond) /
|
|
g_qpc_ticks_per_second));
|
|
}
|
|
|
|
TimeTicks QPCNow() {
|
|
return TimeTicks() + QPCValueToTimeDelta(QPCNowRaw());
|
|
}
|
|
|
|
void InitializeNowFunctionPointer() {
|
|
LARGE_INTEGER ticks_per_sec = {};
|
|
if (!QueryPerformanceFrequency(&ticks_per_sec))
|
|
ticks_per_sec.QuadPart = 0;
|
|
|
|
// If Windows cannot provide a QPC implementation, TimeTicks::Now() must use
|
|
// the low-resolution clock.
|
|
//
|
|
// If the QPC implementation is expensive and/or unreliable, TimeTicks::Now()
|
|
// will still use the low-resolution clock. A CPU lacking a non-stop time
|
|
// counter will cause Windows to provide an alternate QPC implementation that
|
|
// works, but is expensive to use.
|
|
//
|
|
// Otherwise, Now uses the high-resolution QPC clock. As of 21 August 2015,
|
|
// ~72% of users fall within this category.
|
|
TimeTicksNowFunction now_function;
|
|
CPU cpu;
|
|
if (ticks_per_sec.QuadPart <= 0 || !cpu.has_non_stop_time_stamp_counter()) {
|
|
now_function = &RolloverProtectedNow;
|
|
} else {
|
|
now_function = &QPCNow;
|
|
}
|
|
|
|
// Threading note 1: In an unlikely race condition, it's possible for two or
|
|
// more threads to enter InitializeNowFunctionPointer() in parallel. This is
|
|
// not a problem since all threads should end up writing out the same values
|
|
// to the global variables.
|
|
//
|
|
// Threading note 2: A release fence is placed here to ensure, from the
|
|
// perspective of other threads using the function pointers, that the
|
|
// assignment to |g_qpc_ticks_per_second| happens before the function pointers
|
|
// are changed.
|
|
g_qpc_ticks_per_second = ticks_per_sec.QuadPart;
|
|
ATOMIC_THREAD_FENCE(memory_order_release);
|
|
// Also set g_time_ticks_now_function to avoid the additional indirection via
|
|
// TimeTicksNowIgnoringOverride() for future calls to TimeTicks::Now(). But
|
|
// g_time_ticks_now_function may have already be overridden.
|
|
if (internal::g_time_ticks_now_function ==
|
|
&subtle::TimeTicksNowIgnoringOverride) {
|
|
internal::g_time_ticks_now_function = now_function;
|
|
}
|
|
g_time_ticks_now_ignoring_override_function = now_function;
|
|
}
|
|
|
|
TimeTicks InitialNowFunction() {
|
|
InitializeNowFunctionPointer();
|
|
return g_time_ticks_now_ignoring_override_function();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// static
|
|
TimeTicks::TickFunctionType TimeTicks::SetMockTickFunction(
|
|
TickFunctionType ticker) {
|
|
TickFunctionType old = g_tick_function;
|
|
g_tick_function = ticker;
|
|
subtle::NoBarrier_Store(&g_last_time_and_rollovers, 0);
|
|
return old;
|
|
}
|
|
|
|
namespace subtle {
|
|
TimeTicks TimeTicksNowIgnoringOverride() {
|
|
return g_time_ticks_now_ignoring_override_function();
|
|
}
|
|
} // namespace subtle
|
|
|
|
// static
|
|
bool TimeTicks::IsHighResolution() {
|
|
if (g_time_ticks_now_ignoring_override_function == &InitialNowFunction)
|
|
InitializeNowFunctionPointer();
|
|
return g_time_ticks_now_ignoring_override_function == &QPCNow;
|
|
}
|
|
|
|
// static
|
|
bool TimeTicks::IsConsistentAcrossProcesses() {
|
|
// According to Windows documentation [1] QPC is consistent post-Windows
|
|
// Vista. So if we are using QPC then we are consistent which is the same as
|
|
// being high resolution.
|
|
//
|
|
// [1] https://msdn.microsoft.com/en-us/library/windows/desktop/dn553408(v=vs.85).aspx
|
|
//
|
|
// "In general, the performance counter results are consistent across all
|
|
// processors in multi-core and multi-processor systems, even when measured on
|
|
// different threads or processes. Here are some exceptions to this rule:
|
|
// - Pre-Windows Vista operating systems that run on certain processors might
|
|
// violate this consistency because of one of these reasons:
|
|
// 1. The hardware processors have a non-invariant TSC and the BIOS
|
|
// doesn't indicate this condition correctly.
|
|
// 2. The TSC synchronization algorithm that was used wasn't suitable for
|
|
// systems with large numbers of processors."
|
|
return IsHighResolution();
|
|
}
|
|
|
|
// static
|
|
TimeTicks::Clock TimeTicks::GetClock() {
|
|
return IsHighResolution() ?
|
|
Clock::WIN_QPC : Clock::WIN_ROLLOVER_PROTECTED_TIME_GET_TIME;
|
|
}
|
|
|
|
// ThreadTicks ----------------------------------------------------------------
|
|
|
|
namespace subtle {
|
|
ThreadTicks ThreadTicksNowIgnoringOverride() {
|
|
return ThreadTicks::GetForThread(PlatformThread::CurrentHandle());
|
|
}
|
|
} // namespace subtle
|
|
|
|
// static
|
|
ThreadTicks ThreadTicks::GetForThread(
|
|
const PlatformThreadHandle& thread_handle) {
|
|
DCHECK(IsSupported());
|
|
|
|
#if defined(ARCH_CPU_ARM64)
|
|
// QueryThreadCycleTime versus TSCTicksPerSecond doesn't have much relation to
|
|
// actual elapsed time on Windows on Arm, because QueryThreadCycleTime is
|
|
// backed by the actual number of CPU cycles executed, rather than a
|
|
// constant-rate timer like Intel. To work around this, use GetThreadTimes
|
|
// (which isn't as accurate but is meaningful as a measure of elapsed
|
|
// per-thread time).
|
|
FILETIME creation_time, exit_time, kernel_time, user_time;
|
|
::GetThreadTimes(thread_handle.platform_handle(), &creation_time, &exit_time,
|
|
&kernel_time, &user_time);
|
|
|
|
int64_t us = FileTimeToMicroseconds(user_time);
|
|
return ThreadTicks(us);
|
|
#else
|
|
// Get the number of TSC ticks used by the current thread.
|
|
ULONG64 thread_cycle_time = 0;
|
|
::QueryThreadCycleTime(thread_handle.platform_handle(), &thread_cycle_time);
|
|
|
|
// Get the frequency of the TSC.
|
|
double tsc_ticks_per_second = TSCTicksPerSecond();
|
|
if (tsc_ticks_per_second == 0)
|
|
return ThreadTicks();
|
|
|
|
// Return the CPU time of the current thread.
|
|
double thread_time_seconds = thread_cycle_time / tsc_ticks_per_second;
|
|
return ThreadTicks(
|
|
static_cast<int64_t>(thread_time_seconds * Time::kMicrosecondsPerSecond));
|
|
#endif
|
|
}
|
|
|
|
// static
|
|
bool ThreadTicks::IsSupportedWin() {
|
|
static bool is_supported = CPU().has_non_stop_time_stamp_counter();
|
|
return is_supported;
|
|
}
|
|
|
|
// static
|
|
void ThreadTicks::WaitUntilInitializedWin() {
|
|
#if !defined(ARCH_CPU_ARM64)
|
|
while (TSCTicksPerSecond() == 0)
|
|
::Sleep(10);
|
|
#endif
|
|
}
|
|
|
|
#if !defined(ARCH_CPU_ARM64)
|
|
double ThreadTicks::TSCTicksPerSecond() {
|
|
DCHECK(IsSupported());
|
|
// The value returned by QueryPerformanceFrequency() cannot be used as the TSC
|
|
// frequency, because there is no guarantee that the TSC frequency is equal to
|
|
// the performance counter frequency.
|
|
// The TSC frequency is cached in a static variable because it takes some time
|
|
// to compute it.
|
|
static double tsc_ticks_per_second = 0;
|
|
if (tsc_ticks_per_second != 0)
|
|
return tsc_ticks_per_second;
|
|
|
|
// Increase the thread priority to reduces the chances of having a context
|
|
// switch during a reading of the TSC and the performance counter.
|
|
int previous_priority = ::GetThreadPriority(::GetCurrentThread());
|
|
::SetThreadPriority(::GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
|
|
|
|
// The first time that this function is called, make an initial reading of the
|
|
// TSC and the performance counter.
|
|
|
|
static const uint64_t tsc_initial = __rdtsc();
|
|
static const uint64_t perf_counter_initial = QPCNowRaw();
|
|
|
|
// Make a another reading of the TSC and the performance counter every time
|
|
// that this function is called.
|
|
uint64_t tsc_now = __rdtsc();
|
|
uint64_t perf_counter_now = QPCNowRaw();
|
|
|
|
// Reset the thread priority.
|
|
::SetThreadPriority(::GetCurrentThread(), previous_priority);
|
|
|
|
// Make sure that at least 50 ms elapsed between the 2 readings. The first
|
|
// time that this function is called, we don't expect this to be the case.
|
|
// Note: The longer the elapsed time between the 2 readings is, the more
|
|
// accurate the computed TSC frequency will be. The 50 ms value was
|
|
// chosen because local benchmarks show that it allows us to get a
|
|
// stddev of less than 1 tick/us between multiple runs.
|
|
// Note: According to the MSDN documentation for QueryPerformanceFrequency(),
|
|
// this will never fail on systems that run XP or later.
|
|
// https://msdn.microsoft.com/library/windows/desktop/ms644905.aspx
|
|
LARGE_INTEGER perf_counter_frequency = {};
|
|
::QueryPerformanceFrequency(&perf_counter_frequency);
|
|
DCHECK_GE(perf_counter_now, perf_counter_initial);
|
|
uint64_t perf_counter_ticks = perf_counter_now - perf_counter_initial;
|
|
double elapsed_time_seconds =
|
|
perf_counter_ticks / static_cast<double>(perf_counter_frequency.QuadPart);
|
|
|
|
static constexpr double kMinimumEvaluationPeriodSeconds = 0.05;
|
|
if (elapsed_time_seconds < kMinimumEvaluationPeriodSeconds)
|
|
return 0;
|
|
|
|
// Compute the frequency of the TSC.
|
|
DCHECK_GE(tsc_now, tsc_initial);
|
|
uint64_t tsc_ticks = tsc_now - tsc_initial;
|
|
tsc_ticks_per_second = tsc_ticks / elapsed_time_seconds;
|
|
|
|
return tsc_ticks_per_second;
|
|
}
|
|
#endif // defined(ARCH_CPU_ARM64)
|
|
|
|
// static
|
|
TimeTicks TimeTicks::FromQPCValue(LONGLONG qpc_value) {
|
|
return TimeTicks() + QPCValueToTimeDelta(qpc_value);
|
|
}
|
|
|
|
// TimeDelta ------------------------------------------------------------------
|
|
|
|
// static
|
|
TimeDelta TimeDelta::FromQPCValue(LONGLONG qpc_value) {
|
|
return QPCValueToTimeDelta(qpc_value);
|
|
}
|
|
|
|
// static
|
|
TimeDelta TimeDelta::FromFileTime(FILETIME ft) {
|
|
return TimeDelta::FromMicroseconds(FileTimeToMicroseconds(ft));
|
|
}
|
|
|
|
// static
|
|
TimeDelta TimeDelta::FromWinrtDateTime(ABI::Windows::Foundation::DateTime dt) {
|
|
// UniversalTime is 100 ns intervals since January 1, 1601 (UTC)
|
|
return TimeDelta::FromMicroseconds(dt.UniversalTime / 10);
|
|
}
|
|
|
|
ABI::Windows::Foundation::DateTime TimeDelta::ToWinrtDateTime() const {
|
|
ABI::Windows::Foundation::DateTime date_time;
|
|
date_time.UniversalTime = InMicroseconds() * 10;
|
|
return date_time;
|
|
}
|
|
|
|
} // namespace base
|