192 lines
6.5 KiB
C++
192 lines
6.5 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_TCP_PORT_H_
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#define P2P_BASE_TCP_PORT_H_
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#include <list>
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#include <memory>
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#include <string>
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#include "absl/memory/memory.h"
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#include "p2p/base/connection.h"
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#include "p2p/base/port.h"
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#include "rtc_base/async_packet_socket.h"
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namespace cricket {
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class TCPConnection;
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// Communicates using a local TCP port.
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//
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// This class is designed to allow subclasses to take advantage of the
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// connection management provided by this class. A subclass should take of all
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// packet sending and preparation, but when a packet is received, it should
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// call this TCPPort::OnReadPacket (3 arg) to dispatch to a connection.
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class TCPPort : public Port {
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public:
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static std::unique_ptr<TCPPort> Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username,
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const std::string& password,
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bool allow_listen) {
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// Using `new` to access a non-public constructor.
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return absl::WrapUnique(new TCPPort(thread, factory, network, min_port,
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max_port, username, password,
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allow_listen));
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}
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~TCPPort() override;
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Connection* CreateConnection(const Candidate& address,
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CandidateOrigin origin) override;
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void PrepareAddress() override;
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int GetOption(rtc::Socket::Option opt, int* value) override;
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int SetOption(rtc::Socket::Option opt, int value) override;
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int GetError() override;
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bool SupportsProtocol(const std::string& protocol) const override;
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ProtocolType GetProtocol() const override;
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protected:
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TCPPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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uint16_t min_port,
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uint16_t max_port,
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const std::string& username,
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const std::string& password,
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bool allow_listen);
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// Handles sending using the local TCP socket.
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int SendTo(const void* data,
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size_t size,
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const rtc::SocketAddress& addr,
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const rtc::PacketOptions& options,
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bool payload) override;
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// Accepts incoming TCP connection.
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void OnNewConnection(rtc::AsyncPacketSocket* socket,
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rtc::AsyncPacketSocket* new_socket);
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private:
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struct Incoming {
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rtc::SocketAddress addr;
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rtc::AsyncPacketSocket* socket;
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};
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void TryCreateServerSocket();
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rtc::AsyncPacketSocket* GetIncoming(const rtc::SocketAddress& addr,
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bool remove = false);
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// Receives packet signal from the local TCP Socket.
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void OnReadPacket(rtc::AsyncPacketSocket* socket,
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const char* data,
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size_t size,
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const rtc::SocketAddress& remote_addr,
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const int64_t& packet_time_us);
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void OnSentPacket(rtc::AsyncPacketSocket* socket,
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const rtc::SentPacket& sent_packet) override;
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void OnReadyToSend(rtc::AsyncPacketSocket* socket);
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void OnAddressReady(rtc::AsyncPacketSocket* socket,
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const rtc::SocketAddress& address);
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bool allow_listen_;
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rtc::AsyncPacketSocket* socket_;
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int error_;
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std::list<Incoming> incoming_;
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friend class TCPConnection;
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};
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class TCPConnection : public Connection {
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public:
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// Connection is outgoing unless socket is specified
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TCPConnection(TCPPort* port,
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const Candidate& candidate,
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rtc::AsyncPacketSocket* socket = 0);
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~TCPConnection() override;
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int Send(const void* data,
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size_t size,
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const rtc::PacketOptions& options) override;
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int GetError() override;
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rtc::AsyncPacketSocket* socket() { return socket_.get(); }
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void OnMessage(rtc::Message* pmsg) override;
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// Allow test cases to overwrite the default timeout period.
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int reconnection_timeout() const { return reconnection_timeout_; }
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void set_reconnection_timeout(int timeout_in_ms) {
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reconnection_timeout_ = timeout_in_ms;
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}
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protected:
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enum {
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MSG_TCPCONNECTION_DELAYED_ONCLOSE = Connection::MSG_FIRST_AVAILABLE,
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MSG_TCPCONNECTION_FAILED_CREATE_SOCKET,
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};
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// Set waiting_for_stun_binding_complete_ to false to allow data packets in
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// addition to what Port::OnConnectionRequestResponse does.
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void OnConnectionRequestResponse(ConnectionRequest* req,
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StunMessage* response) override;
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private:
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// Helper function to handle the case when Ping or Send fails with error
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// related to socket close.
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void MaybeReconnect();
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void CreateOutgoingTcpSocket();
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void ConnectSocketSignals(rtc::AsyncPacketSocket* socket);
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void OnConnect(rtc::AsyncPacketSocket* socket);
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void OnClose(rtc::AsyncPacketSocket* socket, int error);
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void OnReadPacket(rtc::AsyncPacketSocket* socket,
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const char* data,
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size_t size,
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const rtc::SocketAddress& remote_addr,
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const int64_t& packet_time_us);
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void OnReadyToSend(rtc::AsyncPacketSocket* socket);
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std::unique_ptr<rtc::AsyncPacketSocket> socket_;
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int error_;
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bool outgoing_;
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// Guard against multiple outgoing tcp connection during a reconnect.
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bool connection_pending_;
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// Guard against data packets sent when we reconnect a TCP connection. During
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// reconnecting, when a new tcp connection has being made, we can't send data
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// packets out until the STUN binding is completed (i.e. the write state is
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// set to WRITABLE again by Connection::OnConnectionRequestResponse). IPC
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// socket, when receiving data packets before that, will trigger OnError which
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// will terminate the newly created connection.
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bool pretending_to_be_writable_;
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// Allow test case to overwrite the default timeout period.
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int reconnection_timeout_;
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friend class TCPPort;
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};
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} // namespace cricket
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#endif // P2P_BASE_TCP_PORT_H_
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