251 lines
8.6 KiB
C++
251 lines
8.6 KiB
C++
//
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// Copyright 2020 The Abseil Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include "absl/flags/flag.h"
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#include "absl/flags/marshalling.h"
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#include "absl/flags/parse.h"
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#include "absl/flags/reflection.h"
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#include "absl/strings/string_view.h"
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#include "absl/time/time.h"
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#include "absl/types/optional.h"
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#include "benchmark/benchmark.h"
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namespace {
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using String = std::string;
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using VectorOfStrings = std::vector<std::string>;
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using AbslDuration = absl::Duration;
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// We do not want to take over marshalling for the types absl::optional<int>,
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// absl::optional<std::string> which we do not own. Instead we introduce unique
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// "aliases" to these types, which we do.
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using AbslOptionalInt = absl::optional<int>;
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struct OptionalInt : AbslOptionalInt {
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using AbslOptionalInt::AbslOptionalInt;
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};
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// Next two functions represent Abseil Flags marshalling for OptionalInt.
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bool AbslParseFlag(absl::string_view src, OptionalInt* flag,
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std::string* error) {
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int val;
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if (src.empty())
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flag->reset();
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else if (!absl::ParseFlag(src, &val, error))
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return false;
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*flag = val;
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return true;
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}
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std::string AbslUnparseFlag(const OptionalInt& flag) {
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return !flag ? "" : absl::UnparseFlag(*flag);
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}
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using AbslOptionalString = absl::optional<std::string>;
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struct OptionalString : AbslOptionalString {
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using AbslOptionalString::AbslOptionalString;
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};
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// Next two functions represent Abseil Flags marshalling for OptionalString.
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bool AbslParseFlag(absl::string_view src, OptionalString* flag,
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std::string* error) {
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std::string val;
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if (src.empty())
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flag->reset();
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else if (!absl::ParseFlag(src, &val, error))
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return false;
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*flag = val;
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return true;
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}
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std::string AbslUnparseFlag(const OptionalString& flag) {
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return !flag ? "" : absl::UnparseFlag(*flag);
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}
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struct UDT {
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UDT() = default;
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UDT(const UDT&) {}
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UDT& operator=(const UDT&) { return *this; }
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};
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// Next two functions represent Abseil Flags marshalling for UDT.
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bool AbslParseFlag(absl::string_view, UDT*, std::string*) { return true; }
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std::string AbslUnparseFlag(const UDT&) { return ""; }
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} // namespace
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#define BENCHMARKED_TYPES(A) \
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A(bool) \
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A(int16_t) \
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A(uint16_t) \
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A(int32_t) \
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A(uint32_t) \
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A(int64_t) \
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A(uint64_t) \
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A(double) \
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A(float) \
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A(String) \
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A(VectorOfStrings) \
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A(OptionalInt) \
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A(OptionalString) \
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A(AbslDuration) \
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A(UDT)
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#define REPLICATE_0(A, T, name, index) A(T, name, index)
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#define REPLICATE_1(A, T, name, index) \
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REPLICATE_0(A, T, name, index##0) REPLICATE_0(A, T, name, index##1)
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#define REPLICATE_2(A, T, name, index) \
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REPLICATE_1(A, T, name, index##0) REPLICATE_1(A, T, name, index##1)
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#define REPLICATE_3(A, T, name, index) \
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REPLICATE_2(A, T, name, index##0) REPLICATE_2(A, T, name, index##1)
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#define REPLICATE_4(A, T, name, index) \
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REPLICATE_3(A, T, name, index##0) REPLICATE_3(A, T, name, index##1)
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#define REPLICATE_5(A, T, name, index) \
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REPLICATE_4(A, T, name, index##0) REPLICATE_4(A, T, name, index##1)
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#define REPLICATE_6(A, T, name, index) \
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REPLICATE_5(A, T, name, index##0) REPLICATE_5(A, T, name, index##1)
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#define REPLICATE_7(A, T, name, index) \
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REPLICATE_6(A, T, name, index##0) REPLICATE_6(A, T, name, index##1)
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#define REPLICATE_8(A, T, name, index) \
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REPLICATE_7(A, T, name, index##0) REPLICATE_7(A, T, name, index##1)
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#define REPLICATE_9(A, T, name, index) \
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REPLICATE_8(A, T, name, index##0) REPLICATE_8(A, T, name, index##1)
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#if defined(_MSC_VER)
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#define REPLICATE(A, T, name) \
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REPLICATE_7(A, T, name, 0) REPLICATE_7(A, T, name, 1)
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#define SINGLE_FLAG(T) FLAGS_##T##_flag_00000000
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#else
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#define REPLICATE(A, T, name) \
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REPLICATE_9(A, T, name, 0) REPLICATE_9(A, T, name, 1)
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#define SINGLE_FLAG(T) FLAGS_##T##_flag_0000000000
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#endif
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#define REPLICATE_ALL(A, T, name) \
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REPLICATE_9(A, T, name, 0) REPLICATE_9(A, T, name, 1)
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#define COUNT(T, name, index) +1
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constexpr size_t kNumFlags = 0 REPLICATE(COUNT, _, _);
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#if defined(__clang__) && defined(__linux__)
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// Force the flags used for benchmarks into a separate ELF section.
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// This ensures that, even when other parts of the code might change size,
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// the layout of the flags across cachelines is kept constant. This makes
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// benchmark results more reproducible across unrelated code changes.
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#pragma clang section data = ".benchmark_flags"
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#endif
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#define DEFINE_FLAG(T, name, index) ABSL_FLAG(T, name##_##index, {}, "");
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#define FLAG_DEF(T) REPLICATE(DEFINE_FLAG, T, T##_flag);
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BENCHMARKED_TYPES(FLAG_DEF)
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#if defined(__clang__) && defined(__linux__)
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#pragma clang section data = ""
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#endif
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// Register thousands of flags to bloat up the size of the registry.
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// This mimics real life production binaries.
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#define BLOAT_FLAG(_unused1, _unused2, index) \
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ABSL_FLAG(int, bloat_flag_##index, 0, "");
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REPLICATE_ALL(BLOAT_FLAG, _, _)
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namespace {
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#define FLAG_PTR(T, name, index) &FLAGS_##name##_##index,
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#define FLAG_PTR_ARR(T) \
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static constexpr absl::Flag<T>* FlagPtrs_##T[] = { \
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REPLICATE(FLAG_PTR, T, T##_flag)};
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BENCHMARKED_TYPES(FLAG_PTR_ARR)
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#define BM_SingleGetFlag(T) \
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void BM_SingleGetFlag_##T(benchmark::State& state) { \
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for (auto _ : state) { \
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benchmark::DoNotOptimize(absl::GetFlag(SINGLE_FLAG(T))); \
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} \
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} \
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BENCHMARK(BM_SingleGetFlag_##T)->ThreadRange(1, 16);
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BENCHMARKED_TYPES(BM_SingleGetFlag)
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template <typename T>
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struct Accumulator {
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using type = T;
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};
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template <>
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struct Accumulator<String> {
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using type = size_t;
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};
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template <>
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struct Accumulator<VectorOfStrings> {
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using type = size_t;
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};
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template <>
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struct Accumulator<OptionalInt> {
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using type = bool;
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};
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template <>
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struct Accumulator<OptionalString> {
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using type = bool;
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};
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template <>
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struct Accumulator<UDT> {
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using type = bool;
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};
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template <typename T>
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void Accumulate(typename Accumulator<T>::type& a, const T& f) {
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a += f;
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}
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void Accumulate(bool& a, bool f) { a = a || f; }
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void Accumulate(size_t& a, const std::string& f) { a += f.size(); }
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void Accumulate(size_t& a, const std::vector<std::string>& f) { a += f.size(); }
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void Accumulate(bool& a, const OptionalInt& f) { a |= f.has_value(); }
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void Accumulate(bool& a, const OptionalString& f) { a |= f.has_value(); }
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void Accumulate(bool& a, const UDT& f) {
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a |= reinterpret_cast<int64_t>(&f) & 0x1;
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}
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#define BM_ManyGetFlag(T) \
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void BM_ManyGetFlag_##T(benchmark::State& state) { \
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Accumulator<T>::type res = {}; \
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while (state.KeepRunningBatch(kNumFlags)) { \
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for (auto* flag_ptr : FlagPtrs_##T) { \
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Accumulate(res, absl::GetFlag(*flag_ptr)); \
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} \
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} \
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benchmark::DoNotOptimize(res); \
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} \
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BENCHMARK(BM_ManyGetFlag_##T)->ThreadRange(1, 8);
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BENCHMARKED_TYPES(BM_ManyGetFlag)
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void BM_ThreadedFindCommandLineFlag(benchmark::State& state) {
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char dummy[] = "dummy";
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char* argv[] = {dummy};
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// We need to ensure that flags have been parsed. That is where the registry
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// is finalized.
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absl::ParseCommandLine(1, argv);
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while (state.KeepRunningBatch(kNumFlags)) {
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for (auto* flag_ptr : FlagPtrs_bool) {
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benchmark::DoNotOptimize(absl::FindCommandLineFlag(flag_ptr->Name()));
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}
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}
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}
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BENCHMARK(BM_ThreadedFindCommandLineFlag)->ThreadRange(1, 16);
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} // namespace
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#define InvokeGetFlag(T) \
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T AbslInvokeGetFlag##T() { return absl::GetFlag(SINGLE_FLAG(T)); } \
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int odr##T = (benchmark::DoNotOptimize(AbslInvokeGetFlag##T), 1);
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BENCHMARKED_TYPES(InvokeGetFlag)
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// To veiw disassembly use: gdb ${BINARY} -batch -ex "disassemble /s $FUNC"
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