190 lines
8.1 KiB
C++
190 lines
8.1 KiB
C++
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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#define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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#include "base/base_export.h"
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#include "base/logging.h"
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#include "base/message_loop/message_pump_type.h"
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#include "base/message_loop/timer_slack.h"
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#include "base/sequence_checker.h"
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#include "base/time/time.h"
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#include "build/build_config.h"
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namespace base {
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class TimeTicks;
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class BASE_EXPORT MessagePump {
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public:
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using MessagePumpFactory = std::unique_ptr<MessagePump>();
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// Uses the given base::MessagePumpFactory to override the default MessagePump
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// implementation for 'MessagePumpType::UI'. May only be called once.
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static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory);
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// Returns true if the MessagePumpForUI has been overidden.
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static bool IsMessagePumpForUIFactoryOveridden();
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// Creates the default MessagePump based on |type|. Caller owns return value.
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static std::unique_ptr<MessagePump> Create(MessagePumpType type);
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// Please see the comments above the Run method for an illustration of how
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// these delegate methods are used.
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class BASE_EXPORT Delegate {
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public:
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virtual ~Delegate() = default;
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// Called before a unit of work internal to the message pump is executed.
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// This allows reports about individual units of work to be produced.
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// The unit of work ends when BeforeDoInternalWork() is called again, or
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// when BeforeWait(), DoSomeWork(), or DoIdleWork() is called.
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// TODO(crbug.com/851163): Place calls for all platforms.
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virtual void BeforeDoInternalWork() = 0;
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// Called before the message pump starts waiting for work.
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// This indicates the end of the current unit of work, which is required
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// to produce reports about individual units of work.
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virtual void BeforeWait() = 0;
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struct NextWorkInfo {
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// Helper to extract a TimeDelta for pumps that need a
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// timeout-till-next-task.
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TimeDelta remaining_delay() const {
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DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max());
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DCHECK_GE(TimeTicks::Now(), recent_now);
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return delayed_run_time - recent_now;
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}
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// Helper to verify if the next task is ready right away.
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bool is_immediate() const { return delayed_run_time.is_null(); }
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// The next PendingTask's |delayed_run_time|. is_null() if there's extra
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// work to run immediately. is_max() if there are no more immediate nor
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// delayed tasks.
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TimeTicks delayed_run_time;
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// A recent view of TimeTicks::Now(). Only valid if |next_task_run_time|
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// isn't null nor max. MessagePump impls should use remaining_delay()
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// instead of resampling Now() if they wish to sleep for a TimeDelta.
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TimeTicks recent_now;
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};
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// Executes an immediate task or a ripe delayed task. Returns information
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// about when DoSomeWork() should be called again. If the returned
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// NextWorkInfo is_immediate(), DoSomeWork() must be invoked again shortly.
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// Else, DoSomeWork() must be invoked at |NextWorkInfo::delayed_run_time| or
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// when ScheduleWork() is invoked, whichever comes first. Redundant/spurious
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// invocations of DoSomeWork() outside of those requirements are tolerated.
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// DoIdleWork() will not be called so long as this returns a NextWorkInfo
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// which is_immediate().
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virtual NextWorkInfo DoSomeWork() = 0;
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// Called from within Run just before the message pump goes to sleep.
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// Returns true to indicate that idle work was done. Returning false means
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// the pump will now wait.
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virtual bool DoIdleWork() = 0;
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};
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MessagePump();
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virtual ~MessagePump();
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// The Run method is called to enter the message pump's run loop.
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//
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// Within the method, the message pump is responsible for processing native
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// messages as well as for giving cycles to the delegate periodically. The
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// message pump should take care to mix delegate callbacks with native message
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// processing so neither type of event starves the other of cycles. Each call
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// to a delegate function or DoInternalWork() is considered the beginning of a
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// new "unit of work".
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//
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// The anatomy of a typical run loop:
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//
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// for (;;) {
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// bool did_internal_work = DoInternalWork();
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// if (should_quit_)
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// break;
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//
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// Delegate::NextWorkInfo next_work_info = delegate->DoSomeWork();
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// if (should_quit_)
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// break;
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//
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// if (did_internal_work || next_work_info.is_immediate())
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// continue;
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//
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// bool did_idle_work = delegate_->DoIdleWork();
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// if (should_quit_)
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// break;
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//
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// if (did_idle_work)
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// continue;
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//
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// WaitForWork();
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// }
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//
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// Here, DoInternalWork is some private method of the message pump that is
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// responsible for dispatching the next UI message or notifying the next IO
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// completion (for example). WaitForWork is a private method that simply
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// blocks until there is more work of any type to do.
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//
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// Notice that the run loop cycles between calling DoInternalWork and
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// DoSomeWork methods. This helps ensure that none of these work queues starve
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// the others. This is important for message pumps that are used to drive
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// animations, for example.
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//
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// Notice also that after each callout to foreign code, the run loop checks to
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// see if it should quit. The Quit method is responsible for setting this
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// flag. No further work is done once the quit flag is set.
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//
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// NOTE 1: Run may be called reentrantly from any of the callouts to foreign
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// code (internal work, DoSomeWork, DoIdleWork). As a result, DoSomeWork and
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// DoIdleWork must be reentrant.
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//
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// NOTE 2: Run implementations must arrange for DoSomeWork to be invoked as
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// expected if a callout to foreign code enters a message pump outside their
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// control. For example, the MessageBox API on Windows pumps UI messages. If
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// the MessageBox API is called (indirectly) from within Run, it is expected
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// that DoSomeWork will be invoked from within that call in response to
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// ScheduleWork or as requested by the last NextWorkInfo returned by
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// DoSomeWork. The MessagePump::Delegate may then elect to do nested work or
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// not depending on its policy in that context. Regardless of that decision
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// (and return value of the nested DoSomeWork() call), DoSomeWork() will be
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// invoked again when the nested loop unwinds.
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virtual void Run(Delegate* delegate) = 0;
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// Quit immediately from the most recently entered run loop. This method may
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// only be used on the thread that called Run.
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virtual void Quit() = 0;
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// Schedule a DoSomeWork callback to happen reasonably soon. Does nothing if
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// a DoSomeWork callback is already scheduled. Once this call is made,
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// DoSomeWork is guaranteed to be called repeatedly at least until it returns
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// a non-immediate NextWorkInfo. This call can be expensive and callers should
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// attempt not to invoke it again before a non-immediate NextWorkInfo was
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// returned from DoSomeWork(). Thread-safe (and callers should avoid holding a
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// Lock at all cost while making this call as some platforms' priority
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// boosting features have been observed to cause the caller to get descheduled
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// : https://crbug.com/890978).
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virtual void ScheduleWork() = 0;
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// Schedule a DoSomeWork callback to happen at the specified time, cancelling
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// any pending callback scheduled by this method. This method may only be used
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// on the thread that called Run.
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//
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// It isn't necessary to call this during normal execution, as the pump wakes
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// up as requested by the return value of DoSomeWork().
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// TODO(crbug.com/885371): Determine if this must be called to ensure that
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// delayed tasks run when a message pump outside the control of Run is
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// entered.
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virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
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// Sets the timer slack to the specified value.
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virtual void SetTimerSlack(TimerSlack timer_slack);
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};
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} // namespace base
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#endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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