232 lines
9.0 KiB
C++
232 lines
9.0 KiB
C++
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
// WARNING: You should probably be using Thread (thread.h) instead. Thread is
|
|
// Chrome's message-loop based Thread abstraction, and if you are a
|
|
// thread running in the browser, there will likely be assumptions
|
|
// that your thread will have an associated message loop.
|
|
//
|
|
// This is a simple thread interface that backs to a native operating system
|
|
// thread. You should use this only when you want a thread that does not have
|
|
// an associated MessageLoop. Unittesting is the best example of this.
|
|
//
|
|
// The simplest interface to use is DelegateSimpleThread, which will create
|
|
// a new thread, and execute the Delegate's virtual Run() in this new thread
|
|
// until it has completed, exiting the thread.
|
|
//
|
|
// NOTE: You *MUST* call Join on the thread to clean up the underlying thread
|
|
// resources. You are also responsible for destructing the SimpleThread object.
|
|
// It is invalid to destroy a SimpleThread while it is running, or without
|
|
// Start() having been called (and a thread never created). The Delegate
|
|
// object should live as long as a DelegateSimpleThread.
|
|
//
|
|
// Thread Safety: A SimpleThread is not completely thread safe. It is safe to
|
|
// access it from the creating thread or from the newly created thread. This
|
|
// implies that the creator thread should be the thread that calls Join.
|
|
//
|
|
// Example:
|
|
// class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
|
|
// MyThreadRunner runner;
|
|
// DelegateSimpleThread thread(&runner, "good_name_here");
|
|
// thread.Start();
|
|
// // Start will return after the Thread has been successfully started and
|
|
// // initialized. The newly created thread will invoke runner->Run(), and
|
|
// // run until it returns.
|
|
// thread.Join(); // Wait until the thread has exited. You *MUST* Join!
|
|
// // The SimpleThread object is still valid, however you may not call Join
|
|
// // or Start again.
|
|
|
|
#ifndef BASE_THREADING_SIMPLE_THREAD_H_
|
|
#define BASE_THREADING_SIMPLE_THREAD_H_
|
|
|
|
#include <stddef.h>
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "base/base_export.h"
|
|
#include "base/compiler_specific.h"
|
|
#include "base/containers/queue.h"
|
|
#include "base/macros.h"
|
|
#include "base/synchronization/lock.h"
|
|
#include "base/synchronization/waitable_event.h"
|
|
#include "base/threading/platform_thread.h"
|
|
|
|
namespace base {
|
|
|
|
// This is the base SimpleThread. You can derive from it and implement the
|
|
// virtual Run method, or you can use the DelegateSimpleThread interface.
|
|
class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
|
|
public:
|
|
struct BASE_EXPORT Options {
|
|
public:
|
|
Options() = default;
|
|
explicit Options(ThreadPriority priority_in) : priority(priority_in) {}
|
|
~Options() = default;
|
|
|
|
// Allow copies.
|
|
Options(const Options& other) = default;
|
|
Options& operator=(const Options& other) = default;
|
|
|
|
// A custom stack size, or 0 for the system default.
|
|
size_t stack_size = 0;
|
|
|
|
ThreadPriority priority = ThreadPriority::NORMAL;
|
|
|
|
// If false, the underlying thread's PlatformThreadHandle will not be kept
|
|
// around and as such the SimpleThread instance will not be Join()able and
|
|
// must not be deleted before Run() is invoked. After that, it's up to
|
|
// the subclass to determine when it is safe to delete itself.
|
|
bool joinable = true;
|
|
};
|
|
|
|
// Creates a SimpleThread. |options| should be used to manage any specific
|
|
// configuration involving the thread creation and management.
|
|
// Every thread has a name, which is a display string to identify the thread.
|
|
// The thread will not be created until Start() is called.
|
|
explicit SimpleThread(const std::string& name);
|
|
SimpleThread(const std::string& name, const Options& options);
|
|
|
|
~SimpleThread() override;
|
|
|
|
// Starts the thread and returns only after the thread has started and
|
|
// initialized (i.e. ThreadMain() has been called).
|
|
void Start();
|
|
|
|
// Joins the thread. If StartAsync() was used to start the thread, then this
|
|
// first waits for the thread to start cleanly, then it joins.
|
|
void Join();
|
|
|
|
// Starts the thread, but returns immediately, without waiting for the thread
|
|
// to have initialized first (i.e. this does not wait for ThreadMain() to have
|
|
// been run first).
|
|
void StartAsync();
|
|
|
|
// Subclasses should override the Run method.
|
|
virtual void Run() = 0;
|
|
|
|
// Returns the thread id, only valid after the thread has started. If the
|
|
// thread was started using Start(), then this will be valid after the call to
|
|
// Start(). If StartAsync() was used to start the thread, then this must not
|
|
// be called before HasBeenStarted() returns True.
|
|
PlatformThreadId tid();
|
|
|
|
// Returns True if the thread has been started and initialized (i.e. if
|
|
// ThreadMain() has run). If the thread was started with StartAsync(), but it
|
|
// hasn't been initialized yet (i.e. ThreadMain() has not run), then this will
|
|
// return False.
|
|
bool HasBeenStarted();
|
|
|
|
// Returns True if Join() has ever been called.
|
|
bool HasBeenJoined() const { return joined_; }
|
|
|
|
// Returns true if Start() or StartAsync() has been called.
|
|
bool HasStartBeenAttempted() { return start_called_; }
|
|
|
|
// Overridden from PlatformThread::Delegate:
|
|
void ThreadMain() override;
|
|
|
|
private:
|
|
// This is called just before the thread is started. This is called regardless
|
|
// of whether Start() or StartAsync() is used to start the thread.
|
|
virtual void BeforeStart() {}
|
|
|
|
// This is called just after the thread has been initialized and just before
|
|
// Run() is called. This is called on the newly started thread.
|
|
virtual void BeforeRun() {}
|
|
|
|
// This is called just before the thread is joined. The thread is started and
|
|
// has been initialized before this is called.
|
|
virtual void BeforeJoin() {}
|
|
|
|
const std::string name_;
|
|
const Options options_;
|
|
PlatformThreadHandle thread_; // PlatformThread handle, reset after Join.
|
|
WaitableEvent event_; // Signaled if Start() was ever called.
|
|
PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id.
|
|
bool joined_ = false; // True if Join has been called.
|
|
// Set to true when the platform-thread creation has started.
|
|
bool start_called_ = false;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(SimpleThread);
|
|
};
|
|
|
|
// A SimpleThread which delegates Run() to its Delegate. Non-joinable
|
|
// DelegateSimpleThread are safe to delete after Run() was invoked, their
|
|
// Delegates are also safe to delete after that point from this class' point of
|
|
// view (although implementations must of course make sure that Run() will not
|
|
// use their Delegate's member state after its deletion).
|
|
class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
|
|
public:
|
|
class BASE_EXPORT Delegate {
|
|
public:
|
|
virtual ~Delegate() = default;
|
|
virtual void Run() = 0;
|
|
};
|
|
|
|
DelegateSimpleThread(Delegate* delegate,
|
|
const std::string& name_prefix);
|
|
DelegateSimpleThread(Delegate* delegate,
|
|
const std::string& name_prefix,
|
|
const Options& options);
|
|
|
|
~DelegateSimpleThread() override;
|
|
void Run() override;
|
|
|
|
private:
|
|
Delegate* delegate_;
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThread);
|
|
};
|
|
|
|
// DelegateSimpleThreadPool allows you to start up a fixed number of threads,
|
|
// and then add jobs which will be dispatched to the threads. This is
|
|
// convenient when you have a lot of small work that you want done
|
|
// multi-threaded, but don't want to spawn a thread for each small bit of work.
|
|
//
|
|
// You just call AddWork() to add a delegate to the list of work to be done.
|
|
// JoinAll() will make sure that all outstanding work is processed, and wait
|
|
// for everything to finish. You can reuse a pool, so you can call Start()
|
|
// again after you've called JoinAll().
|
|
class BASE_EXPORT DelegateSimpleThreadPool
|
|
: public DelegateSimpleThread::Delegate {
|
|
public:
|
|
typedef DelegateSimpleThread::Delegate Delegate;
|
|
|
|
DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads);
|
|
~DelegateSimpleThreadPool() override;
|
|
|
|
// Start up all of the underlying threads, and start processing work if we
|
|
// have any.
|
|
void Start();
|
|
|
|
// Make sure all outstanding work is finished, and wait for and destroy all
|
|
// of the underlying threads in the pool.
|
|
void JoinAll();
|
|
|
|
// It is safe to AddWork() any time, before or after Start().
|
|
// Delegate* should always be a valid pointer, NULL is reserved internally.
|
|
void AddWork(Delegate* work, int repeat_count);
|
|
void AddWork(Delegate* work) {
|
|
AddWork(work, 1);
|
|
}
|
|
|
|
// We implement the Delegate interface, for running our internal threads.
|
|
void Run() override;
|
|
|
|
private:
|
|
const std::string name_prefix_;
|
|
int num_threads_;
|
|
std::vector<DelegateSimpleThread*> threads_;
|
|
base::queue<Delegate*> delegates_;
|
|
base::Lock lock_; // Locks delegates_
|
|
WaitableEvent dry_; // Not signaled when there is no work to do.
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool);
|
|
};
|
|
|
|
} // namespace base
|
|
|
|
#endif // BASE_THREADING_SIMPLE_THREAD_H_
|