131 lines
4.7 KiB
C++
131 lines
4.7 KiB
C++
/*
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* This is the source code of tgnet library v. 1.0
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* It is licensed under GNU GPL v. 2 or later.
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* You should have received a copy of the license in this archive (see LICENSE).
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*
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* Copyright Nikolai Kudashov, 2015.
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*/
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#ifndef DATACENTER_H
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#define DATACENTER_H
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#include <stdint.h>
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#include <vector>
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#include <map>
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#include <bits/unique_ptr.h>
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#include "Defines.h"
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class TL_future_salt;
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class Connection;
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class NativeByteBuffer;
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class TL_future_salt;
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class ByteArray;
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class TLObject;
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class Config;
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class Datacenter {
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public:
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Datacenter(uint32_t id);
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Datacenter(NativeByteBuffer *data);
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void switchTo443Port();
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uint32_t getDatacenterId();
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std::string getCurrentAddress(uint32_t flags);
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int32_t getCurrentPort(uint32_t flags);
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void addAddressAndPort(std::string address, uint32_t port, uint32_t flags);
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void nextAddressOrPort(uint32_t flags);
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void storeCurrentAddressAndPortNum();
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void replaceAddressesAndPorts(std::vector<std::string> &newAddresses, std::map<std::string, uint32_t> &newPorts, uint32_t flags);
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void serializeToStream(NativeByteBuffer *stream);
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void clear();
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void clearServerSalts();
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int64_t getServerSalt();
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void mergeServerSalts(std::vector<std::unique_ptr<TL_future_salt>> &salts);
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void addServerSalt(std::unique_ptr<TL_future_salt> &serverSalt);
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bool containsServerSalt(int64_t value);
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void suspendConnections();
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void getSessions(std::vector<int64_t> &sessions);
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void recreateSessions();
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bool isHandshaking();
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bool hasAuthKey();
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bool isExportingAuthorization();
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Connection *getDownloadConnection(uint32_t num, bool create);
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Connection *getUploadConnection(bool create);
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Connection *getGenericConnection(bool create);
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Connection *getPushConnection(bool create);
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Connection *getConnectionByType(uint32_t connectionType, bool create);
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static void aesIgeEncryption(uint8_t *buffer, uint8_t *key, uint8_t *iv, bool encrypt, bool changeIv, uint32_t length);
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private:
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void onHandshakeConnectionClosed(Connection *connection);
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void onHandshakeConnectionConnected(Connection *connection);
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void processHandshakeResponse(TLObject *message, int64_t messageId);
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NativeByteBuffer *createRequestsData(std::vector<std::unique_ptr<NetworkMessage>> &requests, int32_t *quickAckId, Connection *connection);
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bool decryptServerResponse(int64_t keyId, uint8_t *key, uint8_t *data, uint32_t length);
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TLObject *getCurrentHandshakeRequest();
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const int32_t *defaultPorts = new int32_t[11] {-1, 80, -1, 443, -1, 443, -1, 80, -1, 443, -1};
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const int32_t *defaultPorts8888 = new int32_t[11] {-1, 8888, -1, 443, -1, 8888, -1, 80, -1, 8888, -1};
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uint32_t datacenterId;
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Connection *genericConnection = nullptr;
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Connection *downloadConnections[DOWNLOAD_CONNECTIONS_COUNT];
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Connection *uploadConnection = nullptr;
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Connection *pushConnection = nullptr;
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uint32_t lastInitVersion = 0;
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bool authorized = false;
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std::vector<std::string> addressesIpv4;
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std::vector<std::string> addressesIpv6;
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std::vector<std::string> addressesIpv4Download;
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std::vector<std::string> addressesIpv6Download;
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std::map<std::string, uint32_t> ports;
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std::vector<std::unique_ptr<TL_future_salt>> serverSalts;
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uint32_t currentPortNumIpv4 = 0;
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uint32_t currentAddressNumIpv4 = 0;
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uint32_t currentPortNumIpv6 = 0;
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uint32_t currentAddressNumIpv6 = 0;
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uint32_t currentPortNumIpv4Download = 0;
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uint32_t currentAddressNumIpv4Download = 0;
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uint32_t currentPortNumIpv6Download = 0;
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uint32_t currentAddressNumIpv6Download = 0;
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ByteArray *authKey = nullptr;
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int64_t authKeyId = 0;
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int32_t overridePort = -1;
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Config *config = nullptr;
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const uint32_t configVersion = 5;
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const uint32_t paramsConfigVersion = 1;
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Connection *createDownloadConnection(uint32_t num);
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Connection *createUploadConnection();
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Connection *createGenericConnection();
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Connection *createPushConnection();
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Connection *createConnectionByType(uint32_t connectionType);
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uint8_t handshakeState = 0;
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TLObject *handshakeRequest = nullptr;
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ByteArray *authNonce = nullptr;
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ByteArray *authServerNonce = nullptr;
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ByteArray *authNewNonce = nullptr;
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ByteArray *handshakeAuthKey = nullptr;
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TL_future_salt *handshakeServerSalt = nullptr;
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int32_t timeDifference = 0;
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bool needResendData = false;
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void beginHandshake(bool reconnect);
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void sendRequestData(TLObject *object, bool important);
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void cleanupHandshake();
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void sendAckRequest(int64_t messageId);
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int32_t selectPublicKey(std::vector<int64_t> &fingerprints);
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bool exportingAuthorization = false;
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void exportAuthorization();
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friend class ConnectionsManager;
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};
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#endif
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