356 lines
13 KiB
C++
356 lines
13 KiB
C++
/*
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* Copyright 2012 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_TURN_SERVER_H_
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#define P2P_BASE_TURN_SERVER_H_
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#include <list>
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#include <map>
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#include <memory>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include "p2p/base/port_interface.h"
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#include "rtc_base/async_invoker.h"
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#include "rtc_base/async_packet_socket.h"
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#include "rtc_base/socket_address.h"
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#include "rtc_base/third_party/sigslot/sigslot.h"
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#include "rtc_base/thread.h"
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#include "rtc_base/thread_checker.h"
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namespace rtc {
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class ByteBufferWriter;
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class PacketSocketFactory;
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} // namespace rtc
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namespace cricket {
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class StunMessage;
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class TurnMessage;
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class TurnServer;
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// The default server port for TURN, as specified in RFC5766.
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const int TURN_SERVER_PORT = 3478;
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// Encapsulates the client's connection to the server.
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class TurnServerConnection {
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public:
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TurnServerConnection() : proto_(PROTO_UDP), socket_(NULL) {}
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TurnServerConnection(const rtc::SocketAddress& src,
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ProtocolType proto,
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rtc::AsyncPacketSocket* socket);
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const rtc::SocketAddress& src() const { return src_; }
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rtc::AsyncPacketSocket* socket() { return socket_; }
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bool operator==(const TurnServerConnection& t) const;
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bool operator<(const TurnServerConnection& t) const;
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std::string ToString() const;
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private:
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rtc::SocketAddress src_;
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rtc::SocketAddress dst_;
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cricket::ProtocolType proto_;
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rtc::AsyncPacketSocket* socket_;
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};
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// Encapsulates a TURN allocation.
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// The object is created when an allocation request is received, and then
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// handles TURN messages (via HandleTurnMessage) and channel data messages
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// (via HandleChannelData) for this allocation when received by the server.
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// The object self-deletes and informs the server if its lifetime timer expires.
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class TurnServerAllocation : public rtc::MessageHandler,
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public sigslot::has_slots<> {
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public:
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TurnServerAllocation(TurnServer* server_,
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rtc::Thread* thread,
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const TurnServerConnection& conn,
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rtc::AsyncPacketSocket* server_socket,
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const std::string& key);
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~TurnServerAllocation() override;
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TurnServerConnection* conn() { return &conn_; }
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const std::string& key() const { return key_; }
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const std::string& transaction_id() const { return transaction_id_; }
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const std::string& username() const { return username_; }
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const std::string& origin() const { return origin_; }
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const std::string& last_nonce() const { return last_nonce_; }
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void set_last_nonce(const std::string& nonce) { last_nonce_ = nonce; }
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std::string ToString() const;
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void HandleTurnMessage(const TurnMessage* msg);
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void HandleChannelData(const char* data, size_t size);
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sigslot::signal1<TurnServerAllocation*> SignalDestroyed;
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private:
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class Channel;
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class Permission;
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typedef std::list<Permission*> PermissionList;
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typedef std::list<Channel*> ChannelList;
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void HandleAllocateRequest(const TurnMessage* msg);
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void HandleRefreshRequest(const TurnMessage* msg);
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void HandleSendIndication(const TurnMessage* msg);
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void HandleCreatePermissionRequest(const TurnMessage* msg);
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void HandleChannelBindRequest(const TurnMessage* msg);
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void OnExternalPacket(rtc::AsyncPacketSocket* socket,
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const char* data,
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size_t size,
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const rtc::SocketAddress& addr,
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const int64_t& packet_time_us);
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static int ComputeLifetime(const TurnMessage* msg);
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bool HasPermission(const rtc::IPAddress& addr);
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void AddPermission(const rtc::IPAddress& addr);
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Permission* FindPermission(const rtc::IPAddress& addr) const;
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Channel* FindChannel(int channel_id) const;
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Channel* FindChannel(const rtc::SocketAddress& addr) const;
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void SendResponse(TurnMessage* msg);
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void SendBadRequestResponse(const TurnMessage* req);
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void SendErrorResponse(const TurnMessage* req,
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int code,
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const std::string& reason);
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void SendExternal(const void* data,
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size_t size,
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const rtc::SocketAddress& peer);
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void OnPermissionDestroyed(Permission* perm);
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void OnChannelDestroyed(Channel* channel);
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void OnMessage(rtc::Message* msg) override;
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TurnServer* server_;
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rtc::Thread* thread_;
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TurnServerConnection conn_;
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std::unique_ptr<rtc::AsyncPacketSocket> external_socket_;
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std::string key_;
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std::string transaction_id_;
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std::string username_;
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std::string origin_;
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std::string last_nonce_;
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PermissionList perms_;
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ChannelList channels_;
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};
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// An interface through which the MD5 credential hash can be retrieved.
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class TurnAuthInterface {
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public:
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// Gets HA1 for the specified user and realm.
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// HA1 = MD5(A1) = MD5(username:realm:password).
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// Return true if the given username and realm are valid, or false if not.
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virtual bool GetKey(const std::string& username,
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const std::string& realm,
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std::string* key) = 0;
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virtual ~TurnAuthInterface() = default;
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};
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// An interface enables Turn Server to control redirection behavior.
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class TurnRedirectInterface {
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public:
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virtual bool ShouldRedirect(const rtc::SocketAddress& address,
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rtc::SocketAddress* out) = 0;
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virtual ~TurnRedirectInterface() {}
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};
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class StunMessageObserver {
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public:
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virtual void ReceivedMessage(const TurnMessage* msg) = 0;
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virtual void ReceivedChannelData(const char* data, size_t size) = 0;
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virtual ~StunMessageObserver() {}
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};
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// The core TURN server class. Give it a socket to listen on via
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// AddInternalServerSocket, and a factory to create external sockets via
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// SetExternalSocketFactory, and it's ready to go.
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// Not yet wired up: TCP support.
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class TurnServer : public sigslot::has_slots<> {
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public:
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typedef std::map<TurnServerConnection, std::unique_ptr<TurnServerAllocation>>
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AllocationMap;
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explicit TurnServer(rtc::Thread* thread);
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~TurnServer() override;
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// Gets/sets the realm value to use for the server.
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const std::string& realm() const {
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RTC_DCHECK(thread_checker_.IsCurrent());
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return realm_;
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}
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void set_realm(const std::string& realm) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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realm_ = realm;
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}
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// Gets/sets the value for the SOFTWARE attribute for TURN messages.
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const std::string& software() const {
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RTC_DCHECK(thread_checker_.IsCurrent());
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return software_;
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}
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void set_software(const std::string& software) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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software_ = software;
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}
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const AllocationMap& allocations() const {
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RTC_DCHECK(thread_checker_.IsCurrent());
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return allocations_;
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}
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// Sets the authentication callback; does not take ownership.
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void set_auth_hook(TurnAuthInterface* auth_hook) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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auth_hook_ = auth_hook;
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}
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void set_redirect_hook(TurnRedirectInterface* redirect_hook) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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redirect_hook_ = redirect_hook;
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}
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void set_enable_otu_nonce(bool enable) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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enable_otu_nonce_ = enable;
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}
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// If set to true, reject CreatePermission requests to RFC1918 addresses.
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void set_reject_private_addresses(bool filter) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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reject_private_addresses_ = filter;
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}
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void set_enable_permission_checks(bool enable) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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enable_permission_checks_ = enable;
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}
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// Starts listening for packets from internal clients.
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void AddInternalSocket(rtc::AsyncPacketSocket* socket, ProtocolType proto);
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// Starts listening for the connections on this socket. When someone tries
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// to connect, the connection will be accepted and a new internal socket
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// will be added.
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void AddInternalServerSocket(rtc::AsyncSocket* socket, ProtocolType proto);
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// Specifies the factory to use for creating external sockets.
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void SetExternalSocketFactory(rtc::PacketSocketFactory* factory,
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const rtc::SocketAddress& address);
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// For testing only.
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std::string SetTimestampForNextNonce(int64_t timestamp) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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ts_for_next_nonce_ = timestamp;
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return GenerateNonce(timestamp);
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}
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void SetStunMessageObserver(std::unique_ptr<StunMessageObserver> observer) {
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RTC_DCHECK(thread_checker_.IsCurrent());
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stun_message_observer_ = std::move(observer);
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}
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private:
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std::string GenerateNonce(int64_t now) const;
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void OnInternalPacket(rtc::AsyncPacketSocket* socket,
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const char* data,
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size_t size,
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const rtc::SocketAddress& address,
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const int64_t& packet_time_us);
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void OnNewInternalConnection(rtc::AsyncSocket* socket);
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// Accept connections on this server socket.
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void AcceptConnection(rtc::AsyncSocket* server_socket);
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void OnInternalSocketClose(rtc::AsyncPacketSocket* socket, int err);
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void HandleStunMessage(TurnServerConnection* conn,
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const char* data,
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size_t size);
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void HandleBindingRequest(TurnServerConnection* conn, const StunMessage* msg);
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void HandleAllocateRequest(TurnServerConnection* conn,
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const TurnMessage* msg,
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const std::string& key);
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bool GetKey(const StunMessage* msg, std::string* key);
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bool CheckAuthorization(TurnServerConnection* conn,
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const StunMessage* msg,
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const char* data,
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size_t size,
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const std::string& key);
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bool ValidateNonce(const std::string& nonce) const;
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TurnServerAllocation* FindAllocation(TurnServerConnection* conn);
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TurnServerAllocation* CreateAllocation(TurnServerConnection* conn,
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int proto,
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const std::string& key);
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void SendErrorResponse(TurnServerConnection* conn,
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const StunMessage* req,
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int code,
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const std::string& reason);
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void SendErrorResponseWithRealmAndNonce(TurnServerConnection* conn,
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const StunMessage* req,
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int code,
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const std::string& reason);
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void SendErrorResponseWithAlternateServer(TurnServerConnection* conn,
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const StunMessage* req,
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const rtc::SocketAddress& addr);
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void SendStun(TurnServerConnection* conn, StunMessage* msg);
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void Send(TurnServerConnection* conn, const rtc::ByteBufferWriter& buf);
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void OnAllocationDestroyed(TurnServerAllocation* allocation);
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void DestroyInternalSocket(rtc::AsyncPacketSocket* socket);
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// Just clears |sockets_to_delete_|; called asynchronously.
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void FreeSockets();
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typedef std::map<rtc::AsyncPacketSocket*, ProtocolType> InternalSocketMap;
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typedef std::map<rtc::AsyncSocket*, ProtocolType> ServerSocketMap;
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rtc::Thread* thread_;
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rtc::ThreadChecker thread_checker_;
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std::string nonce_key_;
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std::string realm_;
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std::string software_;
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TurnAuthInterface* auth_hook_;
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TurnRedirectInterface* redirect_hook_;
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// otu - one-time-use. Server will respond with 438 if it's
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// sees the same nonce in next transaction.
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bool enable_otu_nonce_;
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bool reject_private_addresses_ = false;
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// Check for permission when receiving an external packet.
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bool enable_permission_checks_ = true;
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InternalSocketMap server_sockets_;
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ServerSocketMap server_listen_sockets_;
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// Used when we need to delete a socket asynchronously.
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std::vector<std::unique_ptr<rtc::AsyncPacketSocket>> sockets_to_delete_;
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std::unique_ptr<rtc::PacketSocketFactory> external_socket_factory_;
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rtc::SocketAddress external_addr_;
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AllocationMap allocations_;
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rtc::AsyncInvoker invoker_;
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// For testing only. If this is non-zero, the next NONCE will be generated
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// from this value, and it will be reset to 0 after generating the NONCE.
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int64_t ts_for_next_nonce_ = 0;
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// For testing only. Used to observe STUN messages received.
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std::unique_ptr<StunMessageObserver> stun_message_observer_;
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friend class TurnServerAllocation;
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};
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} // namespace cricket
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#endif // P2P_BASE_TURN_SERVER_H_
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