130 lines
5.2 KiB
C++
130 lines
5.2 KiB
C++
// Copyright (c) 2011 Google, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// CityHash, by Geoff Pike and Jyrki Alakuijala
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//
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// http://code.google.com/p/cityhash/
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//
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// This file provides a few functions for hashing strings. All of them are
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// high-quality functions in the sense that they pass standard tests such
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// as Austin Appleby's SMHasher. They are also fast.
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//
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// For 64-bit x86 code, on short strings, we don't know of anything faster than
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// CityHash64 that is of comparable quality. We believe our nearest competitor
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// is Murmur3. For 64-bit x86 code, CityHash64 is an excellent choice for hash
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// tables and most other hashing (excluding cryptography).
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//
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// For 64-bit x86 code, on long strings, the picture is more complicated.
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// On many recent Intel CPUs, such as Nehalem, Westmere, Sandy Bridge, etc.,
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// CityHashCrc128 appears to be faster than all competitors of comparable
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// quality. CityHash128 is also good but not quite as fast. We believe our
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// nearest competitor is Bob Jenkins' Spooky. We don't have great data for
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// other 64-bit CPUs, but for long strings we know that Spooky is slightly
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// faster than CityHash on some relatively recent AMD x86-64 CPUs, for example.
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// Note that CityHashCrc128 is declared in citycrc.h.
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//
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// For 32-bit x86 code, we don't know of anything faster than CityHash32 that
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// is of comparable quality. We believe our nearest competitor is Murmur3A.
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// (On 64-bit CPUs, it is typically faster to use the other CityHash variants.)
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//
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// Functions in the CityHash family are not suitable for cryptography.
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//
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// Please see CityHash's README file for more details on our performance
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// measurements and so on.
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//
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// WARNING: This code has been only lightly tested on big-endian platforms!
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// It is known to work well on little-endian platforms that have a small penalty
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// for unaligned reads, such as current Intel and AMD moderate-to-high-end CPUs.
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// It should work on all 32-bit and 64-bit platforms that allow unaligned reads;
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// bug reports are welcome.
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//
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// By the way, for some hash functions, given strings a and b, the hash
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// of a+b is easily derived from the hashes of a and b. This property
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// doesn't hold for any hash functions in this file.
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#ifndef BASE_THIRD_PARTY_CITYHASH_CITY_H_
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#define BASE_THIRD_PARTY_CITYHASH_CITY_H_
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#include <stdint.h>
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#include <stdlib.h> // for size_t.
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#include <utility>
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// XXX(cavalcantii): Declaring it inside of the 'base' namespace allows to
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// handle linker symbol clash error with deprecated CityHash from
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// third_party/smhasher in a few unit tests.
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namespace base {
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namespace internal {
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namespace cityhash_v111 {
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typedef uint8_t uint8;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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typedef std::pair<uint64, uint64> uint128;
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inline uint64 Uint128Low64(const uint128& x) {
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return x.first;
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}
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inline uint64 Uint128High64(const uint128& x) {
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return x.second;
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}
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// Hash function for a byte array.
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uint64 CityHash64(const char* buf, size_t len);
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// Hash function for a byte array. For convenience, a 64-bit seed is also
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// hashed into the result.
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uint64 CityHash64WithSeed(const char* buf, size_t len, uint64 seed);
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// Hash function for a byte array. For convenience, two seeds are also
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// hashed into the result.
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uint64 CityHash64WithSeeds(const char* buf,
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size_t len,
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uint64 seed0,
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uint64 seed1);
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// Hash function for a byte array.
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uint128 CityHash128(const char* s, size_t len);
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// Hash function for a byte array. For convenience, a 128-bit seed is also
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// hashed into the result.
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uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed);
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// Hash function for a byte array. Most useful in 32-bit binaries.
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uint32 CityHash32(const char* buf, size_t len);
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// Hash 128 input bits down to 64 bits of output.
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// This is intended to be a reasonably good hash function.
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inline uint64 Hash128to64(const uint128& x) {
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// Murmur-inspired hashing.
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const uint64 kMul = 0x9ddfea08eb382d69ULL;
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uint64 a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
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a ^= (a >> 47);
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uint64 b = (Uint128High64(x) ^ a) * kMul;
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b ^= (b >> 47);
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b *= kMul;
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return b;
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}
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} // namespace cityhash_v111
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} // namespace internal
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} // namespace base
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#endif // CITY_HASH_H_
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